DM has connected.
Darksaber has connected.
Onelung:
|
store run took a bit longer than
expected
|
|
Davin:
|
Wow, it's complicated for her.
|
|
Davin:
|
I can work on it later if she's not
going to be in the original combat
|
|
Davin:
|
Ok, I'll work on it later then.
|
|
Davin:
|
Can you import the updated Davin
please?
|
Onelung:
|
is there a group chat up yet?
|
* DM SESSION BEGINS
DM:
|
(Party) Having made your way through
the dungeons, you managed to rescue several of the kidnapped
citizens from Brindol. However, after a grueling fight with a
brood of ettercaps, you discovered that one of the citizens,
Karthenix, was killed trying to escape. Now you've made your way
deeper into the dungeons, where you prepare to face off against
Sinruth, leader of the Red Hand, and his hexer minion.
|
DM:
|
Sinruth a burly hobgoblin dressed in
full plate armor towers over you and your companions, his
breastplate, shoulder guards and bracers dented and scratched,
caked with blood, and covered in massive spikes that appear as if
they could easily gore a man. In his hand you see a sawtoothed
chain that ends in a massive spiked ball, gripped in thick metal
gauntlets that protect him from the chain’s blades. Sinruth
himself watches you with orange amber eyes, sharp tusks jutting
from a jaw twisted in rage. Like his kin, he wears necklaces of
animal bone, his faded and tattered leather tunic stained with
faded blood. Ivory horns jut out of his head, curling out from his
shaggy crop of dark hair and proving beyond doubt that he isn't
human. His eyes, amber and piercing, with narrow, slitted pupils,
are constantly moving, taking in every detail as he watched the
party in the room. A symbol of a red fist rests on his chest.
"So," he growls in common. "The troublemakers. And now you are
here, believing that you will fell the mighty Red Hand."
|
DM:
|
Amongst this fight, you find youselves
surrounded by menhirs that you notice that they are covered in
ice. Even being adjacent to one makes you shiver uncontrollably as
the cold seeps unnaturally into your bones. The menhirs are 8 feet
tall and narrow and are made of a glassy obsidian.
|
DM:
|
Note: Any creature that starts its
turn in a square with a menhir takes 1d6 damage.
|
* DM Party, Roll Initiative
|
Davin:
|
Initiative roll: 6.
|
|
Maxkol:
|
Initiative roll: 12.
|
|
Loki:
|
Initiative roll: 10.
|
* DM The goblin hexer will ready a Stinging
Hex on the first PC that appears within his line of sight.
Maxkol has received initiative.
DM:
|
stinging hex = blinding hex
|
Loki has received initiative.
* DM Sinruth growls as the Monk approaches,
"My chains with wreathe your unarmored flesh in blood."
|
Goblin Hexer:
|
Blinding Hex (standard action)
|
Maxkol: 18
vs. Fortitude, 10 damage
|
DM:
|
Note: Maxkol is now blinded!
|
|
Loki:
|
Stirring Shout (standard action)
|
Sinruth: 19
vs. Will, 13
damage Effect: Until the end of the encounter, whenever
an ally hits the target, that ally regains hitpoints equal to
Loki's Charisma modifer (+5)
|
* DM Seeing Maxkol blinded, Loki moves forward
and begins to strum on his harp. As he does so, you see the air begin to
ripple, motes of light coalescing in the air, like a wave of energy,
they slam into Sinruth, bowling him over.
|
Sinruth:
|
Maxkol: 29
vs. AC, 10 damage
|
|
Sinruth:
|
Spiked Chain (standard action)
|
Maxkol: 14
vs. AC, miss
|
* DM With a roar of range, Sinruth charges
Maxkol, slamming his body into the monk and knocking him against the
wall. The spikes of his armor gouge the monk's flesh, causing him to
yell in pain.
Davin has received initiative.
|
Davin:
|
Jaws of the Wolf (standard action)
|
Sinruth: 11
vs. AC, miss, 4 damage
Sinruth: 15
vs. AC, miss, 7 damage
|
Sinruth: *roaring with laughter* "HAHAHA! SEE HOW THE PUNY HUMAN
BREAKS!"
|
Davin:
|
Davin lunges forward, catching Sinruth
with two glancing blows of his blades, drawing blood.
|
|
Davin:
|
"I prefer to let these do the talking."
|
|
Davin:
|
|
|
Goblin Hexer:
|
Stinging Hex (standard action)
|
Davin: 8
vs. Will, automatic miss
Maxkol: 13
vs. Will, miss
|
Maxkol has received initiative.
|
Goblin Hexer:
|
Stinging Hex (standard action)
|
Loki: 25
vs. Will, 0 damage
|
|
Maxkol:
|
Maxkol closes his eyes and feels the
presence of Davin nearby, and the sinister feeling of his foe.
Using his mind's eye of the battlefield, he slides past the menhir
and takes a position opposite Davin against the large enemy.
|
|
Maxkol:
|
Five Storms (Move) (move action)
|
Effect: Maxkol can shift 2 squares.
|
|
Maxkol:
|
Fallen Needle (standard action)
|
Sinruth: 4
vs. Reflex, miss
|
|
Maxkol:
|
Saving Throw(s):
1
vs. Blinded: Failed
|
Loki has received initiative.
You have disconnected.
DM has connected.
Darksaber has connected.
DM:
|
Saving Throw(s):
Some saving throws skipped.
|
Loki has received initiative.
|
Loki:
|
|
|
Loki:
|
Blunder (standard action)
|
Sinruth: 11
vs. Will, automatic miss
|
DM:
|
Saving Throw(s):
3
vs. Immobilized: Failed
|
|
Sinruth:
|
Dual Slash (standard action)
|
|
|
Sinruth:
|
Melee Basic Attack (standard action)
|
Maxkol: 25
vs. AC, 3 damage critical!
Davin: 16
vs. AC, miss
|
|
Sinruth:
|
Maxkol: 23
vs. AC, 7 damage
|
* DM Sinruth's chain wraps around Maxkol's
body, shredding the monk's flesh. With a roar, he slams you into the
adjacent pillar, turning the blood tricking down your back to hardened
ice.
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Sinruth: 14
vs. AC, miss
Sinruth: 27
vs. AC, 12
damage
|
* DM HOLD
DM:
|
(All) As Sinruth bodily hurls Maxkol
into the adjacent pillar, Davin moves from behind to stab his twin
swords into the Hobgoblin's back. Roaring in rage, the hobgoblin's
tears the twin swords from his back and lashes his chain around
him in a whirlwind, knocking both of you back...
|
|
Sinruth:
|
Chain Whirlwind (no action action)
|
Maxkol: 24
vs. AC, 17 damage
Davin: 26
vs. AC, 17 damage
|
* DM Maxkol is hurled into an adjacent pillar,
where he crumples, unconscious.
|
Davin:
|
Davin pulls his sword out with a jerk,
bringing a cascade of blood with it. "See what I mean." Just
before he is then hurled back against the wall.
|
* DM No longer confident, Sinruth snarls at
you, "Your human companion is down...there are only two of you left."
|
Davin:
|
"I only count two of you. Like the
blood, by the way."
|
|
Davin:
|
Off-Hand Strike (minor action)
|
Snarling Sinruth: 11
vs. AC, miss
|
|
Davin:
|
|
|
Goblin Hexer:
|
Blinding Hex (standard action)
|
Davin: 19
vs. Fortitude, 10 damage
|
|
Davin:
|
Davin pivots to the right, using the
column for cover from the Hexer as he lashes out with another
attack, his swing going wide as Sinruth parries it, smashing into
the icy column.
|
Maxkol has received initiative.
|
Maxkol:
|
Saving Throw(s):
18
vs. Blinded: Succeeded
|
Loki has received initiative.
|
Maxkol:
|
Death Save result: 11.
Maxkol succeeds on a Death Save, and his/her condition does not
change.
|
|
Loki:
|
|
|
Loki:
|
Canon of Avoidance (standard action)
|
Effect: Target gains +2 bonus to defenses until end of
Loki's next turn. Sustain Minor: The effect persists. When Loki
sustains the effect, he can transfer it to another ally within 10
squares of him.
|
DM:
|
Saving Throw(s):
4
vs. Immobilized: Failed
|
Loki has received initiative.
|
Snarling Sinruth:
|
Chain Trip (standard action)
|
Davin: 18
vs. Reflex, 7 damage
|
|
Snarling Sinruth:
|
Jackboot Stomp (minor action)
|
Davin: 18
vs. AC, 10 damage
|
* DM Sinruth twirls his chain, wrapping them
around Davin's legs and pulling him off his feet to land prone. He
follows up with a smash to the Ranger's head, knocking him unconscious.
* DM The hobgoblin turns to look at Maxkol,
fixing a nasty grin on his face.
|
Davin:
|
*
|
|
Loki:
|
Vicious Mockery (standard action)
|
Snarling Sinruth: 19
vs. Will, 11
damage
|
|
Snarling Sinruth:
|
Snarling Sinruth spends an Action
Point, gaining an additional action.
|
|
Loki:
|
Loki spends an Action Point, gaining
an additional action.
|
|
Loki:
|
Cutting Words (standard action)
|
Snarling Sinruth: 13
vs. Will, 7
psychic damage Hit: Loki pulls the target 2 squares.
|
|
Loki:
|
After a breather, Loki has recovered
all Encounter powers.
|
|
Loki:
|
|
|
Snarling Sinruth:
|
Chain Trip (standard action)
|
Maxkol: 12
vs. Reflex, miss
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Snarling Sinruth: 14
vs. AC, miss
Snarling Sinruth: 21
vs. AC, 18
damage critical!
|
* DM HOLD
|
Snarling Sinruth:
|
Bindings of Steel (no action action)
|
Davin: 10
vs. Reflex, miss, 4 damage
|
|
Davin:
|
Shaking the cobwebs from his head,
Davin jumps to his feat. He takes a swing at Sinruth, jumping his
swinging chain, before driving his sword deep into his chest.
Pulling it out, he ducks down, the chain smashing the column,
sending debris raining down upon his head.
|
|
Davin:
|
Shaking the cobwebs from his head,
Davin jumps to his feat. He takes a swing at Sinruth, jumping his
swinging chain, before driving his other sword deep into the
Goblin's chest. Pulling it out, he ducks down, the chain smashing
the column, sending debris raining down upon his head.
|
DM:
|
Stumbling from the blood loss, Sinruth
launches another attack, which the nimble Ranger dodges. As Davin
lunges with his two swords, sparks flying into the air as Sinruth
raises his chain to deflect the attack. The hobgoblin suddenly
launches a massive from overhead, forcing Davin to dive to the
ground as the crypt floor explodes in a shower of stone shards.
With a roar, the hobgoblin swings his chains in a horizontal arc,
narrowly missing the ranger as he hits the floor. The chains spin
around the adjacent menhir, and Sinruth roars as he fails to bind
his prey to the cold death of the stone. Davin gingerly rises to
his feet, realizing how close he came to a very cold and very
painful death.
|
|
Davin:
|
Invigorating Stride (move action)
|
Effect: Davin can shift a number of squares equal to his
wisdom modifier (+2) and must not end the shift adjacent to any
enemy. Davin can use his second wind.
|
* DM Unarmed, Sinruth backs away from Davin,
blood dripping from the deep wound in his chest...
|
Davin:
|
|
DM:
|
(Note: For all intents and purposes,
treat Sinruth as bloodied)
|
|
Davin:
|
Saving Throw(s):
6
vs. Blinded: Failed
|
|
Loki:
|
Vicious Mockery (standard action)
|
Desperate Sinruth: 26
vs. Will, 11
damage critical!
|
DM:
|
Last Attack reverted.
|
|
Goblin Hexer:
|
Blinding Hex (standard action)
|
Loki: 13
vs. Fortitude, 7 damage
|
Maxkol has received initiative.
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
|
Maxkol:
|
Spinning Leopard (standard action)
|
Desperate Sinruth: 20
vs. Reflex, 11
damage Effect: Maxkol shifts his speed and can make the
following attack once against each enemy that he moves adjacent to
during the shift.
|
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
|
Maxkol:
|
=21
vs Reflex
|
|
Maxkol:
|
17
damage
|
|
Davin:
|
Heroic Effort (no action action)
|
Effect: Davin gains a +4 racial bonus to the attack roll or
saving throw.
|
|
Maxkol:
|
Centered Flurry of Blows (no action action)
|
Desperate Sinruth: No attack roll; 5
damage Effect: Maxkol can slide the
target 1 square adjacent to him, or 1 square in any direction if
the target wasn't targeted by the triggering attack. Special:
Maxkol can only use this power once per round.
|
Maxkol regains 5 hit points
Loki has received initiative.
|
Maxkol:
|
"Unarmored Flesh. Faster than Steel"
|
* DM HOLD
* DM With Davin and Loki blinded and dripping
blood from multiple lacerations, only Maxkol remains in the fight.
Circling each other, Sinruth's armor glistens with the blood of your
comrades and his own, a puddle of red liquid pooling at his feet. He
pants as he watches you, his eyes blood red with rage and desperation.
Unarmed, the Hobgoblin rushes Maxkol, but the monk nimbly manages to
dodge out of the way as he somersaults over the hulking hobgoblin,
spinning in the air to place a kick in the warrior's back, sending him
smashing into the adjacent menhir stone. The hobgoblin counterattacks,
as he spins, a muscled fist suddenly driving towards for the monks
chest. The monk simply catches the attack in the palm of his fist,
closing his fingers over the hobgoblin's fist. Maxkol gives a small
smile, and suddenly Sinruth roars in pain as the twin dragons on insides
of Maxkol's forearms flare, his hands tightening their grip on the
hobgoblin's fist. There is the sound of snapping bone, and Sinruth falls
to his knees, roaring in pain. Closingh is eyes, Maxkol draws back his
other hand, forming a rigid palm. Light begins to gather, racing down
his arms to pool in the cup of his palm. Suddenly, the monk gives a
shout and drives his palm straight for Sinruth's chest, sending the
hobgoblin soaring through the air to slam into the adjacent menhir. The
monk continues to roar, air and energy tears at the hobgoblin's armor,
tearing rents in his armor that expose his skin. Maxkol suddenly
reverses his motion, drawing in his breath and refocusing his key. The
ambient cold energy of the room suddenly gathers, mist trailing from the
menhirs to surround the Hobgoblin. Sinruth screams as his skin begins to
freeze over, his blood freezing from the inside out. Soon, nothing is
left but the frozen corpse of the former leader of the Red Hand, his
mouth frozen open in a silent scream of pain and terror.
* DM Suddenly the monk is gone, there one
moment, adjacent to the goblin hexer the next. There is a blinding flash
of light as he pummels the goblin, flashes of light accompanying each
strike. Bloodied and broken, the hexer cowers infront of Maxkol,
pleading for mercy.
* DM Actions Maxkol?
|
Maxkol:
|
Maxkol kicks the hexer's weapons
weapons and implements away
|
Hexer: "Please...mercy...mercy...!"
|
Maxkol:
|
Disarm yourself.
|
* DM The Hexer immediately tosses away his
hexer rod, the item clattering across the floor to land a few feet away.
|
Maxkol:
|
"You will tell us where the things we
are looking for are at."
|
|
Davin:
|
Davin runs up beside Maxkol, refreshed
and having shaken off the effects of his wounds for now, scanning
the room for any further enemies.
|
* DM The Hexer nods, cringing in fear as he
looks at the frozen body of Sinruth in the corner...
|
Maxkol:
|
After a breather, Maxkol has recovered
all Encounter powers.
|
|
Loki:
|
After a breather, Loki has recovered
all Encounter powers.
|
|
Davin:
|
After a breather, Davin has recovered
all Encounter powers.
|
|
Davin:
|
Davin moves over to Sinruth, tearing
the cloth image of the red hand from his tunic, and searching him.
|
* DM HOLD
DM:
|
(Davin) As you search the body of
Sinruth, you find a glass vial of a red liquid similar to the one
you found earlier. You also find a gold pouch with approximately
100gp.
|
* DM RESUME
|
Maxkol:
|
"Where is the witch?"
|
|
Davin:
|
Davin cleans his blades on a frosty
piece of Sinruth's remaining tunic, sheathing his blades, before
moving to stand over the cringing Hexer.
|
|
Davin:
|
"And the priestess?"
|
Hexer: "Witch is upstairs...in magic circle. Near mushroom cave.
Just follow center door at entrance."
* DM At the mention of the priestess, the
Hexer glances uneasily at the door behind you...
|
Maxkol:
|
"And the boy?"
|
|
Davin:
|
"If you've harmed any of them
retribution will be swift."
|
* DM The hexer gives a rasping laugh, "Maybe
dead. Sinruth say Harrowzau use for spell. Say he finish soon. With
Harrowzau, Red Hand become very powerful."
