Search found 210 matches
- Wed Jun 16, 2010 4:10 am
- Forum: Bug Reports
- Topic: [1.3b69]Drag-n-Drop token files lack macros and properties
- Replies: 2
- Views: 640
[1.3b69]Drag-n-Drop token files lack macros and properties
Well, it's been quite a while since i've been seen around here, but we've recently started using maptools at my face to face games since everyone pretty much has a laptop now. It's nice to be back. Just sorry my first new contribution has to be a bug report. Anyway, on to the actual point of this po...
- Wed Oct 15, 2008 9:57 pm
- Forum: General Discussion
- Topic: How did the Death Star move from planet to planet?
- Replies: 10
- Views: 1146
well, nothing on wookiepedia, but according to this place http://www.theforce.net/swtc/ds/propuls ... propulsion it has engines in the trench thing around the equator, their to small to see unless you're really close
- Wed Oct 15, 2008 9:40 pm
- Forum: General Discussion
- Topic: How did the Death Star move from planet to planet?
- Replies: 10
- Views: 1146
here i am, one of the biggest sw geeks i've ever known, and I don't know that for sure... kinda makes me sad. I would conjecture that it uses a hyperdrive for interstellar travel, like every thing else. For interplanetary / other non lightspeed travel, probably some thing akin to the engines on a st...
- Tue Oct 07, 2008 4:57 pm
- Forum: MapTool
- Topic: Macros substitutions for token properties
- Replies: 4
- Views: 705
Re: Thanks
Many thanks, reading the macro posts was making my eyes bleed. :) I'll take this as another vote for system specific subforums so people can find system specific information more easily. add me to that list of voters if you don't mind. I'd love a 4e subforum, and i'm sure all the non 4e people woul...
- Sun Oct 05, 2008 7:26 pm
- Forum: MapTool
- Topic: Glitch when Damaging Tokens
- Replies: 5
- Views: 615
this is because mt identifies the macros by their Name, not GMName, so whenever you try to do anything to tokens with duplicate names, it will only do anything to the one that was first placed. The only way around this is if they don't have the same name. So either move the number from GMName to Nam...
- Sun Oct 05, 2008 6:42 pm
- Forum: User Creations
- Topic: Standardizing Macro creations for general use
- Replies: 13
- Views: 1354
- Sun Oct 05, 2008 6:37 pm
- Forum: User Creations
- Topic: Yet another set of 4e management Macros
- Replies: 27
- Views: 2926
yep, turning off smilies fixed it. as for the html, here's my suggestion; make two versions, one with all the HTML-formatting table stuff, and a lite version without all that. Both for functional reasons, and because some people, (myself included) don't particularly like the look of html formatted t...
- Sun Oct 05, 2008 4:41 pm
- Forum: User Creations
- Topic: Yet another set of 4e management Macros
- Replies: 27
- Views: 2926
So far they all look good. but the last one doesn't work for me, it fills the chat window, pops up the dialogs and all, but then it doesn't actually send anything to the chat, just all the text in the chat input area. I'm guessing this that chat text limit thingy people have been talking about, but ...
- Sun Oct 05, 2008 2:20 pm
- Forum: MapTool
- Topic: rounding numbers off in a macro
- Replies: 4
- Views: 2519
- Sun Oct 05, 2008 10:41 am
- Forum: User Creations
- Topic: Yet another set of 4e management Macros
- Replies: 27
- Views: 2926
I might need to look into that macro calling other macro thing. SOMETHING isn't working as well as it could but I can't figure out what. I -ain't- a programmer. I'm a gaming nerd who knows just enough to hurt himself. yeah, that's about where I fall as well. :) edit: could you maybe up a mtprops fi...
- Sat Oct 04, 2008 10:47 pm
- Forum: User Creations
- Topic: Yet another set of 4e management Macros
- Replies: 27
- Views: 2926
so, and you'll have to excuse any stupidity in the following statement as I don't really know for sure how the list and strprop thingymajigs work, but couldn't you put change the weapon, armor, and power lists so that they hold the values, rather than just pointing to another prop? I can't be sure b...
- Sat Sep 20, 2008 1:16 am
- Forum: MapTool
- Topic: Post amazing new b43 4e D&D Macros here!
- Replies: 23
- Views: 2925
- Wed Sep 17, 2008 7:31 pm
- Forum: MapTool
- Topic: MapTool needs to be split...
- Replies: 67
- Views: 5200
So, just a thought, and it may have come up already as i did not read the Whole thread, but would it be possible to compromise? Go with two programs, Player Only, and Full so the player program can only connect as a player, where as the Full can do either. Then allow the GM to allow/disallow what pl...
- Sat Sep 13, 2008 1:53 am
- Forum: MapTool
- Topic: L5R Dicerolling (problems combining dice commands)
- Replies: 4
- Views: 865
thanks for the info, i'll try to figure out something while spore is installing, it's taking for flipping ever and i'm bored edit: ok, i've racked my brain, and i just don't think it can be done yet, now, once giliath is done with integrating javascript ability, i'll bet someone who knows that can d...
- Sat Sep 13, 2008 1:49 am
- Forum: User Creations
- Topic: Health Bars in MapTool
- Replies: 146
- Views: 23350