Search found 201 matches

by FdL
Thu Jan 07, 2010 2:06 pm
Forum: MapTool
Topic: Keep auras invisible to players
Replies: 23
Views: 2518

Re: Keep auras invisible to players

The only thing I have come up with after trying to get this to work is to set generic Auras in the Sight tab of the Campaign Properties. Once this is done, you can then give that particular NPC sight and the aura as the sight type. When you hover your mouse over the token, it will create a white bo...
by FdL
Tue Jan 05, 2010 8:35 pm
Forum: MapTool
Topic: Keep auras invisible to players
Replies: 23
Views: 2518

Re: Keep auras invisible to players

Auras are useful too to show reach and ranges, to players or GMs. But not always on or shown to everyone.
by FdL
Tue Jan 05, 2010 2:50 pm
Forum: MapTool
Topic: Keep auras invisible to players
Replies: 23
Views: 2518

Keep auras invisible to players

Well, as a DM I love to use the auras to mark the power auras of the enemies. It helps me keep track of their effects and when they apply. But I find it that I'd prefer to keep the players from seeing them, as it gives too much away about the monster. I'd like to know if there's a way to keep the au...
by FdL
Mon Dec 28, 2009 9:10 pm
Forum: Macros
Topic: State switch with getState, why doesn't this work?
Replies: 8
Views: 1009

Re: State switch with getState, why doesn't this work?

Note that in order to toggle between two values (such as "0" and "1") the simple formula is value1 + value2 - currentValue . So your code could be written without an IF statement at all (which means this will be faster, most likely; I haven't tested it though): [h: setState(&quo...
by FdL
Sun Dec 27, 2009 10:10 pm
Forum: Macros
Topic: State switch with getState, why doesn't this work?
Replies: 8
Views: 1009

Re: State switch with getState, why doesn't this work?

Probably because you're using the if() function , rather than the [if():] roll option - in the function, both options (true and false) are fully evaluated before the function decides which to return. This means that setState("Beast Form", 1) is being executed even when you don't want it t...
by FdL
Sun Dec 27, 2009 9:53 pm
Forum: MapTool
Topic: State image being larger than token - for elevation
Replies: 3
Views: 460

State image being larger than token - for elevation

I came up with an idea to handle elevation as a status. Using this image: http://img9.imageshack.us/img9/9378/floatinga.png (or one very similar) as a state, and using round tokens, it would give the illusion that it's floating above other tokens, that image being its shadow. That's the rough idea. ...
by FdL
Sun Dec 27, 2009 8:52 pm
Forum: Macros
Topic: State switch with getState, why doesn't this work?
Replies: 8
Views: 1009

State switch with getState, why doesn't this work?

This is a pretty basic state switching line. As the state has a space in it, I discovered by looking at the wiki that I had to use getState and setState instead of just copying other macros I have that work. [h: if(getState("Beast Form"), setState("Beast Form", 0), setState("...
by FdL
Wed Dec 16, 2009 11:13 pm
Forum: Announcements
Topic: 3 New Art Packs Available!
Replies: 32
Views: 31025

Re: 3 New Art Packs Available!

It would be nice to have a link or something to preview the content before we download it. Say, it's not a problem with size except for the 82 Mb one.

Especially if this is going to be a trend and people start adding lots of them, and many are large.
by FdL
Wed Dec 16, 2009 11:11 pm
Forum: Announcements
Topic: MapTool 1.3 Development Build 62
Replies: 58
Views: 10820

Re: MapTool 1.3 Development Build 62

Used it for my game and it worked really well.

I still get this error message with connections but it doesn't crash the app. I should take a screen cap and post it.
by FdL
Thu Nov 05, 2009 12:30 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 60
Replies: 113
Views: 14708

Re: MapTool 1.3 Development Build 60

It usually runs smooth enough, but at some point I got some unusual jerkyness and slowdown, it lost responsiveness and I couldn't shake it no matter what I did. Did you check the performance monitor while it was slow and jerky? Next time, check that out and copy/paste a few entries where the number...
by FdL
Thu Nov 05, 2009 12:28 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 60
Replies: 113
Views: 14708

Re: MapTool 1.3 Development Build 60

It usually runs smooth enough, but at some point I got some unusual jerkyness and slowdown, it lost responsiveness and I couldn't shake it no matter what I did. Did you check the performance monitor while it was slow and jerky? Next time, check that out and copy/paste a few entries where the number...
by FdL
Tue Nov 03, 2009 12:23 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 60
Replies: 113
Views: 14708

Re: MapTool 1.3 Development Build 60

Ok, on my last session the last sunday I had some small problems with the program. I run two instances in my laptop for my pnp game, so one I DM with and the other I use to project as a client to my players, through a TV. They are connected together, of course. It usually runs smooth enough, but at ...
by FdL
Sun Oct 25, 2009 10:28 pm
Forum: Announcements
Topic: MapTool 1.3 Development Build 60
Replies: 113
Views: 14708

Re: MapTool 1.3 Development Build 60

I too report that this build is solid, as i've used it for my game today, and unlike B59 with some weirdness, this has worked near perfectly. No showstoppers.
by FdL
Sun Oct 25, 2009 1:16 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 60
Replies: 113
Views: 14708

Re: MapTool 1.3 Development Build 60

Is it me or the mouse movement of a token is really sensitive to the "wrong" directions? Especially with larger tokens...Is this a bug, or known?
by FdL
Sat Oct 24, 2009 10:10 pm
Forum: Macros
Topic: Swaping images for a shapechanger token
Replies: 3
Views: 681

Re: Swaping images for a shapechanger token

Thanks a lot, this macro was really useful for me too.
Also the labels were very useful, I might start learning to do these on my own thanks to them.

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