My Savage World set up
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My Savage World set up
I pinched a lot of this from RPTrolls stuff, so thanks for that.
This is a look at the various token switches. Unlike RPTrolls macros, which were stored on the token itself, I am using the latest version option that allows macros to target the selected icon, so all the macros are Global.
The campaign file for this is 12m:
http://www.austwiz.com/sw/maptool/SavageWorlds.cmpgn
The properties files:
http://www.austwiz.com/sw/maptool/SavageWorlds.mtprops
Finally a registry file for the Global macros. BE WARNED!!! Double clicking this reg file will write all the macros onto your pc, OVERWRITING whatever you may have there now. If you are unsure of what to do I strongly suggest you just edit the reg file in a text editor, and copy out the commands.
"http://www.austwiz.com/sw/maptool/Sava ... lobal.reg"
So if you really want it just post that URL into your browser.
This is a look at the various token switches. Unlike RPTrolls macros, which were stored on the token itself, I am using the latest version option that allows macros to target the selected icon, so all the macros are Global.
The campaign file for this is 12m:
http://www.austwiz.com/sw/maptool/SavageWorlds.cmpgn
The properties files:
http://www.austwiz.com/sw/maptool/SavageWorlds.mtprops
Finally a registry file for the Global macros. BE WARNED!!! Double clicking this reg file will write all the macros onto your pc, OVERWRITING whatever you may have there now. If you are unsure of what to do I strongly suggest you just edit the reg file in a text editor, and copy out the commands.
"http://www.austwiz.com/sw/maptool/Sava ... lobal.reg"
So if you really want it just post that URL into your browser.
Kevin Flynn
Skype: flynnkd
Skype: flynnkd
OK. I'm making another go at Savage Worlds Macros. I'll build off what flynnkd began. I'll incorporate the latest card draw macro from pyro to hopefully get something the players can use for initiative.
If anyone wants to help and/or discuss the best approach post here.
My intent is to use a lib:SavageJack token to hold the macros eventually getting us to trusted macros.
[edit] The links above don't work any longer so we'll start from where I left off.
If anyone wants to help and/or discuss the best approach post here.
My intent is to use a lib:SavageJack token to hold the macros eventually getting us to trusted macros.
[edit] The links above don't work any longer so we'll start from where I left off.
- Crudeboy
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I'll be glad to help however I can.
I've been thinking more about SW stuff over the past few days, taking a break from trying to MapTool-ize VOR the Maelstrom and thinking more about the Low Life game I'll run one of these years.
I suppose I should get cracking, especially after getting a giggity tattooed on my arm yesterday. Heh.
What has been done already?
I've been thinking more about SW stuff over the past few days, taking a break from trying to MapTool-ize VOR the Maelstrom and thinking more about the Low Life game I'll run one of these years.
I suppose I should get cracking, especially after getting a giggity tattooed on my arm yesterday. Heh.
What has been done already?
I've got a working campaign file, properties and set of macros that once worked as of build 39. I think some of the recent changes were breaking changes so at least some will need rewriting.
There's also the new input() function that pops up a dialog box I want to incorporate and now the various list functions I htink we can do some neat stuff with edges and hindrances as well.
The macros need rewriting to incorporate the new functionality but I'm wondering if we should wait for Craig's stuff to hit before rewriting.
So I guess we're about a week out.
There's also the new input() function that pops up a dialog box I want to incorporate and now the various list functions I htink we can do some neat stuff with edges and hindrances as well.
The macros need rewriting to incorporate the new functionality but I'm wondering if we should wait for Craig's stuff to hit before rewriting.
So I guess we're about a week out.
Last edited by RPTroll on Tue Dec 09, 2008 5:13 pm, edited 1 time in total.
- DrVesuvius
- Giant
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I've got a pretty good working setup for Savage Worlds for b45. I'm running 50 Fathoms with it at the moment. It's not big on automation, but that's because I prefer to keep the human step in the process - it allows for fudging and on-the-fly bonus adjudication.
Initiative card draw is faked by a D54 roll and a table lookup.
If anyone's interested, PM me and I'll be happy to share what I've got.
I'm working on an update for b48 which will make more use of Lib: macros and hopefully provide a genuine Initiative deck draw..
Initiative card draw is faked by a D54 roll and a table lookup.
If anyone's interested, PM me and I'll be happy to share what I've got.
I'm working on an update for b48 which will make more use of Lib: macros and hopefully provide a genuine Initiative deck draw..