* DM Davin, with your mention of retribution,
the Hexer suddenly looks very fearful, "You let me go now...let me
leave, yes?"
|
Maxkol:
|
"No. You will escort us. You will find
if you try to escape, we have friends blocking the exit. You're
safer with us."
|
* DM Maxkol, roll Insight
|
Maxkol:
|
Insight check result: 26
|
DM:
|
Maxkol: The Hexer seems extremely
uncomfortable, even nervous. His eyes keep moving from Davin, to
the adjacent door. He seems ready to bolt at a moment's notice as
if in anticipation...
|
|
Maxkol:
|
"You cannot outrun me, hexer. Do as we
ask, and you will leave here alive."
|
|
Davin:
|
Davin opens the door.
|
|
Davin:
|
Davin opens the door, taking a look
inside.
|
* DM HOLD
DM:
|
Davin, as you open the door, you see a
hallway that snakes to the left ahead. A warm glow of fire spills
down the hallway infront of you, accompanied by a gentle sobbing.
|
* DM RESUME
|
Davin:
|
"Keep an eye on him, I'll be right
back."
|
|
Davin:
|
Davin moves towards the source of the
noise.
|
|
Davin:
|
"He better hope I'm happy with what I
find."
|
DM:
|
(Davin) As you enter the room, you see
that it is a crypt for someone of some importance that has been
converted to a war room of sorts. A large sarcophagus dominates
the room, but in the corner you see makeshift desk, a cot, and
several chests scattered about the room.
|
|
Maxkol:
|
Maxkol nods
|
DM:
|
Chained to the wall and cowering
behind the sarcophagi, a woman in grey robes who can only be
described as exceedingly beautiful is huddled in the corner, her
blue eyes like sapphires with red-gold, curly hair. With a
smooth-skinned, perfectly oval face, any man would fall for her
pretty, dimpled smile and full red lips. Upon closer inspection
however, you see that bruises mar her face, a blood trickles from
a cut lip and her clothing appears torn. As she sees you, she
appears to shrink back, moving further into the recesses of the
room.
|
* DM RESUME
|
Davin:
|
Davin immediately rushes across the
room, moving to undo the chains. "It's ok. You're safe now. We've
come to rescue all of you."
|
* DM Davin, as you move to undo the chains,
the woman flinches drawing away from you, but otherwise fails to react
to your presence. Her eyes appear glazed over and she gazes straight
ahead, as if in stupor.
|
Davin:
|
Davin reaches out to put a comforting
hand on her shoulder, before continuing to undo the chains.
|
* DM Davin, roll Diplomacy
|
Davin:
|
Diplomacy check result: 3
|
* DM Undoing the chains, the woman suddenly
jerks away, screaming as she claws to get away from you. She sits in the
corner, sobbing, rocking back and forth in a fetal position.
|
Maxkol:
|
Maxkol's ears perk as he listens to
the sounds echo down the corridor
|
|
Davin:
|
Davin stands up, hands raised. "Woah,
it's ok, I'm not here to do anything to you....um...I
mean....we're here...to...yeah....help."
|
|
Davin:
|
"Hey Maxkol, I could use your help
here."
|
* DM The woman continues to sob, drawing her
torn skirts as best she can around her.
|
Davin:
|
"Listen, I'm just going to put this
healing potion down on the ground over here. You can just reach
over and take it if you want. Ok?"
|
|
Maxkol:
|
Maxkol grabs the creature by the back
of its neck and forces it to march down the hall towards Davin.
|
|
Davin:
|
Davin puts the postion down on the
bench, before moving back and giving the woman some space.
|
* DM The creature groans and whimpers,
struggling as you drag it behind you to the adjacent room.
|
Maxkol:
|
What were you doing to this woman?
|
* DM HOLD
DM:
|
(Maxkol) *passive insight* As you
enter the room, you see a woman with red-gold hair curled up in
the side of the room. The woman appears to have undergone severe
mental trauma. As you approach and crouch down quietly to assess
the woman, and notice spots of blood on the front and back sides
her dress that concern you further.
|
* DM RESUME
|
Maxkol:
|
Maxkol examines the causes of these
spots of blood
|
DM:
|
(Maxkol) Judging by the location near
the woman's waist, you would say that she was raped repeatedly.
|
|
Davin:
|
Davin takes off his cloak, offering it
to the woman with a motion, before dropping it a short distance
away from the woman with the healing potion.
|
|
Davin:
|
Davin steps back and grabs the Hexer
by the back of the throat and marches him out of the room.
|
|
Davin:
|
brusqly and rapidly
|
|
Maxkol:
|
"What was done here was not... is not
right."
|
|
Maxkol:
|
Maxkol watches Davin leave the room,
and then tries to make eye contact with the woman with austerity.
|
* DM The Hexer struggles, screaming as you
drag him from the room, "No! Please..." His claws tear at your armor as
he tries to get free.
|
Davin:
|
Davin shoves him roughly, forcing him
before him.
|
* DM Maxkol, roll Diplomacy
|
Davin:
|
Davin moves back into the room with
the pillars, drawing his sword and driving it up into the Hexer's
kidney, before pushing him down to the freezing ground, against
one of the pillars.
|
|
Maxkol:
|
Diplomacy check result: 11
|
DM:
|
(Maxkol) You feel the woman stiffen
suddenly, her eyes flicking to the wall behind you. Slowly, she
relaxes, and you feel her gaze drift onto you.
|
|
Davin:
|
Davin moves back into the room with
the pillars, drawing his sword and driving it up into the Hexer's
kidney, before tossing him down to the freezing ground, against
one of the pillars.
|
* DM The Hexer gurgles, blackened blood
pouring from his blood before he slumps against the pillar. His skin
takes on a whitish hue, flecks of blood begin to harden.
|
Maxkol:
|
"You're safe with us. What's your
name?"
|
|
Davin:
|
Davin mechanically searches the Hexer,
before standing from his crouch, taking a step back to spit on him.
|
* DM The woman seems to take an eternity to
respond, and she appears to speak with a significant amount of pain,
"I...I'm....Jalissa."
* DM Davin, as you search the Hexer, you find
an odd wand formed of burnished metal. It is warm to the touch.
|
Maxkol:
|
"I am Maxkol. You can call me Max. I
see Davin left something to help with the physical pain, should
you wish to ease your suffering a little."
|
|
Davin:
|
"Here Loki. Looks like you could use
this." Davin tosses it to him before he has the chance to respond,
leading him to catch it with a but of a juggle.
|
* DM Loki catches wand, his eyes fixed on the
corpse of the Hexer, "Uh...thanks..."
|
Davin:
|
Davin gives the Hexer one last kick,
tobbling the corpse over to lie flat. Taking a deep breath, he
sheathes his sword, before more calmly walking back to rejoin
Maxkol. sheathing his sword. Taking a deep breat
|
DM:
|
(Davin) Reentering the room, you see
that the woman has calmed down. Behind Jalissa and Maxkol you see
a table scattered with papers, and two chests, one large and
ancient looking, another wooden and more modern, placed in the
corner of the room.
|
|
Maxkol:
|
Maxkol will slide to sit nearby to her
on the wall, cross legged, back straight and looking into the
distance.
|
|
Davin:
|
Davin stops in the doorway, watching
from there for a moment, quietly, before moving over to the table,
starting to search through the various papers.
|
* DM HOLD
DM:
|
Davin, searching through the papers
you see that they are mostly correspondence papers with another
entity who refers to himself as the "Emissary"...
|
DM:
|
Sinruth, Few military goods are
shipped from Brindol. Most shipments are composed of food, furs,
leathers and such. Farm products for the most part. Incoming
shipments don't usually include finished goods, but metals & stone
come from Hammerhold regularly. Those shipments are more likely to
fill your needs. Look for a hammer & anvil on the guards' tabards.
These shipments belong to the Blacksmiths' guild. That's all I can
offer. Producing military goods is not my arena. There are human
outlaws in the area too. If you could somehow ‘persuade’ them not
to attack our interests, it would be worth something to me.
Particularly if they were to redirect those raids to our
competition. In exchange, I will put you in contact with the right
people. S. T.
|
DM:
|
A second letter is as follows:
|
DM:
|
Sinruth, In exchange for your
‘assistance’, I have located with some effort the services you
requested, though I am loath to deal with such people. I would
prefer you met with this one. Seek out Modra. I have offered him
50 gold to come and listen to your proposal. The meeting is set
for the new moon, two weeks from now, at our wooded rendevous
place near Prosser. I'll confirm the meeting, but the negotiations
are up to you. S. T.
|
DM:
|
Sinruth, I do not know who or how
you've garnered your target information from, but it has proven
most useful. Perhaps some day you'll share your source with me. I
hope the last batch of goods we sent by our little friend was well
received. This arrangement has been profitable for us both. I hope
we can continue in this manner. You are to accomplish the below
tasks by midsummer. Our host is mobilizing soon and we must be
ready for their arrival. Our brothers are preparing everywhere. Be
sure that you will be properly compensated.
|
DM:
|
Month 1 1 - Establish a base of
operations near Brindol, but concealed from the humans. 2 -
Implement defenses and any necessary security. 3 - Raid isolated
farms for supplies. Leave no witnesses.
|
DM:
|
Month 2: 4 - Contact all clans within
4 days travel of Brindol. Offer their leaders terms for an
alliance. 5 - Recruit all that you can immediately. The spare
weapons & armor should help. 6 - Recon the human military in the
area, but do not engage.
|
DM:
|
Month 3: 7 - Garner information about
Brindol's defenses & layout. 8 - Raid smaller villages & merchant
caravans for supplies, weapons, & slaves. 9 - Continue to recruit
allies offering your spoils as incentive.
|
DM:
|
You have done well, and continue to
please me. I look forward to continuing our beneficial arrangement.
|
* DM RESUME
|
Davin:
|
Davin rolls up the various papers,
tucking them away under his armor. "Seems like someone named "The
Emissary" has been giving Sinruth direction."
|
|
Davin:
|
Davin looks up, before guiltly turning
back, a bit abashed forgetting Maxkol's further attempts to calm
the priestess.
|
* DM The priestess huddles in Davin's cloak,
rising unsteadily to her feet.
|
Davin:
|
Davin moves over to the chests, first
examining them carefully on a knee for any tripwires or traps.
|
* DM Davin, roll Perception
|
Davin:
|
Perception check result: 21
|
|
Maxkol:
|
Maxkol remains seated against the wall
as the girl stands.
|
DM:
|
Davin, examining each chest, the locks
appear to be free of any traps.
|
Jalissa to Davin: "You killed him."
|
Davin:
|
Davin takes a glance at the priestess,
making an awkward attempt at giving her a small, comforting smile,
before searching the two chests.
|
Maxkol spends a Healing Surge and regains 7
hit points.
|
Davin:
|
Davin ignores the question as he
searches through their contents, focusing on the task.
|
* DM HOLD
DM:
|
(Davin) Searching the smaller chest,
you find that it holds 160gp and another small bottle of potion of
healing.
|
DM:
|
Turning to the second chest, this one
appears much older, its oak panelling covered with the symbol of
the heron. As you open the chest, you see a stunning pair of
armored vambraces and a short sword laying carefully placed
amongst the belongings in the chest. Reinforced with longitudinal
strips of hardened hide and metal, the arm bracers are composed of
a leather base, which makes up the bracer at large, as well as a
accent steel plate that has been fastened securely onto the base;
it is on these accent plates that a silvered motif depicting a
soaring heron has been cast. Each vambrace is quite ornate,
composed of layered bands of to allow for greater flexibility of
the wrist and forearm.
|
* DM RESUME
|
Davin:
|
Davin takes the vambraces and short
sword from the chest.
|
DM:
|
(Davin) As you pick up the vambraces
and the short sword, a quiet seems to settle over the room, as if
in anticipation.
|
|
Maxkol:
|
Maxkol listens to the girls voice as
she speaks
|
|
Davin:
|
Davin tucks the short sword in his
belt, and holds the braces with a free hand, closing the chest
with a very soft thud.
|
DM:
|
(Maxkol) As Jalissa speaks, her voice
carries a certain melody that you find enchanting. Her tall figure
and long supple limbs entrance you despite her currently tattered
condition. She moves with a grace that a dancer would envy, her
long golden hair swaying about a finely boned face.
|
|
Maxkol:
|
Maxkol notes her grace and wonders if
she has had training at a monstary in her past.
|
* DM Jalissa's eyes flick to the sword and
bracers you hold, and they close for a moment as if sensing something.
|
Davin:
|
Davin turns to Maxkol "That boy likely
does not have much time," before asking the priestess. "We need to
get you to safety. Can you walk?"
|
* DM Jalissa's eyes open slightly as the move
from you to the bracers and sword, "Yes...I think so...who are you
warrior?"
|
Maxkol:
|
Religion check result: 16
|
|
Maxkol:
|
History check result: 5
|
DM:
|
(Maxkol) As you see the heron motif on
the blade, you know of no religious significance to the symbol of
the heron, nor are you aware of any historical relevance to the
emblems.
|
|
Davin:
|
"My name is Davin Cordel. Maxkol,
Loki, and I were in Brindol when Sinruth's followers attacked.
We're here to rescue you and the other villagers who were taken in
the raid"
|
|
Davin:
|
"And now to put a stop to all of this."
|
* DM Jalissa watches you for a moment, as if
seeing something more, but nods after a moment, "I...see. I will try to
return to those you spoke of at the entrance. I thank you for your help."
* DM Jalissa slides your cloak off of her
shoulders, offering it to Davin shyly.
|
Maxkol:
|
We will make sure you get there safely.
|
|
Davin:
|
"No, please take it. Consider it
yours."
|
|
Maxkol:
|
Maxkol stands slowly and waits for
Davin
|
* DM Jalissa gives Davin and Maxkol a look of
thanks, huddling amonst the folds of the cloak, revealed to be far to
large for her small frame.
|
Davin:
|
"No thanks is necessary."
|
|
Davin:
|
Davin leads out of the room, walking
directly up to Loki. "Not a word out of you, ok? Not a word."
|
|
Davin:
|
Davin gives Loki a serious look, much
more serious then he has seen to date, despite their travels.
|
|
Davin:
|
"Here, can you tell us what you make
out of these?"
|
|
Davin:
|
Davin hands him the bracers and short
sword.
|
* DM Loki looks surprised, and opens his mouth
to speak, but closes it on seeing Davin's look. He takes the sword and
bracers, turning them over in his hands.
* DM HOLD
* DM Loki's eyes open as he looks at the sword
and bracers, "A heron blade! I thought these were myths! To actually
find one...Davin, I think you've just found that that spirit was talking
about. Only a blademaster can wield one of these swords, and he must be
descended from the line of Rhestilorian noble houses. it is said they
shine radiant power, the energies captured inside lending themselves to
the hosts martial abilities. Simply amazing..."
* DM Loki pauses to attempt to free the sword
from its ivory sheath, but struggles, veins bulging from his arms and
forehead as sweat drips down his forehead.
Loki: "Damn thing is stuck..."
* DM RESUME
* DM Loki hands the sword and bracers back to
Davin.
|
Davin:
|
"And what of the bracers?"
|
Loki: "I sense the Bracers are magical, linked the sword somehow
but I cant discern how."
|
Davin:
|
Davin eyes the sword, his keen trained
eye noting its very fine craftsmanship, before attempting to draw
it from its sheath
|
* DM HOLD
DM:
|
(Davin) As attempt to draw the sword,
the herons on the motif of the suddenly glow with a bright blue
light. Ghostly blue figures of a pair of cranes suddenly form in
the air, flapping and spinning in the air around you. You hear the
dim calls of the cranes and feel the flap of their wings in the
air.
|
* DM RESUME
|
Maxkol:
|
Maxkol's eyebrow raises
|
* DM Loki stands stunned, completely floored.
|
Davin:
|
Davin looks back at Loki with a shrug.
"Who knew?"
|
* DM The herons continue to flap around you,
their ghostly forms surrounding you in a funnel of energy...
|
Davin:
|
Davin straps on the vambraces, before
strapping the sheathed sword to his side.
|
|
Davin:
|
nix
|
|
Davin:
|
Davin draws out his pair of swords,
turning to face to two spirital cranes, adopting a defensive
stance.
|
* DM HOLD
* DM Davin, as you draw your swords, a
intangible spirit suddenly forms out of the energies before you, a
massive glowing heron marked sword in each hand. He silently stands
before you, his posture in a guard stance. Oddly the form is identitical
to that your father taught you, long ago...
* DM Davin, roll Initiative
|
Davin:
|
Initiative roll: 16.
|
|
Phantom Warrior:
|
|
|
Phantom Warrior:
|
Phantom Sword (standard action)
|
The ghost strikes at you with its insubstantial blade cutting
just as a real blade would.
