Thanks for the great work, I finally decided to try out the BoT and there is a lot of great stuff in there.
Small nitpick: the "seekToken" macro in v.46 has some debugging code left in that pops up a couple of dialogs with variable values. Easy enough to remove, but worth cleaning up for ... v.47?
Search found 88 matches
- Thu Aug 13, 2020 12:08 pm
- Forum: Drop-In Macro Resources
- Topic: Wolph42's 'Drop-in' Bag of MT Tricks v.47 [MT Tables]
- Replies: 99
- Views: 18431
- Fri Feb 14, 2020 7:30 pm
- Forum: MapTool
- Topic: Resource Library Location?
- Replies: 5
- Views: 5065
Re: Resource Library Location?
Always fun responding to an almost 8 year old post, but I just had to look this up myself, as I wanted to use actual files from the default resource pack to update my campaign states (with those awesome tokens in 'States'. On my Mac running Mojave (10.14.6) I could type this in for the image locatio...
- Wed May 08, 2019 5:42 pm
- Forum: Developer Notes
- Topic: Hello again
- Replies: 5
- Views: 1650
Re: Hello again
This a great thread--I'm in the same position as @Cronk, having not participated since 2012...
Sounds good: find an issue, add a comment that you are working on it, submit a PR.
Sounds good: find an issue, add a comment that you are working on it, submit a PR.
- Wed Jun 29, 2011 12:36 pm
- Forum: MapTool
- Topic: Speed up your game: Using dropbox as a Campaign repository
- Replies: 3
- Views: 924
Re: Speed up your game: Using dropbox as a Campaign reposito
What a great idea--I love DropBox, I always forget you can configure it for generic access.
- Tue Jun 28, 2011 2:32 pm
- Forum: Campaign Frameworks
- Topic: Hero 6th Edition Framework
- Replies: 493
- Views: 50307
Re: Hero 6th Edition Framework
nolgroth wrote:The character parser thing is a really awesome, but I would so need to see how it is done. At least have a prototype to reason from.
I'll try and post it for review today.
- Mon Jun 27, 2011 8:21 pm
- Forum: Campaign Frameworks
- Topic: Hero 6th Edition Framework
- Replies: 493
- Views: 50307
Re: Hero 6th Edition Framework
I just noticed you live just a short way down the road. Greetings fellow Californian. It makes sense, but it always surprises me that the Hero System has a bit of a West Coast fan base bias. But considering I used to go to DunDraCon in the 80's to hear Peterson/Harlick/Greer/etc. talk about the gam...
- Mon Jun 27, 2011 5:23 pm
- Forum: Campaign Frameworks
- Topic: Hero 6th Edition Framework
- Replies: 493
- Views: 50307
Re: Hero 6th Edition Framework
I really am a newb at coding Pretty darn great for a "newb!" My first attempts were much simpler. I don't know what you mean by "reserved" though Reserved = A held action. I was looking at somebody's framework (probably D&D) lately, and they had a nice visual aid: they place...
- Mon Jun 27, 2011 4:28 pm
- Forum: Campaign Frameworks
- Topic: Hero 6th Edition Framework
- Replies: 493
- Views: 50307
Re: Hero 6th Edition Framework
Ah, much better! There is a lot to like here: did you base this off of any other frameworks? 1) Interesting way to get around the Hero initiative rules and their incompatibility with the Initiative Panel. Have you thought about creating an automated "next segment" macro that would just kee...
- Mon Jun 27, 2011 2:24 pm
- Forum: Campaign Frameworks
- Topic: Hero 6th Edition Framework
- Replies: 493
- Views: 50307
Re: Hero 6th Edition Framework
I'm excited to try this out, but I'm having (the usual) sorts of problems running it: stack overflows, NPEs, etc.
What memory/stack settings do you recommend?
What memory/stack settings do you recommend?
- Tue Jun 14, 2011 12:59 pm
- Forum: MapTool
- Topic: Why aren't you using the latest build of Maptool?
- Replies: 17
- Views: 1750
Re: Why aren't you using the latest build of Maptool?
I branched from b61 (!) to add some Hero-specific changes to the Initiative panel, and now I'm too married to the features to change.
But I think I could do most of it with macros and token properties, I just have to find some time time TIME!
But I think I could do most of it with macros and token properties, I just have to find some time time TIME!
- Fri Jun 10, 2011 1:19 pm
- Forum: MapTool
- Topic: Designing a Welcome Screen: Your thoughts
- Replies: 12
- Views: 917
Re: Designing a Welcome Screen: Your thoughts
Azhrei wrote:(As an aside, I want MT to report it's own bugs.
+1 to this too. Although I'm personally reluctant to volunteer to manage the uploads...
- Fri Jun 03, 2011 12:08 pm
- Forum: MapTool
- Topic: Designing a Welcome Screen: Your thoughts
- Replies: 12
- Views: 917
Re: Designing a Welcome Screen: Your thoughts
+1 The way the app drops right in to a blank map is a pet peeve of mine, and adding this launchpad would greatly improve the overall feel of the app for first-timers/reviewers/etc. Maybe combine the Forums/Bug Report behind a RPTools.net category/button. This would allow for other integration with t...
- Tue May 24, 2011 2:34 pm
- Forum: Developer Notes
- Topic: Suggested Hero Dice Update
- Replies: 21
- Views: 6712
Re: Suggested Hero Dice Update
Thanks for the thoughtful replies. I had missed/overlooked discussions of drop-in JS libraries.
As usual, I find my knowledge of the Forum contents falls short of the Deities/Admins on the site. And I check new posts daily!
As usual, I find my knowledge of the Forum contents falls short of the Deities/Admins on the site. And I check new posts daily!
- Mon May 23, 2011 2:55 pm
- Forum: Developer Notes
- Topic: Suggested Hero Dice Update
- Replies: 21
- Views: 6712
Re: Suggested Hero Dice Update
Without getting into the specifics of Jagged's suggestion (which has several merits), Azhrei's response begs a bigger discussion: ⋅ There are several Hero System-centric features in MapTools. While some of the features are applicable to other systems (hexes), some are not. ⋅ Th...
- Mon May 23, 2011 12:44 pm
- Forum: MapTool
- Topic: A Hero Dice Question
- Replies: 4
- Views: 606
Re: A Hero Dice Question
Here's my macro: it's pretty vanilla, but useful. [h:res=input("dice||Number of dice","half||Half die|CHECK","plus||+1|CHECK","kill||Killing|CHECK")] [h:abort(res)] [h:abort(dice)] rolled [dice][if(half>0," 1/2","")]d6[if(plus>0,"+1&qu...