Re: My Savage World set up
After much gnashing of teeth I can claim success at drawing a card and updating the init panel with the value. Now to code the rules of reshuffle on a joker+turn change, the two feats I know of that affect init and the init fuctions on the token itself to hold init and such.
Geeze what a pain.
Geeze what a pain.
Re: My Savage World set up
Nice. Let me know when you want to take your new SW macros and campaign set up for a spin. It's unlawful to have a Savage Worlds game without me as a player or GM, you know (especially if it's pulpy!)!RPTroll wrote:After much gnashing of teeth I can claim success at drawing a card and updating the init panel with the value. Now to code the rules of reshuffle on a joker+turn change, the two feats I know of that affect init and the init fuctions on the token itself to hold init and such.
Geeze what a pain.
Glad to see you're back and working on MapTool magic for SW.
Time Zone: Pacific (GMT-7)
* Running "Age of Might", 4E D&D, Tuesdays 6:30pm-10pm Pacific (GMT -7).
See the Age of Might Wiki for details.
* Running "Age of Might", 4E D&D, Tuesdays 6:30pm-10pm Pacific (GMT -7).
See the Age of Might Wiki for details.
Re: My Savage World set up
I've got a doozy of a pulp setting now.
Undead Rocketeer Nazis from Outer Space!!!!
Good seeing you again Foo. As soon as I get the macros rewritten I'll post in Looking for Group. It will be a bit due to holiday interference.
Undead Rocketeer Nazis from Outer Space!!!!
Good seeing you again Foo. As soon as I get the macros rewritten I'll post in Looking for Group. It will be a bit due to holiday interference.
- Crudeboy
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- Joined: Wed Jul 02, 2008 9:12 pm
- Location: Little Rock, Arkansas (CST)
- Contact:
Re: My Savage World set up
Sweet!Undead Rocketeer Nazis from Outer Space!!!!
Nixon's Theorem:
"The man who can smile when things go wrong has thought of someone he can blame it on."
"The man who can smile when things go wrong has thought of someone he can blame it on."
- Murgh Bpurn
- Cave Troll
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Re: My Savage World set up
Nice to hear, looking forward to giving MT a spin with SW initiative built inRPTroll wrote:After much gnashing of teeth I can claim success at drawing a card and updating the init panel with the value. Now to code the rules of reshuffle on a joker+turn change, the two feats I know of that affect init and the init fuctions on the token itself to hold init and such.
Geeze what a pain.
Re: My Savage World set up
These links seem to be broken. Are they still available somewhere?flynnkd wrote:I pinched a lot of this from RPTrolls stuff, so thanks for that.
This is a look at the various token switches. Unlike RPTrolls macros, which were stored on the token itself, I am using the latest version option that allows macros to target the selected icon, so all the macros are Global.
The campaign file for this is 12m:
http://www.austwiz.com/sw/maptool/SavageWorlds.cmpgn
The properties files:
http://www.austwiz.com/sw/maptool/SavageWorlds.mtprops
"http://www.austwiz.com/sw/maptool/Sava ... lobal.reg"
Kristian
Re: My Savage World set up
Not that I know of. Another contributer that went 'poof!'.
He's right that having all the macros on each token is not a great idea but it was all we had at the time. Maptool grows quickly.
I'm rewriting now to put them all on a Lib:SW token (I'm thinking the Smilin' Jack would be the image) and should have it done soon. I would like for us, as a group, to share macros so we have a fairly cohesive set to all us to steal each other stuff.
He's right that having all the macros on each token is not a great idea but it was all we had at the time. Maptool grows quickly.
I'm rewriting now to put them all on a Lib:SW token (I'm thinking the Smilin' Jack would be the image) and should have it done soon. I would like for us, as a group, to share macros so we have a fairly cohesive set to all us to steal each other stuff.
Re: My Savage World set up
I was thinking an image of a deck of cards with the smiling jack image. I'd get permission from Pinnacle to use the image and make it an semi-official SW resource.RPTroll wrote:Not that I know of. Another contributer that went 'poof!'.
He's right that having all the macros on each token is not a great idea but it was all we had at the time. Maptool grows quickly.
I'm rewriting now to put them all on a Lib:SW token (I'm thinking the Smilin' Jack would be the image) and should have it done soon. I would like for us, as a group, to share macros so we have a fairly cohesive set to all us to steal each other stuff.
I'd like to contribute more, but I don't know enough about macros, have to little time on my hands, and I'm still learning the Savage World rules myself.
Kristian