Davin: 25
vs. Reflex, 10 necrotic
damage
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Phantom Warrior: 15
vs. AC, miss
Phantom Warrior: 12
vs. AC, miss
|
|
Maxkol:
|
Maxkol stands, moving into a stance,
but waits to see what comes.
|
|
Davin:
|
Off-Hand Strike (minor action)
|
Phantom Warrior: 16
vs. AC, miss
|
|
Davin:
|
Saving Throw(s):
19
vs. Blinded: Succeeded
|
* DM Maxkol, Loki: For some reason, you find
yourselves rooted to the ground, as if some presence is preventing you
from acting.
|
Phantom Warrior:
|
Phantom Sword (standard action)
|
The ghost strikes at you with its insubstantial blade cutting
just as a real blade would.
Davin: 27
vs. Reflex, 9 necrotic
damage
|
|
Phantom Warrior:
|
|
|
Phantom Warrior:
|
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Phantom Warrior: 22
vs. AC, 13
damage
Phantom Warrior: 19
vs. AC, 7
damage
|
|
Phantom Warrior:
|
|
|
Phantom Warrior:
|
|
|
Davin:
|
Invigorating Stride (move action)
|
Effect: Davin can shift a number of squares equal to his
wisdom modifier (+2) and must not end the shift adjacent to any
enemy. Davin can use his second wind.
|
|
Davin:
|
|
* DM The spirit charges, his twin blades
glowing with brilliant light
|
Phantom Warrior:
|
Phantom Sword (standard action)
|
The ghost strikes at you with its insubstantial blade cutting
just as a real blade would.
Davin: 26
vs. Reflex, 7 necrotic
damage
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Phantom Warrior: 15
vs. AC, miss
Phantom Warrior: 22
vs. AC, 11
damage
|
|
Phantom Warrior:
|
|
|
Davin:
|
Heroic Effort (no action action)
|
Effect: Davin gains a +4 racial bonus to the attack roll or
saving throw.
|
|
Davin:
|
15+4=19 - Hit
|
|
Davin:
|
Damage = 5
|
|
Phantom Warrior:
|
|
* DM HOLD
DM:
|
(All) Davin and the spirit continue to
strike at each other, their blades a carefully orchestrated dance
that flash in the torchlight. The cranes continue to fly around
the room, their speed and energy increasing with each parry and
strike. Davin himself is the epitome of concentration, sweat
beading his brow yet his swords move with expert precision. He has
done this dance a thousand times, each move practiced under the
stern gaze of his father. A tradition passed down from father to
son for generations. Known to him only as the dance, now he
recognizes its true nature, the Heron-marked blade is merely a
symbol of his own blademaster lineage. It is with this certainty
that Davin recognizes every parry, every strike of his opponent.
Here Davin counters Snake in the Grass with Cougar's Recoil, there
he bats aside Twisting Leaf. The phantom warrior continues his
assault, his glowing blades flashing in the firelight. Eventually,
Davin spots the phantom warrior moving in for a overhead strike.
Davin raises his guard to fend off the strike and spins to the
left, jabbing his sword behind him in a risky reverse stroke to
the opponents back. There is a slight resistance indicating
success, and Davin turns to see his opponent fall to his knees,
evaporating to join the mist around him.
|
DM:
|
(Davin) The herons flash faster around
you. Your fingers tracing the air through their form, the herons
suddenly spin in the air and race towards you, slamming into you
with a splash of light. You feel a presence settle over your body,
orienting itself as it sifts through your mind. Finally, you feel
what can only be described as a sense of alignment as the magic of
the sword orients itself with its new master. You sense a dormant
power settle back within the sword, waiting to rise to any
challenge against its master.
|
* DM RESUME
|
Davin:
|
Davin reaches out to absently lean
against one of the pillars, absorbing what has just happened,
before the sudden shock of cold lends him to shake his entire arm,
bringing him instantly back to awarness
|
|
Davin:
|
"Yow, I need to be more careful."
|
* DM Note: Davin is fully healed and gains
back his expended healing surge
|
Davin:
|
Davin starts to strap on the armored
vambraces, as if he was tieing his boots, nonchalantly, as if
nothing had happened.
|
|
Maxkol:
|
Maxkol attempts to move out of his
guarded stance
|
DM:
|
(Maxkol) You find yourself freed from
whatever force was holding you.
|
|
Maxkol:
|
Maxkol surveys the room to see if
anything else changed or anyone is missing
|
* DM Jalissa stands huddled in the cloak, but
watches Davin with interest...
* DM Loki watches Davin's sword, "Need to get
me a heron-marked blade..."
|
Davin:
|
Davin straps the sword's sheath to his
side, before turning towards the exit
|
|
Davin:
|
All conditions removed.
|
|
Davin:
|
"I'm surprised you haven't tried to
blast something yet with that wand. Or at least use it to warm up
your hands in here."
|
|
Davin:
|
After a breather, Davin has recovered
all Encounter powers.
|
|
Maxkol:
|
"There is power in the relics of one's
ancestors"
|
|
Davin:
|
Davin gives Loki a playful shuddering
expression, before moving towards the doorway.
|
|
Maxkol:
|
"We should take this woman to the
entrance. Red Cloak should provide her with some entertainment"
|
* DM Loki glances at his wand, "I'm not so
sure I want to fight a spirit to use my wand..."
* DM Jalissa looks confused at the mention of
a Red Cloak, but doesn't move to argue.
|
Davin:
|
"Oh, I'm sure it would not be a single
spirit. Maybe only the spirits of the woman you have crossed.
Nothing to worry about, right?"
|
|
Davin:
|
Davin glances over at Jalissa,
forgetting she was there, before starting towards the door, back
towards Red Cloak.
|
Loki: "I left those women highly satisfied! If anything they'd
simply give me a backrub!"
|
Maxkol:
|
Maxkol heads back towards the entrance
|
|
Davin:
|
Davin opens his mouth as if to
respond, but then thinks better of it.
|
* DM Jalissa and Loki follow...Loki pausing to
admire the priestess' figure.
* DM HOLD
DM:
|
(Party) Shepherding Jalissa back to
the entrance to the crypt, you find Red Cloak, Percy, and others
all gathered around a pot of stew. Red Cloak seems to be sampling
the stew gingerly, pausing now and again to see if Sertanian and
others are spying on his secret method.
|
Red Cloak: "I say Albus, a fine job here! Just the right amount of
liver! I bet that hobgoblin is wishin he were on the other side now!"
* DM RESUME
* DM The Red Hood looks up as your party
enters, pausing momentarily to eye Jalissa.
|
Maxkol:
|
Maxkol eyes the group as he enters the
room, assessing everyone's mood and morale
|
|
Davin:
|
Davin makes his way over to the pot,
kneeling down to ladel out a portion into a bowl, before bringing
it over to offer to Jalissa.
|
Red Hood: "Where's you find a masseuse? My back's been killing me.
Percy's idea of a massage is beating me with those stringy arms of his!"
|
Davin:
|
"Here. You must be hungry. This will
help your strength to return."
|
* DM Jalissa gingerly takes the bowl of stew,
and begins taking small bites. Oddly, as she continues to eat, she seems
to feel more and more invigorated, even rested...
|
Jalissa:
|
After an extended rest, Jalissa has
recovered all healing surges and all Daily and Encounter powers.
|
* DM Jalissa puts down her bowl, "Thank
you...I feel much better."
|
Maxkol:
|
Maxkol grabs some soup and sits
against a wall with a smile, and eats
|
|
Davin:
|
Davin offers Jallisa place to sit on a
bedroll, before making his way back over to the group.
|
|
Maxkol:
|
*stew
|
Jalissa: "If you don't mind, I'm going to get some rest..."
|
Maxkol:
|
After an extended rest, Maxkol has
recovered all healing surges and all Daily and Encounter powers.
|
|
Davin:
|
"Please do."
|
* DM Maxkol, upon ladling yourself the stew,
you are amazed not only at the taste, but the warm feeling that fills
your body. By the time you're finished, you feel invigorated, as if
you've had a full night's rest.
|
Davin:
|
Davin makes his way back over to the
group, and after a quick glance as if asking for permission, helps
himself to a very large bowl
|
|
Davin:
|
After an extended rest, Davin has
recovered all healing surges and all Daily and Encounter powers.
|
|
Maxkol:
|
Maxkol looks at Percy with a raised
eyebrow and says outloud, "That is quite a meal, Albus."
|
* DM Davin, you feel a similar effect. The
cuts and bruises no longer seem to hurt as much as they did a mere hour
ago.
|
Davin:
|
Davin turns to Red Hood, between
hearty, famished bites. "She's the priestess that was abducted,
Jalissa."
|
DM:
|
(Maxkol) Turning to look at Percy, you
see that he is watching Jalissa mooneyed, his mouth hanging open.
He doesn't seem to hear you.
|
Red Hood: (frowning) "Yes, well, she certainly seems to be having
an adverse effect on my faithful man-servant. I doubt my armor will be
shined to an appropriate sheen with that woman around..."
|
Maxkol:
|
Maxkol picks up a pebble and
stealthfully flings it at the young boys jaw, while the young
woman is facing away.
|
* DM Percy jumps in surprise, then turns to
give Maxkol a guilty look before wandering over, "Sir?"
|
Maxkol:
|
"I thought I saw a bug trying to fly
into your mouth."
|
|
Davin:
|
"I don't know if you've heard, but
where I'm from, Overlook, flat, dull armor, is the current
fashion. Plus it helps when you need to sneak up on something."
|
|
Davin:
|
"I cannot believe the trend hasn't
made it to Brindol yet. You haven't heard?"
|
* DM Davin, roll Bluff
|
Davin:
|
Bluff check result: 8
|
* DM The Red Hood looks unconvinced, "I don't
see how that makes any sense. If your enemies can't see your armor
shining from a distance, how can they have an appropriate amount of
fear?"
|
Davin:
|
"I guess each to their own tactics."
|
|
Davin:
|
"Some of us cannot strike fear into
our enemies with only a glance, so we need to improvise."
|
Red Hood: "There's only one tactic that works every time: True
Untempered Heroic VIGOR! And I've got it all in spades!"
|
Davin:
|
"That you do. That you surely do."
|
DM:
|
(Davin) You notice the Red Hood glance
over at Jalissa to see if she's watching.
|
|
Maxkol:
|
"Speaking of Heroism, we still have
work to do Davin"
|
|
Davin:
|
"Speaking of untempered vigor, we need
to be off again. Thank you for the stew. It is quite amazing. I
can see why you closely guard its secret."
|
|
Davin:
|
Davin stands
|
* DM The Red Hood nods, "It is indeed a mighty
secret. Passed down from the unflappable one armed midget monks of
Trubador!"
|
Maxkol:
|
Maxkol cleans his eating utensils and
stands.
|
Red Hood: (Nodding to Maxkol) "Friends of yours I suppose?"
|
Davin:
|
"By the way, if anyone gives her any
trouble, they will have to answer to me. And unfortunately I can
be quite moody," Davin quietly adds.
|
* DM The Red Hood nods, "I will guard her with
my life, on my honor, which is quite extensive, I assure you!"
|
Davin:
|
"Thank you, you are truly doing an
excellent job here. Nothing has attacked us from behind since your
arrival."
|
|
Maxkol:
|
"I'm afraid I have not trained with
the monks of Trubador"
|
|
Maxkol:
|
"Which way, Davin?"
|
* DM The Red Hood nods, "Well then, in that
case, be sure to check all of the bodies for money and jewels. Don't
hesitate to slit them open from head to toe...I've heard they swallow
rare gems sometimes, read about it in a book about this Conan fellow!"
|
Davin:
|
Davin nods towards where they were
told the boy is being held, and starts off in that direction.
|
DM:
|
(All) Making your way back to the
entrance to the bottom floor of the dungeon, you find yourself
facing the doors, the middle of which you had previously entered.
|
* DM RESUME
|
Davin:
|
Davin moves to the next doorway,
opening it and peering inside.
|
|
Maxkol:
|
Maxkol peer sinside as well
|
DM:
|
)Davin) Entering the room, you see
several low sarcophagi placed about the room. Each sarcophagus is
set into the floor so that it protrudes only 6 inches or so. The
musty smell of dead bodies fills the room, otherwise the room is
empty.
|
* DM RESUME
|
Davin:
|
Davin moves inside stealthily, moving
left along that wall.
|
* DM Davin, roll Sneak
|
Davin:
|
Stealth check result: 16
|
|
Maxkol:
|
Maxkol holds back, not wanting to give
away Davin's position
|
* DM Davin, as you sneak into the room,
nothing untoward appears to happen. (Passive Perception) In the corner
of the room you see some chains. They appear to have held someone
earlier, judging by the torn shirt on the floor, but are now empty.
|
Davin:
|
Davin kneels by the corner of the
room, looking for tracks or markings to see where they may have
been taken.
|
|
Davin:
|
Nature check result: 18
|
DM:
|
(Davin) Judging by the tracks, you see
that they lead out of the room and head north, towards the door on
the opposite side of the room.
|
|
Davin:
|
Davin turns and follows the tracks.
"It looks like they took whoever was in here this way."
|
|
Maxkol:
|
Maxkol turns to follow Davin.
|
DM:
|
(All) As you approach the opposite
door, a sense of foreboding fills you...
|
|
Maxkol:
|
Maxkol keeps the torchlight away from
the door for the moment
|
|
Davin:
|
Davin opens the door, and slips inside.
|
* DM Davin, roll Stealth
|
Davin:
|
Stealth check result: 25
|
DM:
|
(Davin) An icy wind blows out of this
door’s entry, though no air movement is discernible. Carved into
the curved walls are recessed shelves piled high with very old
human remains. The chill in the air grows as you enter deeper.
|
|
Davin:
|
Davin moves forward, eyes out for any
danger.
|
|
Davin:
|
Perception check result: 9
|
DM:
|
Ahead of you, you see the hallways
curve left, right, and a set of stairs descend into blackness
infront of you.
|
* DM HOLD
DM:
|
A ghastly, disease-ridden figure
crouches in the room upon a stone slab. The creature is muttering
one word over and over again. It turns to look at you, opening its
impossibly wide mouth of jagged, hungry teeth to enunciate:
“Flesh!”
|
* DM Davin, roll Initiative
|
Davin:
|
Initiative roll: 14.
|
DM:
|
Edit: The creature does not see Davin,
but instead can be seen whispering a word over and over..."Flesh!"
|
* DM Actions Davin?
DM:
|
Note: It appears to be proceeding down
a hallway towards an adjacent room, from which no light emits...
|
|
Davin:
|
Davin moves further into the room,
looking around.
|
* DM HOLD
DM:
|
You find yourself in a cave, the
ripple of water echoing off the walls around you. A still pool of
water dominates this room, which is noticeably more humid than
others inside the catacombs. A sheen of water droplets covers the
walls and a decorative spire in the center of the fountain in room
glows like a torch, casting bright light about the room.
|
* DM RESUME
|
Davin:
|
Davin makes his way back, attempting
to slip back past to rejoin the others.
|
|
Davin:
|
Stealth check result: 13
|
* DM Davin, as you slip through the
intersection, you see the creature standing in what appears to be a
black stone circle. You get the impression that it is...basking...in
whatever dark energy the stone eminates...
DM:
|
(All) Having returned from his
scouting mission, Davin soon rejoins you next to the doors to the
intersection...
|
|
Maxkol:
|
Maxkol eyes Davin as he returns
|
|
Davin:
|
"Ok, there's a ghoul standing off to
the left about twenty feet in, then it comes to some stairs and a
pool emitting light."
|
|
Davin:
|
"Stay close to me and we should be
able to slip by together."
|
|
Maxkol:
|
I have this torch.
|
* DM Loki nods, drawing his wand nervously...
|
Davin:
|
Davin leads the two back into the
room, hold the arm of each as they make their way across.
|
|
Maxkol:
|
Maxkol puts out his torch
|
* DM Loki does as well, looking extremely
uncomfortable at having to leave the comfort of the nearby braziers...
* DM Party, roll Stealth
|
Davin:
|
Stealth check result: 16
|
|
Maxkol:
|
Stealth check result: 19
|
* DM HOLD
DM:
|
(All) As you begin to make your way
back across the intersection, only Davin is able to see the way
ahead. You hear the faintest whisper of a word repeated over and
over: “Flesh!” However, as you begin to cross the intersection,
you soon hear the whispering stop.
|
* DM Party, roll Initiative.
|
Maxkol:
|
Initiative roll: 24.
|
|
Davin:
|
Initiative roll: 7.
|
|
Loki:
|
Initiative roll: 19.
|
Maxkol has received initiative.
