MacPharlan wrote:
TK,
I noticed that the crits are still a 'to-do', just wanted to make sure that is not a type o.
Sorry, last week was crazy so I didn't have as much time to work on it as I wanted. Crits are right for Weapon1, but the other weapons still say Weapon1 rather than 2 or 3. So as soon as I fix that bug then the to do list can be cleared.
I can make a campaign file that has the properties listed out, although I'm not sure what you had in mind with generic tokens. There are currently over 1000 macros in the file, I think that putting them all into one token would just cause unneeded clutter.
What I would like to discuss next are naming conventions for macros, which will be especially useful once we can import macros into tokens. So obviously the power name should be in the macro name, but I think some other information would be usefull as well. Probably an abbreviation for the frequency (W for at-will, E for encounter, D for daily). I think it may also be usefull to have an intial 2 letter code to separate the macros into types (like separate attack powers, initiatives, skill checks, weapon powers, racial abilities, and so on). Also, level may or may not be a useful, as may be the accessories used (weapons or implements), which stat is uses to attack, which defense it targets. Anyway, I would like to know what you think, I would like to give as much info as needed without overwhelming the macro panel with text.