Search found 80 matches

by wacko76
Sat Jul 04, 2009 5:46 pm
Forum: General Discussion
Topic: Skype Vesus Vent?
Replies: 55
Views: 2788

Re: Skype Vesus Vent?

Hi, so, somebody already proposed Teamspeak, which I personally prefer over Vent, too. You could have a look at Mumble. Voice quality is amazing, essentially as if the person was face to face. There are server offers for Mumble, too, if you don't or can't run it on your home machine. On a complete s...
by wacko76
Thu Mar 26, 2009 5:17 pm
Forum: Macros
Topic: [1.3.b53] Macro Help, Conditional Skill List
Replies: 7
Views: 1026

Re: [1.3.b53] Macro Help, Conditional Skill List

sigh, this: [h: FancyList = ""] [H,COUNT(listCount(SkillList) ), CODE: { [H: Talent_ = listGet(SkillList, roll.count)] [H: TaW_ = getStrProp(Talent_, "TaW")] [ IF (TaW_ >=0): FancyList = listAppend(FancyList, listGet(SkillList, roll.count) + " (TaW "+getStrProp(eval(lis...
by wacko76
Thu Mar 26, 2009 12:03 pm
Forum: Macros
Topic: [1.3.b53] Macro Help, Conditional Skill List
Replies: 7
Views: 1026

Re: [1.3.b53] Macro Help, Conditional Skill List

Ok, I found another colon and replaced it with a comma.

I don't get an error message now, but in the selection window, I only get a "0" as an option, not a list of the available skills, so I guess there is something wrong with the IF argument?
by wacko76
Thu Mar 26, 2009 12:00 pm
Forum: Macros
Topic: [1.3.b53] Macro Help, Conditional Skill List
Replies: 7
Views: 1026

Re: [1.3.b53] Macro Help, Conditional Skill List

Thanks for the answer. Sady, it doesn't work:    Roll option IF: bad option parameters IF(getStrProp(eval(listGet(SkillList, roll.count)), "TaW")>=0)       Statement options (if any): IF(getStrProp(eval(listGet(SkillList, roll.count)), "TaW")>=0)       Statement body: FancyList =...
by wacko76
Thu Mar 26, 2009 10:31 am
Forum: Macros
Topic: [1.3.b53] Macro Help, Conditional Skill List
Replies: 7
Views: 1026

[1.3.b53] Macro Help, Conditional Skill List

Hello, I finally found someone who has already worked on a Framework for my RPG system. While I was trying to adapt some of his macros, I stumbled. Each token has a long list of skill properties. Skills have a skill value. If the character has trained the skill it has whatever value he trained it to...
by wacko76
Wed Mar 25, 2009 9:24 am
Forum: Documentation Requests/Discussion
Topic: Going back to basics (my brainstorming)
Replies: 68
Views: 6396

Re: Going back to basics (my brainstorming)

Awww...the powers what be didn't like "quick 'n dirty." :D hehe, I like the way the Wiki is expanding quickly, especially with the Macro descriptions being added. It's nice to be able to look up the synthax, but before that you need to know what a function actually does. I think, one of t...
by wacko76
Wed Mar 25, 2009 7:02 am
Forum: Documentation Requests/Discussion
Topic: Going back to basics (my brainstorming)
Replies: 68
Views: 6396

Re: Going back to basics (my brainstorming)

Just read through it. Excellent work.
by wacko76
Wed Mar 25, 2009 5:55 am
Forum: Feature Requests
Topic: [1.4*] Macro Editor
Replies: 28
Views: 2024

Re: [1.4*] Macro Editor

We'll be moving to javascript in 1.4.
Eh, so should I can my attempts at learning the MT macro language and start learning javascript, then?

btw, I too have Notepad++, very nifty tool for a lot of things.
by wacko76
Mon Mar 23, 2009 7:49 am
Forum: MapTool
Topic: Real field of view
Replies: 8
Views: 603

Re: Real field of view

How would you go about changing the viewable angle and restricting such changes, and what is the overall benefit of a field of view system? Can you give examples of rulesets that incorporate this sort of thing? If you mean in terms of code, I don't know, I am not a coder. A regular human cannot see...
by wacko76
Sun Mar 22, 2009 7:40 pm
Forum: MapTool
Topic: Real field of view
Replies: 8
Views: 603

Real field of view

Hello.

About the vision system, I would love to see a field of view that is restricted to a defined angle. Nobody can see what is behind him, yet currently, vision shows everything in 360°.

Basically, add the possibility to define a cone for vision types, like for the light sources.
by wacko76
Sat Mar 21, 2009 11:35 am
Forum: Macros
Topic: Roll 1D20 UNDER a Stat
Replies: 12
Views: 1247

Re: Roll 1D20 UNDER a Stat

Roll2 is a control roll when the first roll is a "1" or a "20". This introduces the fact that, accomplished fighters have the same basic chances of getting a lucky hit or a fumble as a rookie But, since the second control roll is rolled against the regular attack (or parry) value...
by wacko76
Sat Mar 21, 2009 8:09 am
Forum: Macros
Topic: Roll 1D20 UNDER a Stat
Replies: 12
Views: 1247

Re: Roll 1D20 UNDER a Stat

Nevermind, I managed to cobble it together: [h: AT = getProperty("Attack")] [h: Mod = getProperty("Modifikator")] [h:comp=AT+Mod] [h: roll1 = 1d20] [h: roll2 = 1d20] [h, if(roll1 == 1 && roll2 <= comp) : outcome="a critical hit!"; outcome="a lucky hit!"...
by wacko76
Sat Mar 21, 2009 6:18 am
Forum: Macros
Topic: Roll 1D20 UNDER a Stat
Replies: 12
Views: 1247

Re: Roll 1D20 UNDER a Stat

Hi, my system uses "below" rolls, too. I need something more, though. A "1" is a lucky attack and always succeeds, no matter the modifier. If the player succeeds in a second roll, with all modifiers applied, this becomes a Critical Attack with double damage. Same for a "20&q...
by wacko76
Fri Mar 20, 2009 11:17 am
Forum: InitiativeTool
Topic: Help needed
Replies: 1
Views: 5988

Re: Help needed

bah, I'm just gonna dig through the Adoptors Thread again.
by wacko76
Fri Mar 20, 2009 11:04 am
Forum: CharacterTool
Topic: Call for Volunteers
Replies: 55
Views: 29253

Re: Call for Volunteers

Eh, hi guys. I just "rediscovered" this thread here. I would love to have a setting for my RPG system, but I really need help with that. My other post still stands (http://forums.rptools.net/viewtopic.php?f=9&t=7585), I am utterly incapable of creating the XML files myself. I need some...

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