* DM Actions, Maxkol?
|
Maxkol:
|
Maxkol opens his senses, and readies
to strike at anything attacking the party.
|
Loki has received initiative.
* DM Feeling his companions halt, Loki backs
up and lights his torch fearfully.
* DM Loki then readies an attack, taking out
his wand.
|
Loki:
|
After an extended rest, Loki has
recovered all healing surges and all Daily and Encounter powers.
|
|
Davin:
|
"Cross to the other side, go!"
|
* DM Loki nods and runs across to the other
side with the pool.
|
Ghoul 1:
|
The undying monstrousity claws at you with obvious intent.
Davin: 27
vs. AC, 7 damage
|
* DM The ghoul claws at you, and as it does
so, you feel a necrotic energy enter your flesh, immobilizing you...
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Ghoul 1: 21
vs. AC, 9
damage
Ghoul 1: 24
vs. AC, 7
damage
|
|
Davin:
|
Off-Hand Strike (minor action)
|
Ghoul 1: 26
vs. AC, 8
damage
|
|
Davin:
|
Saving Throw(s):
6
vs. Immobilized: Failed
|
* DM The ghoul howls in pain, "it hurts me! it
hurts me! comrades, come to my assistance!
|
Zombie 1:
|
Zombie Grab (standard action)
|
Davin: 14
vs. Reflex, miss
|
|
Zombie 1:
|
Zombie Grab (standard action)
|
Davin: 9
vs. Reflex, miss
|
Maxkol has received initiative.
|
Maxkol:
|
Five Storms (Attack) (standard action)
|
Zombie: 11
vs. Reflex, 5
damage
Zombie 1: 18
vs. Reflex, 5
damage
Ghoul 1: 13
vs. Reflex, miss Effect:
|
|
Maxkol:
|
Centered Flurry of Blows (no action action)
|
Zombie: No attack roll; 5
damage
Zombie 1: No attack roll; 5
damage
Ghoul 1: No attack roll; 5
damage Effect: Maxkol can slide the target 1 square
adjacent to him, or 1 square in any direction if the target wasn't
targeted by the triggering attack. Special: Maxkol can
only use this power once per round.
|
|
Zombie:
|
|
|
Zombie 1:
|
|
|
Maxkol:
|
(edit: flurry of blows against ghoul 1
only. sorry)
|
|
Maxkol:
|
(edit: flurry of blows against zombie
1 only. sorry)
|
Loki has received initiative.
|
Loki:
|
Blunder (standard action)
|
Ghoul 1: 15
vs. Will, miss
|
|
Ghoul 1:
|
Ghoulish Bite vs Immobilised Stunned (standard action)
|
Its eyes filled with an unquenchible hunger, its putrid vile
drips down on you from its open mouth as it attempts to sink its
teeth in you.
Davin: 17
vs. AC, miss
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Ghoul 1: 23
vs. AC, 9
damage
Ghoul 1: 17
vs. AC, miss
|
|
Davin:
|
Heroic Effort (no action action)
|
Effect: Davin gains a +4 racial bonus to the attack roll or
saving throw.
|
|
Davin:
|
Hit. Damage = 9
|
|
Davin:
|
Saving Throw(s):
1
vs. Immobilized: Failed
|
* DM Davin, as you move to make a
counterattack with your heron blade, the weapon suddenly flares to life.
The room fills with a brilliant white glow. The ghoul shrieks in pain as
the white light burns his skin, and you plunge your blade into his body,
immediately disintegrating its form.
|
Zombie 1:
|
Davin: 8
vs. AC, miss
|
|
Zombie:
|
Davin: 23
vs. AC, 11 damage
|
Maxkol has received initiative.
|
Maxkol:
|
Five Storms (Attack) (standard action)
|
Zombie: 19
vs. Reflex, 8
damage
Zombie 1: 21
vs. Reflex, 8
damage Effect:
|
|
Maxkol:
|
Centered Flurry of Blows (no action action)
|
Zombie: No attack roll; 5
damage Effect: Maxkol can slide the
target 1 square adjacent to him, or 1 square in any direction if
the target wasn't targeted by the triggering attack. Special:
Maxkol can only use this power once per round.
|
|
Zombie:
|
|
Loki has received initiative.
|
Loki:
|
Vicious Mockery (standard action)
|
Zombie 1: 10
vs. Will, 9
damage
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie: 7
vs. AC, miss
Zombie: 12
vs. AC, miss
|
|
Davin:
|
Invigorating Stride (move action)
|
Effect: Davin can shift a number of squares equal to his
wisdom modifier (+2) and must not end the shift adjacent to any
enemy. Davin can use his second wind.
|
|
Davin:
|
|
|
Davin:
|
Saving Throw(s):
2
vs. Immobilized: Failed
|
|
Zombie:
|
Davin: 15
vs. AC, miss
|
Maxkol has received initiative.
|
Maxkol:
|
Fallen Needle (standard action)
|
Zombie: 8
vs. Reflex, miss
|
|
Maxkol:
|
Five Storms (Move) (move action)
|
Effect: Maxkol can shift 2 squares.
|
Loki has received initiative.
|
Loki:
|
Vicious Mockery (standard action)
|
Zombie: 14
vs. Will, 8
damage
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie: 25
vs. AC, 13
damage
Zombie: 11
vs. AC, miss
|
|
Davin:
|
Saving Throw(s):
5
vs. Immobilized: Failed
|
* DM HOLD
|
Davin:
|
|
* DM Davin's sword flares brilliant with hot
white light that illuminates the room. As the zombie continues to slam
at him, its gnashing teeth attempting to chew at his flesh, Davin slams
his blade into the creature's chest, and grabbing the hilt with two
hands, puts his weight into dragging the blade downward in a vertical
slash. His blade leaves smouldering ash as it traces its way down the
zombies chest, eventually exiting and leaving the zombie to split in
two, landing on the flagstones before you, burnt flesh filling the room.
|
Davin:
|
|
* DM END COMBAT
|
Loki:
|
After a breather, Loki has recovered
all Encounter powers.
|
|
Maxkol:
|
After a breather, Maxkol has recovered
all Encounter powers.
|
|
Davin:
|
After a breather, Davin has recovered
all Encounter powers.
|
|
Davin:
|
Davin turns to survey his
surroundings, turn first to move towarsd the room to his right.
|
* DM HOLD
DM:
|
(Davin) The smell of rotting meat
lingers in this area. It is a cloying, overwhelming stink. You
hear several loud screams that echo off the stone of the crypts.
The screams are easily identifiable as the desperate squalls of a
human child. The sounds issue from the northern passage. Mumbled
words that sound like a chant issue from the darkness at the
bottom of the stairs, followed by muffled whimpers and pleas.
|
DM:
|
This room has alcoves full of skeletal
remains along the south wall, plus an annex with a fountain.
Carved into the walls is this repeating message: “Honor the Heroic
Guardians of Rivenroar.” This alcove is bare of any decoration
except large urns in each of the four corners. Several small,
empty niches are carved along the walls. In one corner, the
disarticulated skeletal remains of long-dead humanoid are crumpled
in a pile.
|
* DM RESUME
|
Davin:
|
Davin quickly and silently moves
forward, using what cover there is to mask his approach, as he
makes his way towards the sounds of the child.
|
* DM Davin, roll Stealth
|
Davin:
|
Stealth check result: 17
|
|
Maxkol:
|
Maxkol moves forward until he can see
the child, stealthfully
|
|
Maxkol:
|
Stealth check result: 17
|
* DM HOLD
DM:
|
(Davin, Maxkol) You manage to sneak
forward, unobserved. Hiding behind a pillar, you are able to
observe a room ahead.
|
DM:
|
(Davin) While Maxkol is effectively
blind, Davin is able to see that Paintings on the walls depict a
series of older, robed humans, standing on clouds or riding
chariots through the sky. The faces are more realistic than the
other elements, suggesting that the art is intended as
portraiture. Of the portraits along the south wall, three have
been defaced. Great stacks of bones are piled on the ground. The
mounds are 2 feet high and include many humanoid skulls. Bookcases
constructed of humanoid skeletal parts sag under the weight of
hoary tomes and scrollcases. Two thrones sit along the north wall
of this immense chamber. Piles of bone litter the ground.
|
DM:
|
A flickering purple light dimly
illuminates this pillared chamber. In the center of the chamber, a
bound and gagged child struggles atop a four-foot-high stone
sarcophagus. Bloody illumination bathes this chamber hewn from
sulfur-yellow stone. Barrels and crates are scattered about on the
floor, each bearing arcane symbols. A halfsized human skull sits
on the sarcophagus next to the child’s head. The skull is the
source of the purple illumination.
|
DM:
|
Two figures stand near the child, one
a cloaked figure, the other a massive bleached skeleton that
stands passively nearby. A pair of feral and misshapen clawed
hands covered in pale skin trace magic runes into the air as it
begins to summon a ritual that will do something unspeakable to
the child. “Yesssssss, this one has much animussssss. So young…so
many yearssssss remaining!”
|
DM:
|
With but a thought, the creature
summons a gilded scroll to fly from one of the shelves to hover
into the air before its hands. While reciting the text in the dark
tongue of the ancients, the atropal begins etching intricate
glyphs with its shriveled forefinger into the flesh of the child,
who begins to scream in pain. Dark tendrils of blackened veins
begin to grow, raised against the skin of the child’s body as
necrotic energy begins to crawl through his system. After
completing the beginning of the ritual, robed form turns to fix
its milky white eyes upon you, and its words spill into your mind
as if commanding its subjects. “Step forward visitors. Aid me in
this grand invocation. If we succeed, the Blood Lord will be
pleased, and I will reward you greatly!”
|
* DM RESUME
* DM The bleached skeleton turns towards you,
but does not move. Harrowzau watches your position intently, as if in
eager anticipation, "Tell me...did you slay that fool Sinruth? I smell
his blood on you. I could use such as you. Come out...I see you hiding
behind that pillar there..."
|
Davin:
|
As soon as Davin sees the scene, he
charges for the dais, moving to attack Harrowzau.
|
|
Maxkol:
|
Maxkol feels Davin's body begin to
tense and he knows what's coming, he springs forward, and tries to
leap atop the altar and protect the boy from further etching
|
* DM Party, roll Initiative
|
Maxkol:
|
Initiative roll: 13.
|
|
Davin:
|
Initiative roll: 16.
|
DM:
|
(Maxkol) As you approach the alter,
you feel some otherworldly force pushing back. Please roll Arcana
to determine source.
|
|
Maxkol:
|
Arcana check result: 4
|
* DM Maxkol, you are unable to get close
enough to free the boy without pinpointing the source of the magic that
forces you back.
* DM Davin, actions?
|
Davin:
|
Davin approaches, moving to his left,
as he breaks out into a charge to attack Harrowzau.
|
|
Davin:
|
Melee Basic Attack (standard action)
|
Prince of Darkness: 10
vs. AC, miss
|
|
Davin:
|
Davin spends an Action Point, gaining
an additional action.
|
|
Davin:
|
nix all above
|
|
Davin:
|
Davin launches himself from the
shadows, moving towards the dias.
|
|
Skeleton Boneshard:
|
Boneshard (standard action)
|
Davin: 18
vs. AC, miss
|
Davin has received initiative.
* DM The skeleton moves forward, lumbering to
engage Davin. Suddenly, one of its ribs seems to shatter and explode,
leaving splinters of bone in Davin's armor. The ranger manages to dodge
aside, sparing him the majority of the lacerations.
|
Davin:
|
Davin shifts around the skeleton,
before charging Harrowzau, striking out with his blade.
|
|
Davin:
|
Melee Basic Attack (standard action)
|
Prince of Darkness: 19
vs. AC, 8
damage
|
|
Davin:
|
Saving Throw(s):
10
vs. Immobilized: Succeeded
|
Maxkol has received initiative.
|
Maxkol:
|
Fallen Needle (Minor) (minor action)
|
Effect: Maxkol can shift 1 square of move 3 squares.
|
|
Maxkol:
|
Fallen Needle (standard action)
|
Harrowzau: 8
vs. Reflex, miss
|
|
Maxkol:
|
|
|
Harrowzau:
|
Maxkol: 19
vs. AC, 5 necrotic damage
|
|
Davin:
|
Evading the splintering bone around
him, Davin runs to the dias, slashing with his sword, it striking
Harrowzau's shoulder, causing him to turn from the impact.
|
* DM Harrowzau emits a sharp cackling laugh,
"Ssso...you think you have me surrounded...risssee my
warriors...risssse..."
* DM Around you, various piles of bones begin
to reanimat and form decrepit skeletons, each wielding a rusted
longswords and steel bows and arrows. They turn towards you, their bones
creaking from age.
|
Harrowzau:
|
Horrific Visage (standard action)
|
Maxkol: 23
vs. Will, 5 damage
Davin: 19
vs. Will, 5 damage
|
* DM Harrowzau raises his staff, and suddenly
you are filled with an intense fear, you shrink back from him, unable to
press your attack.
|
Maxkol:
|
Grasp the Wind (immediate interrupt action)
|
Effect: Instead of being affected by forced movement,
Maxkol shifts the number of squares it would have moved him.
|
Loki has received initiative.
* DM Loki sees the boy, and immediately
identifies the glowing purple skull as the source of the magical force
binding the boy...
DM:
|
(Note, Harrowzau has gained back 5 hp
from the boy...)
|
|
Skeleton Boneshard:
|
Boneshard (standard action)
|
Davin: 26
vs. AC, 5 damage
|
* DM The boneshard skeleton moves to block
Davin from engaging, another bone exploding, this time penetrating the
ranger's side and causing blood to start pouring from the wound.
(Ongoing 5 necrotic damage, save ends).
DM:
|
Davin takes 5 necrotic damage
due to an ongoing damage condition.
|
Davin has received initiative.
|
Davin:
|
Jaws of the Wolf (standard action)
|
Skeleton Boneshard: 20
vs. AC, 12
damage
|
|
Davin:
|
Jaws of the Wolf (standard action)
|
Skeleton Boneshard: 28
vs. AC, 6
damage
|
|
Davin:
|
Off-Hand Strike (minor action)
|
Skeleton Boneshard: 27
vs. AC, 10
damage
|
|
Davin:
|
**Davin uses AP**
|
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Skeleton Boneshard: 17
vs. AC, 3
damage
|
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Skeleton Boneshard: 10
vs. AC, automatic miss
|
|
Davin:
|
Saving Throw(s):
11
vs. OngoingNecrotic: Succeeded
|
Maxkol has received initiative.
* DM Faced with the skeleton before him, Davin
immediately presses the attack. As the skeleton lashes out with its
scimitar, Davin retaliates with a parry and a smash to the side of the
skeleton. Bone splinters, filling the air, the skeleton continues on,
unconcerned. Davin rolls to the side, dodging another stroke with the
scimitar that leaves sparks filling the air as the blade meets the stone
floor. Moving forward, he lashes out, cleaving an arm off of the
skeleton at the shoulder. To his disgust, it continues crawling towards
him. Davin stops on it, grinding the arm to powder.
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
|
Maxkol:
|
Five Storms (Attack) (standard action)
|
Skeleton Decrepit 2: 5
vs. Reflex, automatic miss Effect:
|
|
Maxkol:
|
Five Storms (Attack) (standard action)
|
Harrowzau: 15
vs. Reflex, miss Effect:
|
|
Maxkol:
|
|
DM:
|
Harrowzau reflex 16, miss! Skeleton
Reflex 14, miss!
|
* DM Harrowzau shudders as he draws more
strength from the boy. From within the circle, you see that Thurann is
now extremely pale, having faded into unconsciousness. Blackened blood
vessels cover his body, making him almost cadaver like in appearance.
|
Skeleton Decrepit 3:
|
Rusty Logsword (standard action)
|
|
|
Skeleton Decrepit 3:
|
Rusty Logsword (standard action)
|
Loki: 13
vs. AC, miss
|
|
Skeleton Decrepit 2:
|
Rusty Logsword (standard action)
|
Davin: 28
vs. AC, 12 damage critical!
|
|
Skeleton Decrepit 4:
|
Rusty Logsword (standard action)
|
Maxkol: 24
vs. AC, 4 damage
|
|
Skeleton Decrepit 1:
|
Rusty Logsword (standard action)
|
Maxkol: 19
vs. AC, 4 damage
|
Loki has received initiative.
|
Loki:
|
|
* DM Having identified the skull as the source
of the spell, Loki extends his wand and unleashes a blast of magic,
shattering the skull and releasing Thurann from the spell.
|
Skeleton Boneshard:
|
Scimitar (standard action)
|
Davin: 14
vs. AC, miss
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Skeleton Boneshard: 19
vs. AC, 6
damage
|
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Skeleton Boneshard: 21
vs. AC, 2
damage
|
Maxkol has received initiative.
