Search found 80 matches
- Sat Jul 04, 2009 5:46 pm
- Forum: General Discussion
- Topic: Skype Vesus Vent?
- Replies: 55
- Views: 2788
Re: Skype Vesus Vent?
Hi, so, somebody already proposed Teamspeak, which I personally prefer over Vent, too. You could have a look at Mumble. Voice quality is amazing, essentially as if the person was face to face. There are server offers for Mumble, too, if you don't or can't run it on your home machine. On a complete s...
- Thu Mar 26, 2009 5:17 pm
- Forum: Macros
- Topic: [1.3.b53] Macro Help, Conditional Skill List
- Replies: 7
- Views: 1026
Re: [1.3.b53] Macro Help, Conditional Skill List
sigh, this: [h: FancyList = ""] [H,COUNT(listCount(SkillList) ), CODE: { [H: Talent_ = listGet(SkillList, roll.count)] [H: TaW_ = getStrProp(Talent_, "TaW")] [ IF (TaW_ >=0): FancyList = listAppend(FancyList, listGet(SkillList, roll.count) + " (TaW "+getStrProp(eval(lis...
- Thu Mar 26, 2009 12:03 pm
- Forum: Macros
- Topic: [1.3.b53] Macro Help, Conditional Skill List
- Replies: 7
- Views: 1026
Re: [1.3.b53] Macro Help, Conditional Skill List
Ok, I found another colon and replaced it with a comma.
I don't get an error message now, but in the selection window, I only get a "0" as an option, not a list of the available skills, so I guess there is something wrong with the IF argument?
I don't get an error message now, but in the selection window, I only get a "0" as an option, not a list of the available skills, so I guess there is something wrong with the IF argument?
- Thu Mar 26, 2009 12:00 pm
- Forum: Macros
- Topic: [1.3.b53] Macro Help, Conditional Skill List
- Replies: 7
- Views: 1026
Re: [1.3.b53] Macro Help, Conditional Skill List
Thanks for the answer. Sady, it doesn't work: Roll option IF: bad option parameters IF(getStrProp(eval(listGet(SkillList, roll.count)), "TaW")>=0) Statement options (if any): IF(getStrProp(eval(listGet(SkillList, roll.count)), "TaW")>=0) Statement body: FancyList =...
- Thu Mar 26, 2009 10:31 am
- Forum: Macros
- Topic: [1.3.b53] Macro Help, Conditional Skill List
- Replies: 7
- Views: 1026
[1.3.b53] Macro Help, Conditional Skill List
Hello, I finally found someone who has already worked on a Framework for my RPG system. While I was trying to adapt some of his macros, I stumbled. Each token has a long list of skill properties. Skills have a skill value. If the character has trained the skill it has whatever value he trained it to...
- Wed Mar 25, 2009 9:24 am
- Forum: Documentation Requests/Discussion
- Topic: Going back to basics (my brainstorming)
- Replies: 68
- Views: 6396
Re: Going back to basics (my brainstorming)
Awww...the powers what be didn't like "quick 'n dirty." :D hehe, I like the way the Wiki is expanding quickly, especially with the Macro descriptions being added. It's nice to be able to look up the synthax, but before that you need to know what a function actually does. I think, one of t...
- Wed Mar 25, 2009 7:02 am
- Forum: Documentation Requests/Discussion
- Topic: Going back to basics (my brainstorming)
- Replies: 68
- Views: 6396
Re: Going back to basics (my brainstorming)
Just read through it. Excellent work.
- Wed Mar 25, 2009 5:55 am
- Forum: Feature Requests
- Topic: [1.4*] Macro Editor
- Replies: 28
- Views: 2024
Re: [1.4*] Macro Editor
Eh, so should I can my attempts at learning the MT macro language and start learning javascript, then?We'll be moving to javascript in 1.4.
btw, I too have Notepad++, very nifty tool for a lot of things.
- Mon Mar 23, 2009 7:49 am
- Forum: MapTool
- Topic: Real field of view
- Replies: 8
- Views: 603
Re: Real field of view
How would you go about changing the viewable angle and restricting such changes, and what is the overall benefit of a field of view system? Can you give examples of rulesets that incorporate this sort of thing? If you mean in terms of code, I don't know, I am not a coder. A regular human cannot see...
- Sun Mar 22, 2009 7:40 pm
- Forum: MapTool
- Topic: Real field of view
- Replies: 8
- Views: 603
Real field of view
Hello.
About the vision system, I would love to see a field of view that is restricted to a defined angle. Nobody can see what is behind him, yet currently, vision shows everything in 360°.
Basically, add the possibility to define a cone for vision types, like for the light sources.
About the vision system, I would love to see a field of view that is restricted to a defined angle. Nobody can see what is behind him, yet currently, vision shows everything in 360°.
Basically, add the possibility to define a cone for vision types, like for the light sources.
- Sat Mar 21, 2009 11:35 am
- Forum: Macros
- Topic: Roll 1D20 UNDER a Stat
- Replies: 12
- Views: 1247
Re: Roll 1D20 UNDER a Stat
Roll2 is a control roll when the first roll is a "1" or a "20". This introduces the fact that, accomplished fighters have the same basic chances of getting a lucky hit or a fumble as a rookie But, since the second control roll is rolled against the regular attack (or parry) value...
- Sat Mar 21, 2009 8:09 am
- Forum: Macros
- Topic: Roll 1D20 UNDER a Stat
- Replies: 12
- Views: 1247
Re: Roll 1D20 UNDER a Stat
Nevermind, I managed to cobble it together: [h: AT = getProperty("Attack")] [h: Mod = getProperty("Modifikator")] [h:comp=AT+Mod] [h: roll1 = 1d20] [h: roll2 = 1d20] [h, if(roll1 == 1 && roll2 <= comp) : outcome="a critical hit!"; outcome="a lucky hit!"...
- Sat Mar 21, 2009 6:18 am
- Forum: Macros
- Topic: Roll 1D20 UNDER a Stat
- Replies: 12
- Views: 1247
Re: Roll 1D20 UNDER a Stat
Hi, my system uses "below" rolls, too. I need something more, though. A "1" is a lucky attack and always succeeds, no matter the modifier. If the player succeeds in a second roll, with all modifiers applied, this becomes a Critical Attack with double damage. Same for a "20&q...
- Fri Mar 20, 2009 11:17 am
- Forum: InitiativeTool
- Topic: Help needed
- Replies: 1
- Views: 5988
Re: Help needed
bah, I'm just gonna dig through the Adoptors Thread again.
- Fri Mar 20, 2009 11:04 am
- Forum: CharacterTool
- Topic: Call for Volunteers
- Replies: 55
- Views: 29253
Re: Call for Volunteers
Eh, hi guys. I just "rediscovered" this thread here. I would love to have a setting for my RPG system, but I really need help with that. My other post still stands (http://forums.rptools.net/viewtopic.php?f=9&t=7585), I am utterly incapable of creating the XML files myself. I need some...