Search found 165 matches

by Daelkyr
Wed Jul 08, 2015 9:39 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6S [Fully Functional]

Okay! Here is the link for 2.0

My wife thinks that it was a big enough update that it needed a new numbering system. Give it a good shakedown and see what falls out. It SHOULD be backwards compatible with 1.6 and 1.6s tokens. But I won't know until you tell me what's wrong.

http://bit.ly/SWEotE2_0
by Daelkyr
Wed Jul 08, 2015 2:15 am
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6S [Fully Functional]

My goodness. Has it really been two years since I started this Framework? I've got the long abandoned 1.7 almost ready in anyone is interested. I've been coding hard the last two days to make sure that this one will be backward compatible with 1.6. It has different sheets for PC's and NPC's. Attack ...
by Daelkyr
Thu Nov 14, 2013 11:44 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6S [Fully Functional]

Forgot all about the separate destiny rolls. I'll look into it. I've fixed the damage issue in my next update which will clearly show total damage based on roll and will have a tooltip showing the breakdown of base plus bonus. Still tweaking weapon attacks to be as up to date as possible. Jshock, di...
by Daelkyr
Wed Nov 13, 2013 3:37 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6S [Fully Functional]

I'll check the ship crit macros and see what's the breakage. The issue with 300+ rolls on critics is poor legacy programming on my part. The SWA_CriticalCurrent property is empty so it groups the three digits together instead of adding them they reason it self-corrects is because when you delete all...
by Daelkyr
Sun Nov 10, 2013 5:03 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6S [Fully Functional]

Okay, I see the problem. The map is defaulting to the Grasslands map. You need to click on the 'Select Map' button at the top right side of the screen. Choose Starfield and the tokens you are looking for will be there. I chalk it up to not double-checking that the campaign file was ready for primeti...
by Daelkyr
Sun Nov 10, 2013 3:42 am
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6S [Fully Functional]

I see why you'd like to have the crits updating. Sounds like a lot of hassle currently. I've hacked together a quick fix. In Lib:Dice, clear all the macro groups. Then import the macro group that's included in this post into that token. Next, go into LIb:Sheet and make changes to two macros. <table ...
by Daelkyr
Wed Nov 06, 2013 11:11 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6S [Fully Functional]

[h:'<-- addWeaponsDialog@Lib:Sheet -->'] [h: SWT_ID= getSelected()] [frame("Add Weapons", "temporary=0; input=1; noframe=0"): { <html> <head> <title>Add Weapons</title> </head> <body> [h: processorLink = macroLinkText("processForm@Lib:Sheet", "gm-self","...
by Daelkyr
Wed Nov 06, 2013 6:31 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6S [Fully Functional]

The 1.6S update has been posted. I'm happy with how it looks and think that most of the bugs with tokens on different maps should be resolved. My next update will be to try and streamline some interface things. Wishlist/Game Plan Easy to add custom skills Item Qualities standardized and replacing no...
by Daelkyr
Tue Nov 05, 2013 10:30 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6 [Fully Functional]

Hello all. Sorry for the long wait. School (for my wife) and work for me has kept me from doing much of anything online this last few months. I have 1.6S all but finished, just need to add the tweaks that were suggested. My day off is tomorrow (Wednesday) so I'll get everything hammered out and post...
by Daelkyr
Fri Sep 06, 2013 3:45 am
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.6 [Fully Functional]

First, I thought I'd share how I've been rolling for obligation: [h: RollOb = 1d100] <b>Victim of obligation:</b> [r: table ("Obligation", RollOb)] ([r: RollOb]) Obviously "Obligation" is a table with each PC's name and obligation type. Now, a question / request; my players are ...
by Daelkyr
Wed Aug 28, 2013 6:00 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.5 [Fully Functional]

I'm posting version 1.6 up right now. It's got the skill tweaks and the ability to hide each group individually. Besides a re-layout of the skills, the real change is in the background. I've moved all properties to a new group called "SWA". Adding "SWA_" to each property and addi...
by Daelkyr
Wed Aug 28, 2013 1:12 am
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.5 [Fully Functional]

Here's what I've got cooked up.
Screen Shot
Image
by Daelkyr
Tue Aug 27, 2013 12:31 am
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.5 [Fully Functional]

I'd like to see General Skills, Combat Skills and Lore/Knowledge skills grouped separately, but that's a bit of a pain to do. It's mostly just replicating the complete set of Skills macros three times! I'm open to the idea. What exactly do you mean by seperation? -----General----- Athletics 3 *** P...
by Daelkyr
Sun Aug 25, 2013 9:18 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.5 [Fully Functional]

Jshock, that all looks pretty epic. I'm actually working on another build of the framework that should help with speed issues. I've stolen code from DeviantNull that males the character sheet only redraw when something changes with the token. That way everyone's computer will run faster. The breakth...
by Daelkyr
Sun Aug 11, 2013 4:22 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74580

Re: Star Wars: Edge of the Empire v1.5 [Fully Functional]

Something that occurred to me while I was playing with this / setting up for my next game; does a "critically injured" state make sense? Or do you think having the injuries listed in the character sheet is enough? I could see it as being a useful shorthand for PC tokens. That way you know...

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