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
|
Maxkol:
|
Acrobatics check result: 13
|
* DM Success, you somersault over the thrones,
landing deftly on the other side.
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
|
Maxkol:
|
Skeleton Decrepit 4: 21
vs Dex
|
|
Maxkol:
|
Skeleton Decrepit 1: 24
vs Dex
|
|
Maxkol:
|
Skeleton Decrepit 3: 19
vs Dex
|
|
Maxkol:
|
Boneshard: 5
vs Dex
|
|
Maxkol:
|
Fallen Needle (Minor) (minor action)
|
Effect: Maxkol can shift 1 square of move 3 squares.
|
* DM Maxkol launches a series of blows at the
two skeletons next to him. The ki energy in each strike shatters the
skeletons, sending bones clattering to the floor. Moving quickly, the
monk leaps over the two thrones, narrowly missing a scimitar attack by
the boneshard skeleton. Launching a side kick at the skeleton, the
skeleton flies through the slam into the adjacent wall, exploding in a
shower of bone shards. Turning, the monk rotates and to your amazement,
catches the scimitar blade between the palms of his hands. You hear the
bones of the boneshard groan as the animus struggles to overpower the
monk, but Maxkol's ki is stronger. With a shout, Maxkol spins to the
side, disarming the skeleton, flips the sword through the air, and
leaping into the air, sends a well placed kick to the hit of the blade,
sending it sailing through the air in a spinning arc to slice through
the midsection of the boneshard. With a groan, the top shears from the
bottom, landing with a shower of bone at Maxkol's feet.
* DM However, as you manage to slay one
skeleton, you see another pile of bones begin to quiver in the corner.
Soon it reassembles into another skeleton.
|
Harrowzau:
|
Grave Bolt (standard action)
|
Davin: 13
vs. Reflex, miss
|
|
Skeleton Decrepit:
|
Shortbow (standard action)
|
Maxkol: 9
vs. AC, miss
|
|
Skeleton Decrepit 3:
|
Rusty Logsword (standard action)
|
Maxkol: 17
vs. AC, 4 damage
|
|
Skeleton Decrepit 2:
|
Rusty Logsword (standard action)
|
Davin: 10
vs. AC, miss
|
Loki has received initiative.
|
Loki:
|
|
|
Loki:
|
Vicious Mockery (standard action)
|
Skeleton Decrepit 2: 11
vs. Will, miss
|
Maxkol has received initiative.
Loki has received initiative.
Davin has received initiative.
|
Maxkol:
|
Fallen Needle (standard action)
|
Skeleton Decrepit 3: 10
vs. Reflex, miss
|
|
Maxkol:
|
Five Storms (Move) (move action)
|
Effect: Maxkol can shift 2 squares.
|
* DM Harrowzau moves further into darkness,
his laughs cackling in the darkness, "You will never slay my warriors so
long as a single one remains. Welcome to your doom "heroes"!
Harrowzau: "You could have had untold power from the blood gods,
but instead you chose your fate amongst these cursed warriors. I will
suck on your bones before this night is done!"
|
Davin:
|
Attacks = 23,
25
|
* DM Your well placed strikes shatter the
skeleton infront of you.
|
Davin:
|
Davin uncorks the potion he has,
pulling it from his pouch he uncorks it and pours the contents
down Thurann's throat
|
|
Davin:
|
He puts the boy over his shoulder,
moving for the exit, as it starts to have its effect.
|
* DM Thurann's eyes flutter open as he looks
up at you weakly..."The bad man! He wants to kill me! Please
mister...don't let him get me!"
|
Davin:
|
"Don't worry, we're going to get you
out of here."
|
Maxkol has received initiative.
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
|
Maxkol:
|
11
vs Reflex on Decrepit 3
|
* DM Thurann runs to take shelter behind a
nearby pillar.
|
Harrowzau:
|
Grave Bolt (standard action)
|
Maxkol: 13
vs. Reflex, miss
|
* DM A bolt of necrotic energy suddenly sails
out of the darkness, which Maxkol narrowly manages to avoid...
* DM Another skeleton materializes out of
piles of bones within the throne room.
|
Skeleton Decrepit 3:
|
Rusty Logsword (standard action)
|
Maxkol: 16
vs. AC, 4 damage
|
|
Skeleton Decrepit:
|
Rusty Logsword (standard action)
|
Loki: 17
vs. AC, miss
|
|
Skeleton Decrepit 5:
|
Shortbow (standard action)
|
Loki: 16
vs. AC, miss
|
Loki has received initiative.
Davin has received initiative.
|
Loki:
|
Cutting Words (standard action)
|
Skeleton Decrepit 3: 19
vs. Will, 7
psychic damage Hit: Loki pulls the target 2 squares.
|
* DM Maxkol, actions?
* DM Davin, actions?
|
Davin:
|
Davin sheathes his sword, pulling out
his bow, and taking aim at two of the skeletons.
|
DM:
|
(All) In the distance, you hear a
distant arcane chanting, followed by a massive roar that echoes
through the hallway...
|
|
Davin:
|
Twin Strike (Ranged) (standard action)
|
Skeleton Decrepit 5: 12
vs. AC, miss
|
|
Davin:
|
Twin Strike (Ranged) (standard action)
|
Skeleton Decrepit 5: 13
vs. AC, miss
|
Maxkol has received initiative.
java.lang.NullPointerException error executing expression thisResist =
eval(string(json.get(targResist,dt))).
|
Davin:
|
"Stay down Thurann, if anything should
happen to us, run down the hallway, turn right, and then left."
|
|
Maxkol:
|
11
vs reflex on Decrepit
|
* DM Maxkol, your attack seems to do little
damage against the bone of the skeletons body.
DM:
|
(All) You continue to hear chanting in
the next room, followed by another massive roar, two banging
thumps and the responding crackle of energy
|
* DM Another skeleton forms from the bones
next to you, reforming from the creature you had just slain.
|
Skeleton Decrepit 6:
|
Shortbow (standard action)
|
Loki: 24
vs. AC, 3 damage
|
|
Skeleton Decrepit:
|
Rusty Logsword (standard action)
|
Maxkol: 7
vs. AC, automatic miss
|
|
Skeleton Decrepit 5:
|
Shortbow (standard action)
|
Loki: 18
vs. AC, 3 damage
|
Loki has received initiative.
|
Loki:
|
Cutting Words (standard action)
|
Skeleton Decrepit: 10
vs. Will, miss
|
Davin has received initiative.
* DM nix
|
Loki:
|
Canon of Avoidance (standard action)
|
Effect: Target gains +2 bonus to defenses until end of
Loki's next turn. Sustain Minor: The effect persists. When Loki
sustains the effect, he can transfer it to another ally within 10
squares of him.
|
* DM Actions Davin?
|
Davin:
|
Twin Strike (Ranged) (standard action)
|
Skeleton Decrepit 6: 8
vs. AC, miss
|
Maxkol has received initiative.
|
Maxkol:
|
Fallen Needle (standard action)
|
Skeleton Decrepit: 6
vs. Reflex, miss
|
* DM You hear the chanting stop, followed by a
massive roar and hear the pounding of something charging towards you...
DM:
|
(Davin) As you look to your left, you
see a massive creature formed of the bones of multiple creatures,
all bound together by undead necrotic flesh and sinew. the
creature is massive, rising into the air at least eight feet tall.
Its corded muscles ripple with power, and it watches you from
within the skull of a massive troll, mismatched teeth protruding
from its maw.
|
DM:
|
(All) You hear a cackling from the
darkness beyond you. "If you had acted sooner, you may have
stopped me. Now your bones will be ground to paste and added to
the power of this creature!"
|
|
Skeleton Decrepit 5:
|
Rusty Logsword (standard action)
|
Davin: 12
vs. AC, miss
|
|
Skeleton Decrepit:
|
Rusty Logsword (standard action)
|
Maxkol: 8
vs. AC, miss
|
Loki has received initiative.
El Ravager has connected.
|
Davin:
|
"Pull back, pull back!"
|
* DM Loki nods, launching a bolt of magic
energy from his wand, shattering a nearby skeleton.
Davin has received initiative.
|
Davin:
|
Davin fires two more arrows in rapid
succession
|
|
Davin:
|
Davin strikes both remaining
skeletons, each skull shattering in turn, the bones tumbling to
the ground.
|
Maxkol has received initiative.
|
Harrowzau:
|
Grave Bolt (standard action)
|
Davin: 7
vs. Reflex, automatic miss
|
Loki has received initiative.
* DM Loki picks up Thurann, dashing for the
exit, "Move it kid!"
Davin has received initiative.
* DM HOLD
* DM The creature comes charging down the
hallway, the pillars holding up the ceiling shattering as it bursts
through. It roars as it hurtles forward, coals of blue flame glowing in
its eyes. Behind it, you can hear Harrowzau cackling with glee. A bolt
of black effluvia sails past Davins shoulder as he makes a run for it,
slamming into the wall with an explosion of necrotic energy.
Maxkol has received initiative.
Loki has received initiative.
Davin has received initiative.
|
Davin:
|
Twin Strike (Ranged) (standard action)
|
Offalian: 12
vs. AC, miss
Offalian: 6
vs. AC, miss
|
* DM Your arrows sink into the creature's
side, to no noticable effect.
Maxkol has received initiative.
|
Offalian:
|
Davin: 20
vs. AC, 14 damage
|
DM:
|
Last Attack reverted.
|
* DM The creature rounds the corner, its heavy
bulk sliding across the crypt floor as it slides across the bones of the
slain skeletons. It roars as it stumbles to get back up and resume the
chase.
Loki has received initiative.
Davin has received initiative.
Maxkol has received initiative.
|
Davin:
|
"Run, run, to the cold room!"
|
|
Maxkol:
|
Fallen Needle (Minor) (minor action)
|
Effect: Maxkol can shift 1 square of move 3 squares.
|
Loki has received initiative.
* DM You hear Harrowzau's voice slide through
the darkness, "You cannot esscape. Accept your fate...give yourself to
me and I will allow you to serve as my lieutenants for all of time!"
* DM More roars echo from the halls behind you
as the Offalian struggles to catch up to you. Explosions of stone shower
echo through the hallways behind you, followed by a roar that shakes the
floor.
Davin has received initiative.
|
Davin:
|
"If you want us for your cowardly
schemes, you'll have to come and get us!"
|
Maxkol has received initiative.
Voice: (hissing) "Glaaadly...."
|
Maxkol:
|
Fallen Needle (Minor) (minor action)
|
Effect: Maxkol can shift 1 square of move 3 squares.
|
DM:
|
(All) You hear a voice of range from
behind you, "My beautiful servants! My loyal priest...WHAT HAVE
YOU DONE TO THEM?!!!!"
|
Loki has received initiative.
Davin has received initiative.
|
Davin:
|
"Down here refuse heap!"
|
Maxkol has received initiative.
|
Maxkol:
|
Fallen Needle (Minor) (minor action)
|
Effect: Maxkol can shift 1 square of move 3 squares.
|
Loki has received initiative.
|
Davin:
|
Loki readies himself to blast the
creature as soon as he sees it
|
* DM Removing his wand, Loki places himself
next to cover and readies a spell for the first enemy that appears.
|
Davin:
|
nix my comment
|
Davin has received initiative.
Maxkol has received initiative.
|
Maxkol:
|
Maxkol readies to attack and flurry
the first enemy within his reach
|
|
Davin:
|
Davin takes up a position in the
shadows, using one of stones for cover, listening for the
creature's approach and ready to attack it as soon as it appears.
|
DM:
|
(All) You see Harrowzau creep around
the corner, then retreat just out of sight as he sees your party
ready their ambush.
|
Loki has received initiative.
* DM With a roar, the monster charges through
the hallway, nearly bashing harrowzau against the wall in its desire to
crush your party.
Davin has received initiative.
|
Davin:
|
Twin Strike (Ranged) (standard action)
|
Offalian: 8
vs. AC, miss
Offalian: 14
vs. AC, miss
|
Maxkol has received initiative.
|
Maxkol:
|
Maxkol continues his readied action
|
|
Davin:
|
Davin holds steady, firing two arrows
that strike the monstar, deflecting off of its hide.
|
|
Harrowzau:
|
Grave Bolt (standard action)
|
Maxkol: 20
vs. Reflex, 9 necrotic
damage
|
* DM Harrowzau suddenly moves into view,
launching another bolt of miasma that manages to catch the monk.
Necrotic energies begin to play through his system, zapping his strength
and leaving him immobilized (save ends).
Loki has received initiative.
|
Loki:
|
Stirring Shout (standard action)
|
Offalian: 22
vs. Will, 12
damage Effect: Until the end of the encounter, whenever
an ally hits the target, that ally regains hitpoints equal to
Loki's Charisma modifer (+5)
|
|
Loki:
|
Loki spends an Action Point, gaining
an additional action.
|
|
Loki:
|
Blunder (standard action)
|
Offalian: 10
vs. Will, miss
|
|
Offalian:
|
Maxkol: 18
vs. AC, 17 damage
|
* DM Unable to move, beast charges forward to
grab Maxkol in its jaws. Maxkol screams as it applies pressure, bones
crushing.
Davin has received initiative.
|
Maxkol:
|
As the beast rushes, Maxkol takes his
readied attack
|
DM:
|
Last Attack reverted.
|
|
Maxkol:
|
Melee Basic Attack (standard action)
|
Offalian: 20
vs. AC, 6
damage
|
|
Maxkol:
|
Centered Flurry of Blows (no action action)
|
Offalian: No attack roll; 5
damage Effect: Maxkol can slide the
target 1 square adjacent to him, or 1 square in any direction if
the target wasn't targeted by the triggering attack. Special:
Maxkol can only use this power once per round.
|
Maxkol regains 5 hit points
|
Davin:
|
Twin Strike (Ranged) (standard action)
|
Offalian: 18
vs. AC, 8
damage
Offalian: 16
vs. AC, miss
|
Maxkol has received initiative.
|
Maxkol:
|
Saving Throw(s):
6
vs. Immobilized: Failed
|
|
Harrowzau:
|
Grave Bolt (standard action)
|
Loki: 11
vs. Reflex, miss
|
Loki has received initiative.
|
Maxkol:
|
Maxkol: Save Vs Death: 16
|
* DM Loki uses a minor action to take the
Potion of Healing from Loki's backpack and pour it down his throat...
* DM Maxkol gains a healing surge!
Maxkol spends a Healing Surge and regains 7
hit points.
|
Loki:
|
Vicious Mockery (standard action)
|
Offalian: 24
vs. Will, 10
damage
|
DM:
|
Last Attack reverted.
|
* DM The Offalian takes (1d6) = 4 damage!
* DM Keeping Maxkol in its jaws, the Offalian
continues to crush Maxkol...
|
Offalian:
|
Clamp Down (standard action)
|
Maxkol: No attack roll; 6
damage
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Offalian: 26
vs. AC, 6
damage
|
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Offalian: 24
vs. AC, 1
damage
|
Maxkol has received initiative.
|
Maxkol:
|
|
Maxkol calls on Second Wind to regain 7 hit points.
|
Maxkol:
|
Maxkol spends an Action Point, gaining
an additional action.
|
|
Maxkol:
|
Fallen Needle (standard action)
|
Offalian: 18
vs. Reflex, 13
damage Hit: The target takes a -2 penalty to attack
rolls against Maxkol until the end of Maxkol's next turn.
|
* DM HOLD
DM:
|
Trapped inside the creature's mouth,
Maxkol closes his yes and focuse his ki. With what appears to be
superhuman strength, Maxkol attempts to pry the beast's mouth
open. The pain is unbearable, forcing Maxkol to remain resolute or
lapse into unconsciousness. There is a groan as the beast fights
back, it's jaws a sive threatening to cut Maxkol in two. With a
roar, Maxkol slams his fist into the creature's skull, shattering
bone and cartalidge and sending a blast of ki at the the glowing
blue coal of energy that forms the beasts animus. The pain is
enormous as necrotic energy feeds back into the sudden ki
construct, seeking to overwhelm Maxkol's being. With a shout,
Maxkol increases his power, the twin dragon tatoos on his forearms
exploding in brilliant light. The rest of the party is forced to
shield their eyes as the light becomes so brilliant that is
difficult to see. There is an explosion, and suddenly the party is
showered in a blood, cartiledge, and bone. With a groan, the
necrotic construct topples to the floor to remain inert.
|
* DM RESUME
|
Maxkol:
|
Maxkol lands on the floor and surveys
the damage
|
|
Maxkol:
|
Saving Throw(s):
16
vs. Immobilized: Succeeded
|
* DM Simmering in range, Harrowzau launches a
blast of necrotic energy at the monk in retaliation.
|
Harrowzau:
|
Grave Bolt (standard action)
|
Maxkol: 22
vs. Reflex, 6 necrotic
damage
|
Loki has received initiative.
