Search found 210 matches

by salmelo
Wed Jun 16, 2010 4:10 am
Forum: Bug Reports
Topic: [1.3b69]Drag-n-Drop token files lack macros and properties
Replies: 2
Views: 640

[1.3b69]Drag-n-Drop token files lack macros and properties

Well, it's been quite a while since i've been seen around here, but we've recently started using maptools at my face to face games since everyone pretty much has a laptop now. It's nice to be back. Just sorry my first new contribution has to be a bug report. Anyway, on to the actual point of this po...
by salmelo
Wed Oct 15, 2008 9:57 pm
Forum: General Discussion
Topic: How did the Death Star move from planet to planet?
Replies: 10
Views: 1146

well, nothing on wookiepedia, but according to this place http://www.theforce.net/swtc/ds/propuls ... propulsion it has engines in the trench thing around the equator, their to small to see unless you're really close
by salmelo
Wed Oct 15, 2008 9:40 pm
Forum: General Discussion
Topic: How did the Death Star move from planet to planet?
Replies: 10
Views: 1146

here i am, one of the biggest sw geeks i've ever known, and I don't know that for sure... kinda makes me sad. I would conjecture that it uses a hyperdrive for interstellar travel, like every thing else. For interplanetary / other non lightspeed travel, probably some thing akin to the engines on a st...
by salmelo
Tue Oct 07, 2008 4:57 pm
Forum: MapTool
Topic: Macros substitutions for token properties
Replies: 4
Views: 705

Re: Thanks

Many thanks, reading the macro posts was making my eyes bleed. :) I'll take this as another vote for system specific subforums so people can find system specific information more easily. add me to that list of voters if you don't mind. I'd love a 4e subforum, and i'm sure all the non 4e people woul...
by salmelo
Sun Oct 05, 2008 7:26 pm
Forum: MapTool
Topic: Glitch when Damaging Tokens
Replies: 5
Views: 615

this is because mt identifies the macros by their Name, not GMName, so whenever you try to do anything to tokens with duplicate names, it will only do anything to the one that was first placed. The only way around this is if they don't have the same name. So either move the number from GMName to Nam...
by salmelo
Sun Oct 05, 2008 6:42 pm
Forum: User Creations
Topic: Standardizing Macro creations for general use
Replies: 13
Views: 1354

well, there was an "industry standard" prop set for 4E, but then the list, strprop, and input functions came along, and brought with them all the "Management" macros, which are awesome by the way, but, they kinda killed the standard prop set, i think maybe a reevaluation of it is...
by salmelo
Sun Oct 05, 2008 6:37 pm
Forum: User Creations
Topic: Yet another set of 4e management Macros
Replies: 27
Views: 2926

yep, turning off smilies fixed it. as for the html, here's my suggestion; make two versions, one with all the HTML-formatting table stuff, and a lite version without all that. Both for functional reasons, and because some people, (myself included) don't particularly like the look of html formatted t...
by salmelo
Sun Oct 05, 2008 4:41 pm
Forum: User Creations
Topic: Yet another set of 4e management Macros
Replies: 27
Views: 2926

So far they all look good. but the last one doesn't work for me, it fills the chat window, pops up the dialogs and all, but then it doesn't actually send anything to the chat, just all the text in the chat input area. I'm guessing this that chat text limit thingy people have been talking about, but ...
by salmelo
Sun Oct 05, 2008 2:20 pm
Forum: MapTool
Topic: rounding numbers off in a macro
Replies: 4
Views: 2519

i believe you are looking for the floor function:
[SkillLevel=floor(Knife/2)+2]
by salmelo
Sun Oct 05, 2008 10:41 am
Forum: User Creations
Topic: Yet another set of 4e management Macros
Replies: 27
Views: 2926

I might need to look into that macro calling other macro thing. SOMETHING isn't working as well as it could but I can't figure out what. I -ain't- a programmer. I'm a gaming nerd who knows just enough to hurt himself. yeah, that's about where I fall as well. :) edit: could you maybe up a mtprops fi...
by salmelo
Sat Oct 04, 2008 10:47 pm
Forum: User Creations
Topic: Yet another set of 4e management Macros
Replies: 27
Views: 2926

so, and you'll have to excuse any stupidity in the following statement as I don't really know for sure how the list and strprop thingymajigs work, but couldn't you put change the weapon, armor, and power lists so that they hold the values, rather than just pointing to another prop? I can't be sure b...
by salmelo
Sat Sep 20, 2008 1:16 am
Forum: MapTool
Topic: Post amazing new b43 4e D&D Macros here!
Replies: 23
Views: 2925

OMG

thank you so frickin much, you have no idea how much this will help me with making the token for my halfling.

Seriously, if i had some Japan #44 i'd give it to you. (I Hope i'm not the only one who knows the reference)
by salmelo
Wed Sep 17, 2008 7:31 pm
Forum: MapTool
Topic: MapTool needs to be split...
Replies: 67
Views: 5200

So, just a thought, and it may have come up already as i did not read the Whole thread, but would it be possible to compromise? Go with two programs, Player Only, and Full so the player program can only connect as a player, where as the Full can do either. Then allow the GM to allow/disallow what pl...
by salmelo
Sat Sep 13, 2008 1:53 am
Forum: MapTool
Topic: L5R Dicerolling (problems combining dice commands)
Replies: 4
Views: 865

thanks for the info, i'll try to figure out something while spore is installing, it's taking for flipping ever and i'm bored edit: ok, i've racked my brain, and i just don't think it can be done yet, now, once giliath is done with integrating javascript ability, i'll bet someone who knows that can d...
by salmelo
Sat Sep 13, 2008 1:49 am
Forum: User Creations
Topic: Health Bars in MapTool
Replies: 146
Views: 23350

Yeah, that's an array copy, right? (Or at least, isn't that what GIMP calls it?) In PS I created a single "tick", created an action to create 49 more and name them sequentially. After they were created I put one at each end of the black bar and then used the Layer Distribute command to ha...

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