Search found 100 matches
- Tue Feb 15, 2011 9:52 pm
- Forum: Macros
- Topic: Macro Optimization
- Replies: 5
- Views: 490
Re: Macro Optimization
This is probably overkill at the stage your at, but nonetheless, I've written an wiki article on how to Speed Up Your Macros its on the advanced scale though. That's cool, wolph. However, I might make one more suggestion about content... As with any optimization work, the most important thing to re...
- Sat Feb 12, 2011 5:43 pm
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch01 (build 84)
- Replies: 213
- Views: 39015
Re: Initial drawing bug back?
Weird, but I just noticed that after opening my campaign on b84, MT seems to no longer draw the layers upon opening, just the background and the lighting. That was a previously fixed bug, I believe? Sometime in the late b70s it had crept up, and got then subsequently fixed... I'll do some more test...
- Mon Feb 07, 2011 11:03 pm
- Forum: Macros
- Topic: Maptool Animations
- Replies: 17
- Views: 5129
Re: Maptool Animations
Wow. That works surprisingly well. Thanks for the tips. Also, I didn't realize there was a timer accessible from macros - that alone will help me with some other things I'm doing...
- Sun Feb 06, 2011 7:37 pm
- Forum: MapTool
- Topic: [1.3.b82] Changing token image doesn't update 'Native Size'
- Replies: 3
- Views: 690
[1.3.b82] Changing token image doesn't update 'Native Size'
This is very easy to reproduce. Start with a fresh copy of MT (b82), and a couple images of different dimensions in your library. Drag one out to make a new token. Now, change the image (either via the browser in the token properties window, or by running setTokenImage. Change the size of the token ...
- Sun Feb 06, 2011 1:03 pm
- Forum: Macros
- Topic: [1.3.b82] Duplicate Token Naming
- Replies: 15
- Views: 1504
Re: [1.3.b82] Duplicate Token Naming
Excellent, thanks!
- Sat Feb 05, 2011 8:42 am
- Forum: User Creations
- Topic: Posting Rules and Policies
- Replies: 5
- Views: 29562
Re: Posting Rules and Policies
I have a similar situation. I've been working on a MT implementation of the board game Small World. The campaign includes all of the maps/tokens/bits, scanned in as tokens or other resources. Most of the rules aren't implemented, so it's not a real substitute for the actual game. (Similar to the Vas...
- Fri Feb 04, 2011 1:38 pm
- Forum: Macros
- Topic: Macro links (frame and dialog) - missed or double clicks...
- Replies: 8
- Views: 729
Re: Macro links (frame and dialog) - missed or double clicks
I've had similar results using images as links. (I have a panel with the state icons that also toggle those states on selected tokens, for example). Even crazier -- I *think* (but haven't proven yet) that my onTokenMove macro is firing more than once on a single drag-release operation. Time to add s...
- Thu Feb 03, 2011 4:24 pm
- Forum: Macros
- Topic: Macro links (frame and dialog) - missed or double clicks...
- Replies: 8
- Views: 729
Re: Macro links (frame and dialog) - missed or double clicks
For issue two, sounds like someone double clicking a link. I don't think so. I've had this happen to me numerous times (both during live games, and while building/testing my macros). I'm now very cognizant of the issue, and very careful not to double-click any links, but it still happens. I still m...
- Thu Feb 03, 2011 2:03 pm
- Forum: Macros
- Topic: Macro links (frame and dialog) - missed or double clicks...
- Replies: 8
- Views: 729
Macro links (frame and dialog) - missed or double clicks...
I'm not sure if this is a bug report, question, or just general gripe. I'm pretty sure it's just a big known issue, but I'm curious how other people deal with it. I like to use frames with links to create control panels in my framework. There are two things that often happen with this setup: 1) Tryi...
- Wed Jan 26, 2011 9:25 am
- Forum: Announcements
- Topic: MapTool 1.3 Release Candidate Build 82 (1.3-RC5)
- Replies: 56
- Views: 14684
Re: MapTool 1.3 Release Candidate Build 82 (1.3-RC5)
I've changed it back. Any other comments on the rendering order while I'm in there...? Yeah, you seem to be able to do Godly things. I wonder if you could actually render the sun before the clouds? The order should be; Sun Clouds Sky That would be great! Nice and sunny like everyone likes it. Thank...
- Tue Jan 25, 2011 6:22 pm
- Forum: Macros
- Topic: [1.3.b82] Duplicate Token Naming
- Replies: 15
- Views: 1504
Re: [1.3.b82] Duplicate Token Naming
Okay, 2nd mystery solved. Campaign macros can never be changed by players, so they're always trusted, independently of that checkbox. That still leaves the original bug, which is still just as easy to reproduce. Additionally, copyToken can only be called from a trusted macro, so there is no circumst...
- Tue Jan 25, 2011 11:06 am
- Forum: Macros
- Topic: [1.3.b82] Duplicate Token Naming
- Replies: 15
- Views: 1504
Re: [1.3.b82] Duplicate Token Naming
First Bug: Clearly, the 'Dangerous' macro should be returning 0 from isTrusted, right? AFAIR every macro the GM clicks to execute is trusted. Trust is really just an issue for player clients. (Correct me if I'm wrong here!) Sorry. I meant to clarify. Both macros indicate that they're trusted, even ...
- Tue Jan 25, 2011 10:27 am
- Forum: Macros
- Topic: [1.3.b82] Duplicate Token Naming
- Replies: 15
- Views: 1504
Re: [1.3.b82] Duplicate Token Naming
Hmm, okay. I just tested this... I actually found a second problem, I think. Started a fresh copy of b82. Made two campaign macros, with 'Apply to Selected' checked. One has 'Allow Players to Edit', and the other doesn't. (Named them 'Trusted' and 'Dangerous'). They have identical bodies: Trusted? [...
- Tue Jan 25, 2011 8:38 am
- Forum: Macros
- Topic: [1.3.b82] Duplicate Token Naming
- Replies: 15
- Views: 1504
Re: [1.3.b82] Duplicate Token Naming
Yeah, I've had non-trusted macros creep in before, although I don't think that's the case here. I'm pretty sure every macro makes use of at least one trusted-only function. (I make heavy use of the 'id' version of getProperty, for example.) Anyways, I can try to repro this when I get home from work ...
- Mon Jan 24, 2011 11:21 pm
- Forum: Macros
- Topic: [1.3.b82] Duplicate Token Naming
- Replies: 15
- Views: 1504
[1.3.b82] Duplicate Token Naming
I've been working on a new framework recently, and several of my macros create lots of duplicate tokens. I didn't anticipate that it wouldn't work when run by a player (rather than GM). Is there a reason that duplicate token names aren't allowed, even when being created/set via a trusted macro? I ca...