Search found 122 matches

by Crudeboy
Thu Feb 10, 2011 3:55 pm
Forum: Savage Worlds Frameworks
Topic: [Savage Worlds] RPTroll's Campaign File Framework
Replies: 734
Views: 72943

Re: [Savage Worlds] RPTroll's Campaign File Framework

Hey, ain't no thang, man. :D I understand completely. In the meantime I'll fiddle around with the amazing stuff you've done so far.
by Crudeboy
Thu Feb 10, 2011 2:27 am
Forum: Savage Worlds Frameworks
Topic: [Savage Worlds] RPTroll's Campaign File Framework
Replies: 734
Views: 72943

Re: [Savage Worlds] RPTroll's Campaign File Framework

Still hoping for an editable Arcane Background add on in the near future.^^ ... And that is what is tripping me up at the moment. Just started playing around with this earlier today to create a Low Life libtoken. Most of the ABs in Low Life are pretty much the base Arcane Backgrounds from SW:EX jus...
by Crudeboy
Sun Jan 31, 2010 10:05 pm
Forum: User Creations
Topic: Heavy Gear Second Edition Campaign Template and Archetypes
Replies: 3
Views: 866

Re: Heavy Gear Second Edition Campaign Template and Archetypes

Awesome. I'll have to play around with this a bit.

I've been rebuilding my Heavy Gear and Tribe 8 collections over the past month and have been wanting to play either or both in the worst possible way.
by Crudeboy
Thu Mar 12, 2009 9:01 pm
Forum: Macros
Topic: Determining "scatter" direction and moveToken()
Replies: 10
Views: 585

Re: Determining "scatter" direction and moveToken()

Oh, sorry. Grid less, just inches. With grids, it is probably easy enough to "walk" the scatter out to a certain grid point. With gridless maps, you're stuck with 1d360, and then moving along that line some certain distance (and somehow figuring out what X,Y coordinate that line would crea...
by Crudeboy
Thu Mar 12, 2009 7:44 pm
Forum: Macros
Topic: Determining "scatter" direction and moveToken()
Replies: 10
Views: 585

Determining "scatter" direction and moveToken()

Idly futzing around with moveToken(). What I'm trying to do is recreate a scatter mechanic for a wargame. On the tabletop, a missed shot will scatter a number of inches half the result of the die roll (always d10), in a direction determined by the "arrow" created by the edges of the d10 di...
by Crudeboy
Tue Mar 10, 2009 9:32 pm
Forum: Age of Might
Topic: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)
Replies: 435
Views: 18775

Re: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)

Still at the shop, but will be home shortly. 9ish CST.
by Crudeboy
Wed Mar 04, 2009 4:48 pm
Forum: Age of Might
Topic: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)
Replies: 435
Views: 18775

Re: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)

No need to apologize to me about computer/connection problems. :wink:

Until then I've got Kingdom of Loathing to keep me busy on the hack'n'slash front. Heh.
by Crudeboy
Mon Mar 02, 2009 1:12 am
Forum: General Discussion
Topic: Warhammer 40k or Fantasy Wargame?
Replies: 61
Views: 8787

Re: Warhammer 40k or Fantasy Wargame?

I'm cool with chipping in wherever I can, seeing as I have a bit more free time nowadays. We might want to get this thread moved, however.
by Crudeboy
Sun Mar 01, 2009 6:10 pm
Forum: Session Report-Back
Topic: Haha, that was fun. Starcraft and a 7-year-old
Replies: 17
Views: 2249

Re: Haha, that was fun. Starcraft and a 7-year-old

I went with this idea for target priority for VOR. If there's an opposing model within 12 inches that is not in cover, it has to be your next target for ranged attacks.

Couple with VBL on terrain, and with a glance anything within the vision outline is fair game and must be shot.
by Crudeboy
Sat Feb 21, 2009 3:43 pm
Forum: Age of Might
Topic: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)
Replies: 435
Views: 18775

Re: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)

A dragon? Seriously?
by Crudeboy
Thu Feb 19, 2009 7:37 pm
Forum: Age of Might
Topic: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)
Replies: 435
Views: 18775

Re: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)

Sorry guys. Just started a new job with funny hours (5am-2pm). Got home Tuesday afternoon (first day), took a "short nap"... and was summarily out like a rock until 3am.
by Crudeboy
Thu Feb 12, 2009 5:02 pm
Forum: Age of Might
Topic: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)
Replies: 435
Views: 18775

Re: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)

Ok. Fooling around with DevNull's stuff right now. I like it so far. You can do pretty much everything in one handy dialog. I have a few concerns, however, such as how well it'd work for Foo's DM stuff (managing monsters and the like). All in all, I'm going to play with it some more, and will endors...
by Crudeboy
Tue Feb 10, 2009 10:55 pm
Forum: Age of Might
Topic: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)
Replies: 435
Views: 18775

Re: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)

Been looking at DeviantNull's, and... well, they're neat looking. Haven't gotten a chance to play with them as of yet.

viewtopic.php?f=8&t=6596
by Crudeboy
Tue Feb 10, 2009 10:38 pm
Forum: Age of Might
Topic: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)
Replies: 435
Views: 18775

Re: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)

I'm fine with b50. I've been using it over the past few weeks to code stuff for playing VOR online, and haven't run into any major gremlins as of yet. As for Pyro's stuff and b50, I haven't tried it yet but will give it a shot myself probably sometime tomorrow. I know it could be a large undertaking...
by Crudeboy
Sun Feb 08, 2009 9:56 pm
Forum: Age of Might
Topic: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)
Replies: 435
Views: 18775

Re: Age of Might [4E D&D] Tuesdays 7pm Pacific (GMT-8)

Last minute scheduling booger. My oh-so-pleasant employer called about an hour ago to "ask" if I would hold down the fort while he is out of town tomorrow, so I might not be able to make it--or at best I'll be an hour or two late.

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