Maxkol regains 5 hit points
|
Loki:
|
Cutting Words (standard action)
|
Harrowzau: 11
vs. Will, miss
|
Loki has received initiative.
Davin has received initiative.
Harrowzau: "You will rot for this! I will keep you alive so that
you may feel the pain and torment as I dissect you for the rest of
eternity!"
|
Davin:
|
Melee Basic Attack (standard action)
|
Harrowzau: 20
vs. AC, 12
damage
|
|
Davin:
|
Davin charges from cover, quickly
closing the distance between himself and his undead foe, he
strikes out with his blade, rending a deep gash.
|
Maxkol has received initiative.
|
Davin:
|
"No small defenseless boys to heal
that with this time."
|
|
Maxkol:
|
Melee Basic Attack (standard action)
|
Harrowzau: 23
vs. AC, 3
damage
|
|
Maxkol:
|
Centered Flurry of Blows (no action action)
|
Harrowzau: No attack roll; 5
damage Effect: Maxkol can slide the
target 1 square adjacent to him, or 1 square in any direction if
the target wasn't targeted by the triggering attack. Special:
Maxkol can only use this power once per round.
|
|
Maxkol:
|
Fallen Needle (Minor) (minor action)
|
Effect: Maxkol can shift 1 square of move 3 squares.
|
|
Maxkol:
|
Saving Throw(s):
Some saving throws skipped.
|
|
Harrowzau:
|
|
|
Harrowzau:
|
Horrific Visage (standard action)
|
Maxkol: 11
vs. Will, miss
Davin: 8
vs. Will, automatic miss
|
Harrowzau: "You dare strike me...but I have the power over
UNDEEAAATHH! Rise my servant, return to me!!!!"
* DM As Harrowzau is distracted, this grants
Maxkol and Davin an attack of opportunity.
|
Maxkol:
|
Melee Basic Attack (standard action)
|
Harrowzau: 19
vs. AC, 6
damage
|
|
Davin:
|
Melee Basic Attack (standard action)
|
Harrowzau: 27
vs. AC, 11
damage
|
|
Davin:
|
"I believe you're familiar with this
blade. How about I return it?"
|
* DM HOLD
* DM Harrowzau whips around to see Davin hold
a blade that shines with a brilliant white light. "No! Where did you get
that! Sinruth said it was destroyed!" Launching a bolt of black miasma,
the ranger bats it aside with ease, the bolt disintegrating against the
blade, "Apparently not." Backing away, Harrowzau continues to launch
bolts at Davin, the ranger calmly slipping into Tortoise Defends his
Home and Grass in the Forest. "No! You will not!" the necromancer
screams, "The Raven Queen has no power over me, nor do you champion of
the fell!" Davin gives Harrowzau a small smile skirting around a bolt to
sink the blade into the necromancers chest. Pausing to twist the blade,
he whispers into Harrowzau's ear, "I am no champion of the Raven Queen,
but I will deal death this day." Harrowzau's eyes open in pain as the
radiant light of the blade begins to expand, eating at his chest. The
wight screams as he slowly becomes consumed with energy, the play
between radiant light and necrotic energy creating a storm of energy
that rips his soul apart. With a scream there is a blast of energy,
consuming the necromancer and leaving only his clothes and belongings in
his wake.
Maxkol has received initiative.
Loki has received initiative.
Davin has received initiative.
Maxkol has received initiative.
|
Maxkol:
|
Melee Basic Attack (standard action)
|
Offalian: 24
vs. AC, 8
damage
|
|
Maxkol:
|
Centered Flurry of Blows (no action action)
|
Offalian: No attack roll; 5
damage Effect: Maxkol can slide the
target 1 square adjacent to him, or 1 square in any direction if
the target wasn't targeted by the triggering attack. Special:
Maxkol can only use this power once per round.
|
|
Maxkol:
|
Saving Throw(s):
10
vs. Immobilized: Succeeded
|
Loki has received initiative.
|
Loki:
|
Vicious Mockery (standard action)
|
Offalian: 24
vs. Will, 10
damage
|
El Ravager is disconnected.
* DM Loki manages to dodge to the side as the
massive fist of the Offalian slams into the floor next to him. Launching
several arrows, the bard nimbling dodges aside before taking out his
wand. The ruby red gem begins to glow brilliantly, and you sense a
humming begin to fill the room as Loki manipulates the energies of the
room. A cold begins to fill the room, frost creeping up your armor to
form spiderwebs of ice cycles. It is then that you notice that the
thrumming is coming from the menhir stones themselves. Suddenly, the
menhir adjacent to the Offalian explodes in a tornado of ice, wind, and
snow, wreathing the Offalian frost. The undead creature bats at the wind
around him ineffectually, his movements becoming slower as ice begins to
seep from the ground and up the creature's legs and arms. The offalian
shudders as it attempts to move, and you hear the groan of ice, but Loki
increases his power, the diadem flaring with scarlet light in contrast
to the azure blue of the menhir stones. The rate of the ice increases,
and the movement of the offalian slows and soon it is encased in a
massive block of ice. From within the ice, you see two coals of necrotic
fire continue to glow, and then finally dim.
* DM END COMBAT
|
Loki:
|
After a breather, Loki has recovered
all Encounter powers.
|
|
Maxkol:
|
After a breather, Maxkol has recovered
all Encounter powers.
|
|
Davin:
|
After a breather, Davin has recovered
all Encounter powers.
|
* DM Loki slumps against the wall, clearly
drained from his effort.
|
Maxkol:
|
Maxkol ends his movement by sweeping
his legs together into a normal standing pose, and pushes his
hands down, exhaling, and reflecting on the last fight to learn
what he can from it.
|
|
Davin:
|
Davin stands in one place, arms
slumped to each side, as he catches his breath.
|
|
Davin:
|
"Certainly making us earn our pay on
this one, aren't they?"
|
|
Maxkol:
|
"We have done a good thing here,
today."
|
|
Loki:
|
Loki has achieved a Milestone, and
gains one action point.
|
|
Maxkol:
|
Maxkol has achieved a Milestone, and
gains one action point.
|
|
Davin:
|
Davin has achieved a Milestone, and
gains one action point.
|
|
Davin:
|
"I'm not familar with the let them
chew on you...then break their jaw technique. No offense, but I
think I'm going to avoid that one."
|
|
Maxkol:
|
"It was faster than I thought, but it
did provide a great vantage point to fight from."
|
* DM Loki, "I'm not familiar with THE FUCKING
MASSIVE ZOMBIE GOLEMS TRYING TO KILL US!!! If this doesn't get me laid,
nothing will!"
|
Maxkol:
|
"You should think about checking your
bow string when you get a chance."
|
|
Davin:
|
"Too bad there was no one hear to see
it. Not a single damsel tied to a post. Nada."
|
|
Davin:
|
Davin sheathes his swords, turning and
surveying the carnage around them.
|
* DM Loki wanders up to the frozen offalian
and inspects the creature inside. "I had no idea I could do that. I just
felt the music and...well, it just happened."
|
Maxkol:
|
"Good idea, the fighting here in this
room."
|
|
Davin:
|
"That I will. That I will. Think it
may be a bit warn out...you know....me shooting all these things
while you stand around."
|
|
Maxkol:
|
"And, lucky that you are a descendent
of Rhest"
|
|
Davin:
|
Davin motions with his arm and
shoulder, rotating it like its tired out with a smile.
|
|
Maxkol:
|
Maxkol laughs at that
|
Loki: "What now?"
|
Davin:
|
"Well, I don't know what luck has to
do it with. I mean, you do remember how we've almost gotten
smashed, cleaved, bitten and blasted. Not sure if I'd be here
otherwise."
|
|
Davin:
|
"Let's get Thurann back, make sure he
had no other undead roaming around, find that witch, and get out
of here."
|
|
Maxkol:
|
Maxkol nods
|
|
Davin:
|
"First round is on me once we get back
to the tavern."
|
|
Maxkol:
|
Maxkol brushes the bloody ice from his
robes as he readies to leave
|
* DM Loki seems to perk up at the mention of
beer and rest at the tavern.
|
Davin:
|
Davin moves over to the remenants of
Harrowzau.
|
|
Davin:
|
"You did such a good job Loki, I'll
even put a good word for you with the ladies. First thing first,
let's find his phylactery and destroy it, before we're dealing
with him again."
|
|
Davin:
|
remnants
|
|
Davin:
|
Davin bends down and searches them,
kicking through the ash and burned shards
|
* DM Davin, as you search through the ashes,
you notice that the robes he was wearing are as of yet untouched. They
have an odd quality to them, blood red in color and highly ornate, they
do not appear to be the sort of item that would be crafted by an undead.
|
Davin:
|
Davin takes the robe, shaking out
splinters and sparkling embers of ash, before handing it to Loki.
|
* DM HOLD
|
Davin:
|
"What do you make of this?"
|
DM:
|
(Davin) As you inspect the body, you
see that the robe worn by the undead mage is clearly an ancient
robe formed of fey magic.
|
DM:
|
Reminiscent of the style of Eladrin
templars, the upper body features a hood with the center shaped to
resemble an eagle's head. The hood is connected to robes, formed
of an embroidered crimson red over a tunic with black & silver
edging around shoulders that is worn over a matching long sleeved
under tunic.
|
DM:
|
The lower part of the robes is doubly
layered with the back of the robes trailing down to be longer than
the front, each one on top of the other. The robes come down to
the knees, parting at the sides and front-to-back to keep movement
unencumbered. Around the waist is a long front and back hanging
wide silver sash of padded cloth overlaid with a belt made of
heavy suede, complete with three adjustable rear straps and screws
to attach a scabbard and various pouches to the belt and, all tied
together with an ornate silver belt buckle bearing the motif of an
eagle.
|
DM:
|
The fabric itself is deep crimson red,
an intricate and dizzying pattern of swirls and shapes has been
embroidered on the fabric of the robe in fine platinum thread. The
silver grey lining also appears to have some sort of pattern on
it. As you finger the areas where blood dampens the fabric, a
pulse of light traces the runes embroidered into the cloth and you
feel a tingle of eldritch energy as it trickles through your skin.
The room suddenly takes on a crisp reality, enhancing your battle
senses and reflexes with an almost extrasensory awareness.
|
* DM RESUME
|
Davin:
|
Davin tosses the robe to Maxkol.
"Orange really isn't your colour."
|
|
Maxkol:
|
Maxkol takes it, and finds some clean
ground to lay it out upon, clean it off quickly, and give a quick
prayer over it to decry its previous owner, and then tries it on.
|
|
Davin:
|
Davin takes a knee, checking Thurann
over. "See, I always keep my promises. How are you doing?"
|
* DM Maxkol, as soon as you put on the robes,
you immediately feel a rush of awareness and extrasensory reflexes.
Thurann: *shaking, the boy clenches his fist, standing* "I'll be
all right. My dad says to always look danger in the face."
|
Davin:
|
"You are the bravest boy I've met.
Let's get you back to the others, we have a few things we need to
do."
|
* DM Thurann looks at Davin: "That's ok, my
dad is here too. He said he would come to rescue me. I'm sure he's on
his way now."
|
Davin:
|
"Well, let's just get you back for
now."
|
* DM Thurann looks uncomfortable, "But my dad
said he would come for me. He said he was going to escape, and then he'd
come for me. He's guard captain you know, the finest warrior in Brindol!"
|
Maxkol:
|
Maxkol examines the boy and feels the
weight of his belt pouch
|
|
Davin:
|
Davin starts leading their path back
quickly, wanting to get back and complete their search as soon as
possible.
|
* DM HOLD
DM:
|
(Davin, Maxkol) With a heavy heart,
you lead the boy back upstairs. However, when it comes time to
pass through the room with the ettercaps, the boy catches sight of
a familiar guard captain's uniform...
|
Thurann: "Dad? Dad! You came for me..."
|
Maxkol:
|
"Brave man. He must have fought well
to get so far by himself."
|
* DM Thurann suddenly stops as he sees the
dead body of his father, crying, "Dad! No...."
* DM Thurann grips the body of his father, the
corpse still twisted in pain, his mouth agape in a silent scream. It is
a sight none of you ever want to see again.
* DM RESUME
|
Maxkol:
|
Maxkol hands the child his father's
symbols of service. "Here. These are yours."
|
* DM Thurann sniffles, grabbing the badge and
ring, "He said nothing would happen to him..."
|
Davin:
|
Davin moves over to console the boy,
and also usher him away
|
* DM Davin, roll Diplomacy
|
Davin:
|
Diplomacy check result: 3
|
* DM Thurann shoulders the Ranger aside, "Why
didn't you save him? WHY DIDN'T YOU SAVE HIM!"
* DM Thurann yells in grief, pounding weakly
at the ranger.
|
Davin:
|
"It was already too late when we
arrived. I'm sorry."
|
|
Davin:
|
"If there was anything we could have
done, I promise you we would have."
|
* DM Loki wanders over, resting a hand on the
lad's shoulder, "Come boy...we'll write a ballad in his honor."
* DM The boy nods, sparing an accusing glance
at Davin before moving off with Loki.
|
Maxkol:
|
Maxkol looks around for a proper and
undisturbed crypt to place the remains of the fallen soldier
|
|
Davin:
|
Davin shakes his head with a tired sigh
|
|
Davin:
|
"We can do that later. Let's check out
what else is upstairs."
|
* DM Maxkol, you believe that one of the
adjacent sarcophagi in the room to the left may be an appropriate place
for now.
|
Maxkol:
|
"This will take but a minute"
|
|
Maxkol:
|
Maxkol lifts the body and places it
inside the sarcophagi, and offers it a prayer before moving on.
|
|
Davin:
|
"Ok, fine."
|
|
Davin:
|
Davin helps Maxkol, taking the body by
the other end, and helping him with the burden
|
* DM While you are occupied, Loki leaves with
Thurann before returning, bemused.
Loki: "That Red Hood is off his rocker..."
|
Davin:
|
"I know I shouldn't.....but.....what
now?"
|
|
Maxkol:
|
"What?"
|
Loki: "He's decided that the best defense against the dark arts is
to wear some sort of 'magical twig' in their hats, however the damn
thing is poison oak and now Percy is having to rub ointment on his skin
to deal with the rash.
|
Davin:
|
Davin heartily chuckles.
|
Loki: "Expert of the forest my ass..."
|
Maxkol:
|
Maxkol smiles
|
|
Davin:
|
"Well, better in their hats then
elsewhere."
|
* DM Loki snickers...
|
Maxkol:
|
We still have a witch to find
|
|
Davin:
|
"What type of ointment do you use for
that rash, Loki?"
|
Loki: "Aloe Vera...common plant found in alot of places."
|
Davin:
|
"I meant for the one in your pants."
|
* DM Loki stutters with rage as Davin waltzes
away
Maxkol spends a Healing Surge and regains 7
hit points.
Maxkol regains 5 hit points
Maxkol spends a Healing Surge and regains 12
hit points.
|
Davin:
|
Davin moves off to retrace their
steps, headed back towards Harrowzau's lair.
|
DM:
|
(Party) You soon find yourself back at
the intersection, to your left you find a darkened room with a
obsidian mandala etched in the floor. To the north a room with a
pool lit by a glowing spire of rock the twists into the roof of
the cave.
|
|
Davin:
|
Davin makes his way back the way they
had come, picking his way up and around the smashed columns from
the monstrosity's advance.
|
DM:
|
(All) Returning to the throneroom, you
see the chamber is now dark, lit only by the flicker flames of
your torchlight. (recap) The air smells of death. Paintings on the
walls depict a series of older, robed humans, standing on clouds
or riding chariots through the sky. The faces are more realistic
than the other elements, suggesting that the art is intended as
portraiture. Of the portraits along the south wall, three have
been defaced. Great stacks of bones are piled on the ground. The
mounds are 2 feet high and include many humanoid skulls. Bookcases
constructed of humanoid skeletal parts sag under the weight of
hoary tomes and scrollcases. Two thrones sit along the north wall
of this immense chamber. Piles of bone litter the ground.
|
|
Maxkol:
|
Maxkol examines the portraits that
have not been defaced.
|
|
Davin:
|
Davin searches the bookcases for any
clues or for anything of interest.
|
DM:
|
(Maxkol) As you examine the portraits,
you see that many of them depict a men and women dressed in
elaborate gowns ot suits of armor. One in particular, placed at
the center of these portraits, depicts a man with dark features
and black hair. His eyes smoulder as he seems to look out from the
painting. He bears a passing resemblence of Harrowzau, but his
cheeks remain the fresh pink of those who remain among the living.
|
DM:
|
(Davin) Searching through the ruins,
you find numerous scrolls bearing magical rituals. Many of them
involve raising creatures from the dead, but you do notice one of
interest that you are barely able to discern as a ritual of
"gentle repose".
|
|
Maxkol:
|
To make one's own family serve as
minions past their time....
|
|
Davin:
|
Davin rolls up the magical scrolls
that appear of interest, and tucks them away.
|
|
Davin:
|
"Yeah, who could even think of
undertaking such evil."
|
|
Davin:
|
Davin makes his way down the hallway,
from where the Offalian emerged.
|
|
Maxkol:
|
"This place is huge"
|
DM:
|
(Maxkol) Moving forward, light spills
through the ruined hallway, chunks of columns littering the
hallway. Ahead of you Bright light from a brazier along the south
wall lights the room, illuminating a series of four pillars.
