Search found 88 matches

by n3phrit
Tue Feb 16, 2010 4:20 am
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

One more thing came to my mind lately. It would be great to have realtime value calculations in UI. So for example, if I have my Inventory opened/docked and I pick up some gold, I would like to see it is updated in Inventory immediately. Currently it works more like http/stateless protocols (Only wh...
by n3phrit
Thu Feb 11, 2010 5:27 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

The basic idea is to allow the user to select background images and using "drawing program like tools" place GUI elements such as text boxes, buttons, sliders etc on this picture and attach some javascript to those controls to do the work -- the plan would be to allow custom images for bu...
by n3phrit
Tue Feb 09, 2010 4:37 am
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

Except that quite frankly, HTML+CCS+javascript far from the level things you can do with Swing/AWT out of the box(which admittedly, is still far less than you can do with C++). When you start using HTML and expecting to tie in CSS and Javascript to it, then you are pretty much committed to using so...
by n3phrit
Mon Feb 08, 2010 8:09 am
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

Instead of trying to tell how MT UI should look like, I tried to put down an rough idea how it can be constructed. It does not matter, if screen rendering technique is html engine or swing or whatever as long as i can come to the result. http://www.vision.sk/iko/mt_ui_inventory.jpg I described 2 bas...
by n3phrit
Fri Feb 05, 2010 4:56 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

It's funny you should bring up the iPhone, because this is one of the things Apple understands. Windows Mobile is capable of everything the iPhone is and has been since before the iPhone came about. I did it intentionally. I understand that iPhone is great for most users due its interface, but that...
by n3phrit
Fri Feb 05, 2010 2:56 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

Moral of the story: Customizability is good - to a certain extent. After a certain point, not only does it have diminishing returns, it can actually hurt the product's acceptance in the market place, no matter how many bells and whistles. No offense. You guys talking about Office and retail product...
by n3phrit
Thu Feb 04, 2010 9:03 am
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

So it's worth thinking about, but I'd hate for it to turn into "MapToolKit", where you can build your own VTT if you learn how to write scripts and design HTML/CSS interfaces. Why is that? If MT comes default with everything you need, lets say predefined elements, you can still customize ...
by n3phrit
Thu Feb 04, 2010 8:44 am
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

I think that discussion is stucked on "radial menus", which is IMO secondary problem. How final elements will look like should be solved after initial discussion about the question: What is MT approach to UI as a whole? 1. Is it fully customized, so every single elements can be scripted fo...
by n3phrit
Tue Feb 02, 2010 3:04 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

Quick question - why have the windows open all the time? I generally go to autohide/popout We play massively automated adventures and almost every aspect of the game is macroed so I can focus on storytelling. I developed full framework so my players have only 2 macros: Diary and Attack, everything ...
by n3phrit
Tue Feb 02, 2010 3:38 am
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

I think you guys, talking about current MT layout as "good" for feature, are thinking quite "inside the box". MT layout is absolutely horrible to be completely honest when comes to small monitors (our party always play face to face everybody using notebook) Reality in this setup ...
by n3phrit
Mon Feb 01, 2010 3:53 am
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

Rumble: I'm all for skins, color schemes, and nice window borders and stuff - and I certainly mean no offense to the design abilities or ideas being put forth - but strange, minimalist, or unfamiliar designs I didnt want anybody dictate how to run the game. If you read my post I mentioned that defa...
by n3phrit
Sun Jan 31, 2010 7:09 am
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

example of future UI - player UI http://www.vision.sk/iko/MT-next-ui.jpg Here is my view of future MT UI prepared by GM for players. Note, that all images and icons should be customizable (borders, source images, colors, transparency...) All button should have and action property that would be JS co...
by n3phrit
Sun Jan 31, 2010 3:35 am
Forum: MapTool
Topic: 3D MapTool
Replies: 34
Views: 3224

Re: 3D MapTool

Its workable, the issue is, you need to convert the elevation and height of the layer into a number to feed to the "vision engine" so that it can determine what the shadow of the object looks like, at which point I think its just better to allow the GM too attach a height and elevation to...
by n3phrit
Sat Jan 30, 2010 3:27 pm
Forum: MapTool
Topic: 3D MapTool
Replies: 34
Views: 3224

Re: 3D MapTool

CRAIG...or each of the VBL lines that are lower than the observer you need to determine which ones will cast a shadow (since its top down and I am looking from above I should be able to see the top of the tree that is blocking my view), then use some simply trig to determine the length of the shado...
by n3phrit
Sat Jan 30, 2010 2:59 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68279

Re: Maptool Concepts: The Next UI, Look, and Feel

While I like your work, I think it resembles current maptool too much. I want the next version to be more drastic. Wipe all that you know about maptool and see where your creative channels lead you : ) Exactly. It is time for change. What is most important aspect of RPG games? Atmosphere... Looking...

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