New Wound and Fatigue Macros
Macro Name: Fatigue+
Purpose: Add one level of fatigue to a token
Code:
/me has {Fatigue=if(Fatigue==3,3,Fatigue+1)} Fatigue Levels
<!-- {state.Fatigue1=if(Fatigue>0,1,0)}
{state.Fatigue2=if(Fatigue>1,1,0)}
{state.Fatigue3=if(Fatigue>2,1,0)} -->
Macro Name: Fatigue-
Purpose: Deduct one level of fatigue to a token
Code:
/me has {Fatigue=if(Fatigue==0,0,Fatigue-1)} Fatigue Levels
<!-- {state.Fatigue1=if(Fatigue>0,1,0)}
{state.Fatigue2=if(Fatigue>1,1,0)}
{state.Fatigue3=if(Fatigue>2,1,0)} -->
Macro Name: Wound+
Purpose: Add one wound to a Wildcard token
Code:
/me has {Wounds=if(Wounds==5,5,Wounds+1)} Wounds
<!-- {state.WoundI=if(Wounds>0,1,0)}
{state.WoundII=if(Wounds>1,1,0)}
{state.WoundIII=if(Wounds>2,1,0)}
{state.WoundIV=if(Wounds>3,1,0)}
{state.WoundV=if(Wounds>4,1,0)} -->
Macro Name: Wound-
Purpose: Deduct one wound to a Wildcard token
Code:
/me has {Wounds=if(Wounds==0,0,Wounds-1)} Wounds
<!--{state.WoundI=if(Wounds>0,1,0)}
{state.WoundII=if(Wounds>1,1,0)}
{state.WoundIII=if(Wounds>2,1,0)}
{state.WoundIV=if(Wounds>3,1,0)}
{state.WoundV=if(Wounds>4,1,0)} -->