Hairline cracks appear in the stone of the already ancient
pillars. You see the ancient runes have begin to dim as the arcane
energy seeps out of the cracks. You would guess that the sounds of
pounding you heard before was ehe creature attempting to shatter
its prison as Harrowzau weakened the magic of the binding runes.
|
|
Davin:
|
"Yeah, I can't get over how large this
place is. Sinruth must have raised quite the army. We need to make
sure that portal is destroyed."
|
|
Maxkol:
|
Maxkol nods
|
|
Maxkol:
|
"How long did he have that thing
waiting here?"
|
|
Davin:
|
Davin continues, carefully exploring
the various chambers.
|
* DM HOLD
|
Davin:
|
"I don't know. No idea."
|
DM:
|
Davin, Maxkol, soon you arrive at what
appears to be a door to the crypt temple. A massive raven outlines
the double door, the edges of the oak door now rotted away,
revealing the dim glow of candlelight on the other side.
|
* DM Actions Davin, Maxkol?
|
Davin:
|
Davin examines the door, before
opening it quietly and slipping inside.
|
* DM Davin, roll Stealth
|
Davin:
|
Stealth check result: 29
|
DM:
|
(Davin) Entering the room, lines of
pews make it clear that this was once a shrine dedicated to the
rune-encrusted obelisk at the north end of the room. This chamber
is filled with these low pews of dusty stone arranged in rows and
an altar toward the north. The area is suffused by a dim glow that
seems to emanate fromA one-armed, one-eyed human skeletal figure
stands chantingbefore a large engraved circle inscribed in the
northwest corner of the floor of an opulent bedchamber. Prostrated
around the chamber are four undead humanoids.Torches to the left
and right of the obelisks that ordinarily emit bright light
instead produce as much dim light as a candle. A dark creature
dressed in black robes stands next to the obelisk. A slightly
decayed animate corpse dressed in tattered clothes stands near the
crypt entrance. A four-foot-high stone sarcophagus lies near the
back of the crypt. One skeletal figure stands next to it against
the far wall, and another stands in front of it.
|
DM:
|
Note, you see one creature in dark
robes standing next to the obelisk, chanting.
|
* DM Actions Davin?
DM:
|
Davin, the obelisk itself appears to
be a black crystal, motes of light float about the interior,
lighting the far end of the room.
|
|
Davin:
|
Davin looks up, eyeing the ceiling.
|
* DM HOLD
DM:
|
(Davin) Looking up, you see two
twisted creatures attached to the ceiling. Appearing to be roughly
human, the creatures wear are now twisted sinew, a collection of
mismatchd limbs attached to their bodies that allow them to cling
to the ceiling. No longer bearing eyes, instead ocular cavities
watch the darkness, their mouths appearing to have been sawed open
revealing the ravaged gums and sharp pointed teeth. They cling to
the ceiling, motionless, yet they seem to be watching the floor
below them. You count it as a blessing that they do not yet see
you...
|
* DM RESUME
|
Davin:
|
Davin lines up his bow, unleashing two
arrows at the first of the pair, hoping to knock them from the
ceiling.
|
|
Davin:
|
Twin Strike (Ranged) (standard action)
|
Zombie Skulk 3: 13
vs. AC, miss
Zombie Skulk 3: 12
vs. AC, miss
|
* DM Party, roll Initiative.
|
Davin:
|
Initiative roll: 22.
|
|
Maxkol:
|
Initiative roll: 17.
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Ranged) (standard action)
|
Zombie Skulk 3: 20
vs. AC, 6
damage
Zombie Skulk 3: 14
vs. AC, miss
|
|
Davin:
|
Heroic Effort (no action action)
|
Effect: Davin gains a +4 racial bonus to the attack roll or
saving throw.
|
|
Davin:
|
Hit - Damage = 6
|
* DM The Zombie loses its grip on the ceiling
to fall to the ground, screetching in pain.
|
Zombie Skulk 3:
|
Mobile Melee Attack (standard action)
|
Davin: 15
vs. AC, miss
|
Maxkol has received initiative.
|
Maxkol:
|
Five Storms (Attack) (standard action)
|
Zombie Skulk 2: 6
vs. Reflex, miss
Zombie Skulk 3: 8
vs. Reflex, miss Effect:
|
|
Maxkol:
|
Five Storms (Move) (move action)
|
Effect: Maxkol can shift 2 squares.
|
|
Maxkol:
|
|
|
Wraith:
|
Spectral Barrage (standard action)
|
Maxkol: 15
vs. Will, miss
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie Skulk 3: 27
vs. AC, 5
damage
Zombie Skulk 3: 27
vs. AC, 4
damage
|
|
Davin:
|
Off-Hand Strike (minor action)
|
Zombie Skulk 3: 12
vs. AC, automatic miss
|
|
Davin:
|
Davin spends an Action Point, gaining
an additional action.
|
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie Skulk 3: 30
vs. AC, 8
damage critical!
Zombie Skulk 3: 14
vs. AC, miss
|
* DM Davin moves in a blur, his swords lopping
off many of the twisted limbs...as he does so, a second zombie drops
from the ceiling to flank Davin...
|
Loki:
|
Initiative roll: 7.
|
|
Zombie Skulk 2:
|
Mobile Melee Attack (standard action)
|
Davin: 13
vs. AC, miss
|
|
Zombie Skulk 3:
|
Mobile Melee Attack (standard action)
|
Davin: 22
vs. AC, 12 damage
|
* DM Combat Advantage Bonus! 11
Damage...
* DM The two skulk zombies tear into you,
their gaping mouths hungry as they leap at you, twisted limbs tearing at
Davin's flesh...
Maxkol has received initiative.
|
Maxkol:
|
Five Storms (Move) (move action)
|
Effect: Maxkol can shift 2 squares.
|
|
Maxkol:
|
Five Storms (Attack) (standard action)
|
Zombie Skulk 2: 13
vs. Reflex, miss
Zombie Skulk 3: 5
vs. Reflex, automatic miss Effect:
|
|
Maxkol:
|
Maxkol spends an Action Point, gaining
an additional action.
|
|
Maxkol:
|
Five Storms (Attack) (standard action)
|
Zombie Skulk 2: 14
vs. Reflex, miss
Zombie Skulk 3: 23
vs. Reflex, 9
damage Effect:
|
|
Maxkol:
|
Centered Flurry of Blows (no action action)
|
Zombie Skulk 3: No attack roll; 5
damage Effect: Maxkol can slide the
target 1 square adjacent to him, or 1 square in any direction if
the target wasn't targeted by the triggering attack. Special:
Maxkol can only use this power once per round.
|
Loki has received initiative.
|
Loki:
|
|
DM:
|
Davin can shift 1 square!
|
|
Loki:
|
Blunder (standard action)
|
Zombie Skulk 2: 17
vs. Will, 9
damage Hit: Loki slides the target 2 squares. During
the slide, Loki or one ally can make a melee basic attack against
the target as a free action, with a +2 power bonus to the attack
roll.
|
DM:
|
Davin or Maxkol can make an attack
against Zombie skulk 2!
|
|
Davin:
|
Melee Basic Attack (standard action)
|
Zombie Skulk 2: 15
vs. AC, miss
|
|
Wraith:
|
Spectral Barrage (standard action)
|
Maxkol: 22
vs. Will, 11 psychic
damage
Davin: 9
vs. Will, miss
|
* DM As the wraith approaches, it unleashes a
blast of necrotic energy, hitting Maxkol from behind and knocking him
prone.
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie Skulk 3: 13
vs. AC, miss
|
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie Skulk 3: 15
vs. AC, miss
|
|
Zombie Skulk 2:
|
Mobile Melee Attack (standard action)
|
Maxkol: 19
vs. AC, 8 damage
|
* DM Zombie gains 10
damage for CA bonus!
|
Zombie Skulk 3:
|
Mobile Melee Attack (standard action)
|
Maxkol: 30
vs. AC, 26 damage critical!
|
* DM HOLD for damage calculation...
DM:
|
Damage: 1d10 + 2d6 for CA...
|
* DM Maxkol is at -12 health!
Maxkol has received initiative.
Loki has received initiative.
|
Maxkol:
|
You cannot end turn if it is not
your turn.
|
* DM Maxkol, please make Death Save
|
Maxkol:
|
Death Save result: 11.
Maxkol succeeds on a Death Save, and his/her condition does not
change.
|
|
Loki:
|
|
|
Loki:
|
Vicious Mockery (standard action)
|
Zombie Skulk 3: 16
vs. Will, 9
damage
|
|
Wraith:
|
Invisibility (standard action)
|
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie Skulk 2: 15
vs. AC, miss
Zombie Skulk 2: 11
vs. AC, automatic miss
|
|
Zombie Skulk 2:
|
Mobile Melee Attack (standard action)
|
Maxkol: 14
vs. AC, miss
|
Maxkol has received initiative.
Maxkol has received initiative.
|
Maxkol:
|
Maxkol feels a presence from behind
him, and spins, trying to punch through the incoporeal form that
should be there
|
|
Maxkol:
|
(after standing)
|
|
Maxkol:
|
Eagle Claw Strike (standard action)
|
...your attack appears to have no effect.
...your attack appears to have no effect.
Effect:
|
|
Maxkol:
|
Eagle Claw Strike (standard action)
|
...your attack appears to have no effect.
28
vs. Fortitude, ...your attack appears to strike something
Hit:
Against an unattended object, this attack does 2d8 extra damage. Effect:
|
|
Wraith:
|
|
|
Maxkol:
|
Centered Flurry of Blows (no action action)
|
...your attack appears to have no effect.
...your attack appears to strike something
Effect:
Maxkol can slide the target 1 square adjacent to him, or 1 square
in any direction if the target wasn't targeted by the triggering
attack. Special: Maxkol can only use this power once per
round.
|
|
Wraith:
|
|
Loki has received initiative.
|
Loki:
|
Vicious Mockery (standard action)
|
Zombie Skulk 2: 26
vs. Will, 11
damage critical!
|
|
Wraith:
|
Shadow Glide - Movement (standard action)
|
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie Skulk 2: 13
vs. AC, miss
Zombie Skulk 2: 24
vs. AC, 11
damage
|
Darksaber is disconnected.
Darksaber has connected.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Zombie Skulk 2: 19
vs. AC, 7
damage
Zombie Skulk 2: 26
vs. AC, 7
damage
|
Davin has received initiative.
Maxkol has received initiative.
|
Maxkol:
|
Maxkol opens his senses, trying to
feel the presence and location of the Wraith
|
DM:
|
(Maxkol) You sense the dark energies
of the creature you seek somewhere behind Loki, poised to strike...
|
|
Maxkol:
|
Fallen Needle (standard action)
|
...your attack appears to have no effect.
...your attack appears to have no effect.
|
Loki has received initiative.
|
Maxkol:
|
"Behind you"
|
|
Loki:
|
Vicious Mockery (standard action)
|
...your attack appears to have no effect.
|
|
Loki:
|
Vicious Mockery (standard action)
|
Wraith: 16
vs. Will, 9
damage
|
|
Wraith:
|
|
DM:
|
Last Attack reverted.
|
DM:
|
Note: Loki misses with -5 to attack
roll...
|
|
Wraith:
|
Shadow Caress (standard action)
|
Maxkol: 23
vs. Reflex, 4 necrotic
damage
|
Davin has received initiative.
|
Davin:
|
Twin Strike (Melee) (standard action)
|
Wraith: 16
vs. AC, 11
damage
Wraith: 15
vs. AC, 4
damage
|
|
Wraith:
|
|
|
Wraith:
|
|
* DM Seeing the wraith materialize, Davin
leaps to attack, his blade blazing with radiant light, he stabs it
through the center of the wraith, causing it to dematerialize infront of
your eyes.
* DM END COMBAT
|
Davin:
|
After a breather, Davin has recovered
all Encounter powers.
|
|
Maxkol:
|
After a breather, Maxkol has recovered
all Encounter powers.
|
|
Loki:
|
After a breather, Loki has recovered
all Encounter powers.
|
Darksaber:
|
"I'm starting to wonder what isn't a
dezien of this place."
|
Loki: "You're a life saver Maxkol, how'd you know it was behind
me?"
|
Maxkol:
|
"I felt it getting ready to strike"
|
* DM Loki looks distinctly uncomfortable, his
eyes sweeping the hallway for other spirits.
Loki: "Er...you *felt* it? Like when you get a boner or something?"
Darksaber:
|
"I don't think the thought of death
does that for Maxkol."
|
|
Maxkol:
|
"No. When you're mind and body are in
touch with your environment, you wiill understand"
|
* DM Loki looks at Maxkol quizzically, before
shrugging.
|
Davin:
|
"Well...I certainly hope it doesn't"
|
|
Davin:
|
Davin eyes the remains of the wraith,
before turning to enter the chamber.
|
|
Maxkol:
|
"thinking about death gives it power.
I prefer to think about life"
|
Maxkol spends a Healing Surge and regains 7
hit points.
Maxkol regains 5 hit points
DM:
|
(Davin) Re-entering the chamber, you
see the towering dark crystal of the phylactery standing before
you. Like the skull, it glows with an evil purple light, the sense
of corruption pouring from it is palpable. Inside, motes of light
glow within, captured souls subject to an eternity of torment.
|
|
Maxkol:
|
Will your blade destroy that?
|
|
Davin:
|
Davin pulls out the blade, striking
down into the phylactery with all of his might.
|
* DM HOLD
DM:
|
As your attack hits the obelisk, it
shatters into a thousand pieces of obsidian glass. From inside,
you hear a steady wailing, as if a thousand voices have been
crying out for help, only to find sudden freedom. You see the
transparent forms of hundreds of spirits, some more corporeal, a
warrior here, a priest there, while others have little form other
than mist that speeds through the air. Similar to before, you see
a mist begin to rise around your feet, and soon you see the form
of the wizard-priest standing before you, the azure gem tipped
staff gripped in his hand. At his side you see the two warriors,
their incandescent bodies wreathed in blue energy. Recognizing the
heron marked blade at Davins side, they raise their own swords in
respectfully in salute before taking their place at the
wizard-priests side.
|
* DM RESUME
|
Davin:
|
"I am sorry that you have had to wait
this long for your freedom. But please know your efforts were not
in vain. The evil here has been destroyed."
|
Spellweaver: "So...the scion arrives at last, bearing the
Heron-Marked blade and saving his people from pain and torment. For
this, I thank you blademaster."
|
Davin:
|
"And now that you no longer defend the
portal. Will its power wane as well?"
|
Spellweaver: "The portal was linked to the power of the
phylactery, and the souls within that powered its magic. It will indeed
wane, as will much of the magic here."
|
Davin:
|
"I am glad to hear that. Can you tell
us of anything else that needs to be done here, to scour this once
proud place of its evil taint?"
|
* DM The spellweaver pauses, as if looking at
some distant place, "I see no evil here, just a woman who remains
captive in a circle of magic. I sense that she remains near the entrance
to this crypt. You have only proceed through the door to the north of
the entrance hall, and you will find her."
|
Maxkol:
|
Maxkol smiles as the souls are
released, and listens to the wizard-priest speak
|
|
Davin:
|
"Thank you. Please do not delay your
departure for our benefit. It is clear you have already waited too
long."
|
|
Davin:
|
Already waited = been forced to wait
|
* DM The spellweaver gives a tired smile, "You
are correct. We have waited a long time. You have brought a tired spirit
rest and avenged the dark prince, betrayer to the kingdom of Rhest."
|
Davin:
|
Davin gives the spirit a final wave of
goodbye, before it is gone.
|
* DM The spirit smiles, and soon the azure
blue forms of the spirits around you fade, the mists disappearing until
all that remains is a cold chill in the air. The room now
seems...naturally quiet.
|
Davin:
|
Davin searches the room, examining the
chest for any traps, before pulling out the skeleton key he had
found earlier.
|
|
Davin:
|
Perception check result: 18
|
* DM HOLD
DM:
|
(Davin) Examining the chest, you find
nothing that you would deem a danger to you or the rest of the
party. Entering the chest, you find 170 gp along with an ornate,
gilded dragoncrest helm, a ceremonial platinum longsword, and a
set of iron gauntlets with extensive filigree.
|
* DM RESUME
|
Maxkol:
|
"Brindol will be happy"
|
|
Davin:
|
Davin stows the items, turning to
leave the room and finish their final tasks here, eager to be back
in Brindol.
|
* DM Loki peeks over your shoulder, "Do we
have to give back the gold?"
|
Davin:
|
"As I will be, once we're back and I
have a soft bed between me and the ground."
|
|
Maxkol:
|
"it's not ours to keep."
|
* DM Loki grins at the thoughts of activities
that can be done in soft beds...
|
Davin:
|
"They did not mention gold being
stolen, just the items from the museum, so we will have to sort
all of that out once we're back."
|
|
Davin:
|
"Think of it as some hope, Loki."
|
|
Maxkol:
|
There's a woman to find
|
* DM HOLD
DM:
|
Your party moves to search the other
room of this level. In one, you find a room dominated by a block
obsidian mandala in the center of the room. As you enter the room,
you suddenly notice that light from your torch has trouble
penetrating the darkness. The shadows seem to stretch towards you,
limiting sight to less than a few yards. The hairs on the back of
your neck stand up. There’s something eerie about this place—as if
the very essence of death gathers here. As you move forward, you
come upon a sunburst mosaic formed of murky glass placed on the
floor in the middle of the floor. As you walk closer, your
lighting lowers to a low dim and the glass begins to take on a
deep black color. Passageways head west then north, north then
east, and due east. As you enter the hallway heading west from
room has a large faultline running along its length. The hallway
appears to be in poor repair, with some of the wall supports
having rotted away and dirt piled on various parts of the floor.
|
DM:
|
The delilapidated condition of this
hallway prevents you from moving further...
|
DM:
|
In the other room with the pool, you
find that A still pool of water dominates this room, which is
noticeably more humid than others inside the catacombs. A sheen of
water droplets covers the walls. A decorative spire in the center
of the fountain in room glows like a torch, casting bright light
about the room. When you disturb the pool of water in the center
of room, rather than ordinary ripples, the waves and ripples form
crude but recognizable images. While the ripples don’t show a lot
of detail, the pool shows a room with a displacer beast statue and
an altar with a raven atop it before fading away after a few
sections.
|
DM:
|
Swishing the pool further shows
another room, one with an old woman sitting in the center of a
bright rune circle. She seems extremely annoyed and displeased...
|
DM:
|
Finding nothing else, your party
returns to the entryway, where you find the Red Hood putting on
what appears to be a 'grand' theatre production.
|
Red Hood: "Stand aside knave! For you shall face the tip of my
blade! Avast ye hearties!"
Percy: "Oh nay fearful pirate! Please spare me the terror of the
---erm---Red Terror!"
* DM The Red Hood glares at Percy, waving his
sword about, accidentally getting the blade caught in a nearby tangle of
pots and pans, "You dare---Dammit Percy! Move these damned---You dared
to challenge the Red Terror, and now you shall face your DOOOOOM!"
* DM Percy moves theatrically, beginning to
engage Percy in swordplay, Thurann watching in rapt attention, his mouth
hanging open.
* DM RESUME
|
Maxkol:
|
Maxkol looks over at Dravin, not
wanting to interrupt the performance and points to the northern
door
|
DM:
|
Red Hood moves theatrically
|
Davin:
|
Davin stops by the doorway, watching
the scene, and casts an eye over all of the individuals they have
rescued, checking their state, before skirting for the northern
door with Maxkol, attempting to continue on without being ensnared
in a conversation.
|
DM:
|
(Davin) All of your rescued hostages
seem to be a healthy state. Thurann seems to have forgotten the
death of his father for the moment, watching a play depicting the
Red Hood's 'life story'. Jalissa watches from the corner,
withdrawn yet midly amused with a smile on her lips.
|
Davin:
|
Davin continues on, his view of the
play changing once he has seen its impact.
|
* DM HOLD
DM:
|
This room, filled with all sorts of
architectural debris, has a wet, musty smell. Amid the ruins are
all sorts of mushrooms, mostly with brown or gray caps.
Phosphorescent fungi cover the walls and ceiling, bathing the
chamber in dim light.
|
* DM Amid the mushrooms, you see a massive
lizard with red scales and a frilled neck sleeping against a stone
pillar near the corner of the room.
* DM RESUME
Davin:
|
Davin attempts to determine what type
of lizard it is.
|
|
Davin:
|
Nature check result: 22
|
|
Maxkol:
|
Nature check result: 17
|
DM:
|
(Davin) You see that the lizard is of
the variety known as a rage drake. Capable of attacking with both
its front claws and massive jaws, it is a fearful creature,
particularly when cornered and wounded, whereupon it becomes
enraged and even more difficult to put down. These creatures can
be domesticated and can occassionally be trained as a mount.
|
|
Davin:
|
Davin gives Maxkol a silent signal,
before moving to the left, attempting to sneak up to the lizard,
hoping to not wake it.
|
* DM Davin, roll Stealth
|
Maxkol:
|
maxkol sneaks to the right
|
|
Davin:
|
Stealth check result: 12
|
|
Maxkol:
|
Stealth check result: 24
|
* DM HOLD
DM:
|
Davin, as you move into the mushrooms,
step on a particularly large mushroom, causing the drakes eyes to
snap open. It swings is head around to fix a pair of yellow eyes
on you, its frills opening. A hissing sound emits from its jaws,
saliva dripping from its jaws as it eyes you warily.
|
* DM RESUME
|
Davin:
|
Davin tries to calm the creature,
using what knowledge he has of it.
|
|
Davin:
|
Nature check result: 28
|
DM:
|
Davin: The first thing you do is to
make yourself larger rather than smaller, knowing that showing
confidence is the first thing you should do to show your dominance
over the creature. The most crucial action at this stage is to
make it clear that you are the hunter, not the prey.
|
* DM As you approach from the front, the Rage
Drake watches you, its sharp teeth glistening, but does not attack.
|
Davin:
|
Davin moves to the right, to allow the
Rage Drake room to back away
|
|
Maxkol:
|
Maxkol watches, prepared to spring if
necessary
|
|
Davin:
|
Nature check result: 20
|
* DM The Rage Drake rises to its feet as you
approach. It is then that you notice the massive claws on its feet and
arms. Its tail swishes half in annoyance, half in indecision as you
approach...
|
Davin:
|
Davin tries to make himself as big as
imposing as possible, fearlessly approaching.
|
|
Davin:
|
Nature check result: 15
|
|
Davin:
|
Davin gives a warcry call, staring
down the Drake.
|
* DM Davin, roll Intimidate
|
Davin:
|
Intimidate check result: 19
|
* DM Success! As you stare the drake in its
eyes, you see it lower its head and begin to back away. It roars at you,
the walls shaking as it does so, but it continues to move away...
|
Davin:
|
Davin continues to slowly move
forward, steadily, giving another call.
|
* DM The Rage Drake roars in response, it's
tail swishes back and forth. The rage drake bears its teeth as it begins
to circle to the right of you, eyeing you as if sizing you up.
|
Davin:
|
Davin draws his swords, the light
glistening off of the blades
|
|
Davin:
|
"You guys go get her. I'll stay here
and keep an eye on him."
|
|
Davin:
|
"You guys go get here. I'll stay here
and keep an eye on him."
|
|
Davin:
|
"Go along the wall to the right."
|
* DM The Rage Drake continues to move
backward, alternately roaring and attempting to circle around you. When
it reaches the corner, you see it move onto all four legs, a crouched
and guarded position to allow it to spring if necessary.
|
Davin:
|
Davin stops once it's in the corner,
not approaching too close so that it feels cornered.
|
|
Maxkol:
|
Maxkol moves quietly out and to the
right and spots the door
|
|
Maxkol:
|
Maxtol walks up the door
|
|
Maxkol:
|
Maxtol attempts to listen through the
door
|
|
Maxkol:
|
Perception check result: 15
|
DM:
|
(Maxkol) You hear nothing but a steady
thrum of magic on the other door.
|
|
Maxkol:
|
Maxkol opens the door....
|
DM:
|
(Davin) The Rage Drake beings to
relax, closing its mouth and dropping to all fours to watch you
warily.
|
DM:
|
(Maxkol) Looking in through the door,
you see a large circle is painted on the floor of the area within
sight of the entrance. Concentric 5-foot-diameter circles are
inked in intricate glowing red glyphs upon the chamber’s hard
stone floor. At the center, a larger glyph has been carved and
traced over in blood that has now dried. You see an old woman
within the glowing magic circle. \
|
|
Maxkol:
|
"What is this?"
|
|
Davin:
|
Davin keeps an eye on the Drake,
standing still, watching it in turn.
|
DM:
|
Seeing you, the old woman rises to
approach you from within the circle. The woman stops just before
the edge of the circle, a short, straight, hunched figure in a
hooded cloak of white wool. From within her cloak, her hair hangs
down in tallowy clumps, covering half of her face. Dirt rests in
the creases of her skin, a dusty film over her one visible eye,
and you get the feeling that there is something oddly unjointed
about her entire figure, the wry disposition of her limbs. Dingy,
desolate, crippled, possibly blind: that is the first impression
you have of her. Yet at the sound of footsteps she jumps to her
feet with unexpected agility, and tosses back her ragged hood. Her
face, which had been vacant before, takes on a look of calculating
cunning. Above the folds of the laid-down hood her face is
hawk-nosed, seamed with old wrinkles. The eyes are bright and
fierce. You can hear her muffled voice: “Free me!”
|
* DM Davin, roll Nature
|
Davin:
|
Nature check result: 16
|
|
Maxkol:
|
"We are here to do that. How do we
free you from the circles?"
|
DM:
|
Davin, now that the rage drake has
calmed down, you feel that it has begun to regard you as less of a
threat, but merely an object of suspicion. It has learned to
respect you through your past actions.
|
Woman: "You must disrupt the runes somehow, the hexer that was in
here drew them rather inconsistently. They were nervous in my presence,
so little time was spent ensuring the spell was constructed correctly.
* DM Maxkol, roll Arcana
|
Maxkol:
|
Arcana check result: 10
|
* DM Maxkol: As you watch the magic barrier
before you, you see that there appears to be a translucent field
surrounding her. You sense that if you were to make contact with the
barrier, you would take damage (1d10). You do notice however, that it
seems to flicker from time to time. It is almost unnoticable, but it is
there.
|
Maxkol:
|
"We disabled the catacomb's magical
power source, is it possible that the magic of this thing will
deterioriate soon? I sense i flickers weakness even now"
|
* DM Loki approaches the barrier, momentarily
closing his eyes as he listens to the barrier, "Yes...I feel the power
of the barrier draining. But I think I might be able to help it along..."
|
Maxkol:
|
Maxkol watches with interest
|
Loki: "I'm going to increase the intensity of the field..."
|
Maxkol:
|
Maxkol backs up
|
* DM Loki pauses to remove his wand from his
belt, closing his eyes momentarily. Slowly, you see the ruby red crystal
on the tip of the wand begin to glow and a crackle of magical energy
begins to fill the air. The magical force field, which previously was
close to translucent, begins to glow, sparks of eletricity radiate for
its dome to trace along the roof of the cavern. The crystal glows
brigher, and soon you feel the metal items on your body begin to be
drawn to the dome, as if some force were pulling it INTO the field. The
field glows brighter and brigher, forks of lighting striking the walls
of the cave to crackle in the air. Suddenly, there is an explosion of
energy with a loud THOOM! And the field seems to suddenly fail, and the
room falls into silence.
* DM RESUME
|
Maxkol:
|
"Effective"
|
|
Maxkol:
|
Maxkol turns to the woman, "Can you
walk?"
|
Loki: "I simply made it draw its reserve of energy faster, leaving
none remaining to power the field."
|
Maxkol:
|
"Well done, Loki"
|
* DM The old woman nods, pausing to grab her
cane, "I"m Zerriksa, I appreciate your help. I notice that no one from
Brindol raised a finger to come to the aid of an old woman..."
|
Maxkol:
|
"We were sent by Troyas"
|
|
Maxkol:
|
"And he did mention you"
|
* DM Zerriksa sniffs, "Ha! A no good layabout,
why in my day..."
* DM Zerriksa looks up, seeing Davin cornering
the Rage Drake..."Is he mad? That's a live Rage Drake he's staring down!"
|
Maxkol:
|
"No more mad than usual. Let's get you
to the rest of the townsfolk before the beast gets mad at us."
|
* DM Zerriksa nods, skirting around Davin and
the drake as she follows Maxkol to the exit.
|
Davin:
|
Davin backs away, keeping an eye on
the Drake, once they're clear.
|
Zerriksa: "Fool boy is going to get himself killed!"
* DM HOLD
DM:
|
(Party) Having rescued the last
citizen, you make your way up to the entrance where the Red Hood
is wrapping up his production.
|
* DM The Red Hood appears to found what he
deems as 'dashing' livery, consisting of a lime green jacket, white
stockings, and black shoes.
Percy: "Oh hero of mine eyes, do stay and make my life happily
ever after!"
* DM The Red Hood looks away dramatically into
a distant imaginary sunset, "Nay, I cannot good lady, for I am filled
with such heroic vigor that good deeds cannot be left unfilled. Wherever
there is chest of treasure, good ladies to be ravished, and a good
helping of stew to be had, there I must be. For I am...THE RED HOOD!"
* DM Thurann sits open mouthed, his eyes full
of wonder.
* DM RESUME
|
Maxkol:
|
Maxkol takes a seat nearby against a
wall
|
* DM The Red Hood bows, a wide grin on his
face.
Thurann: "And the evil black knight, what happened of him?"
Red Hood: "Hmmm? Oh, him? I do believe he became a tax accountant."
* DM Thurann looks confused, scratching his
head.
|
Davin:
|
Davin stands by the doorway, silently
watching the scene.
|
* DM The Red Hood looks up as the party
returns, "My friends! It is good to see you in good health, I had feared
the worst after a tremendous rumble did shake this floor!"
|
Davin:
|
"We feared the worse as well for a
moment, while we were being chased by that rumble."
|
Red Hood: "I would have come to the rescue of course, but I
promised to protect this fair lady."
* DM The Red Hood bows to Jalissa in the
corner.
|
Davin:
|
"We had asked you to stay. I wouldn't
expect you to ursurp your duty."
|
|
Maxkol:
|
Maxkol remains seated, enjoying the
interplay of people around the room
|
Red Hood: "It is a shame none came to assualt my position here.
They would have found my blade at their throat!"
* DM The Red Hood draws his rapier for effect,
making stabbing motions at imaginary enemies.
|
Maxkol:
|
"If they dared to breach your
defensive barriers"
|
|
Davin:
|
"Yes, it is a shame that you
weren't....assaulted."
|
* DM The Red Hood brightens at the mention of
his pots and pans, "Yes, quite so. I've told Percy numerous times that
there is no need for his vicarious contraption!"
Percy: "Uh....sir, I think you mean---"
|
Davin:
|
Davin looks over at Maxkol and Loki,
the traces of battle still clearly evident in their stained
clothing.
|
* DM Loki sees Davin's eyes, and notices that
his own tunic and clothing remains drenched in dried blood and goblin
ichor.
Loki: "You were saying about the tavern and soft beds?"
|
Maxkol:
|
"We have to get these people there
first."
|
* DM Thurann appears to be watching the Red
Hood with awe, eying the bandit's rapier eagerly with fantasies of
slaying goblins of his own.
|
Davin:
|
"Yes, I'm sure everyone feels that
they've had enough of a tour. Let's head back to Brindol. If we
make good time we should be able to be on the road before
nightfall.
|
* DM Sertanian rises to his feet, "Quite so,
my old bones ache from resting on this cold hard floor."
|
Davin:
|
be on the road = join up to the road
|
Adronsius: "It's best that we get packing then. No sense waiting
around for more goblins to show up."
* DM With that, the hostages and the rest of
the party begin assisting Percy with packing up the Red Hood's extensive
belongings.
|
Davin:
|
Davin moves off to quickly check and
ensure the portal has lost its power, before return, ready to
depart.
|
DM:
|
(Maxkol) As things begin to get packed
up, you can't help but notice a teddy bear amongst the Red Hood's
various belongings.
|
|
Maxkol:
|
Maxkol's eyebrow raises at that sight.
|
DM:
|
(All) Soon, the entire group is packed
up and ready to go...naturally with the Red Hood in the lead,
ready to blaze the trail back to Brindol.
|
Red Hood: "Forward comrades...to GLORY!!!"
* DM END SESSION