Search found 13 matches

by Felis
Mon Aug 18, 2014 4:43 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.3.5

In other great news, I got my DH 2nd Edition book in hands; it's very pretty indeed. Without having studied it in greatest detail, it seems much closer to the first edition than the stuff they beta tested. Of course, that has to lead me here to ask if have you had a look and think your framework cou...
by Felis
Thu Feb 27, 2014 1:34 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.3.4

Our group has switched from DH to RT, still using your very fine framework. I, however, encountered a rather odd error there: When I have the game loaded up and started a server, with nobody connected, ship combat works just fine. However, when a player joins, I get errors when selecting which weapo...
by Felis
Wed Sep 25, 2013 6:33 am
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4

I for one am glad that they decided to overhaul the beta based on feedback so far. I agree it was a mixed bag, tho I really like the new character creation.

Also, I'd consider transitioning only if a) the system is robust and b) wolph made a fw for it ;)
by Felis
Tue Aug 06, 2013 1:32 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4

I have only had a brief look at OW, but the changes (so far) in the DH 2 beta are more in-depth. The wound system has been reworked, so that every wound now has a special effect akin to critical wounds; starting at lower effects and increasing up to death. In return, there are no more "hitpoint...
by Felis
Sun Jul 28, 2013 7:46 am
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4

Hm, with DH going into the 2nd edition beta, I wonder out of purest self-interest if you're going to support that one, too :D
by Felis
Thu Nov 15, 2012 3:57 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.1.4

So, I think I found another bug! Frenzied reduces the BS characteristic by 10 and imposes a -20 penalty on ballistic skill tests. Think it should either just reduce BS by 20 or impose -20 to the skill use test (DH errata pg. 7).
by Felis
Thu Nov 08, 2012 8:05 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.1.2

Its moved to the... object or background layer. Just switch to that (or the other) to remove it.
by Felis
Wed Oct 10, 2012 5:18 am
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.1.2

Image
I really appreciate this :)
by Felis
Thu Oct 04, 2012 6:22 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.0.4

Yes, indeed the same button. I think it would help having that easily accessible on the combat panel, tho the screen real-estate argument is quite valid, as well.
by Felis
Thu Oct 04, 2012 4:53 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.0.4

Again, thanks for the good support here :)

One thing, not a bug, but a feature request: I would like to have an end turn button for players on the macros/combat&actions panel.
by Felis
Tue Oct 02, 2012 4:02 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.0.4

Wow, thanks for the lightning-fast response and fix, much obliged!
The pistol thingy I noticed when using the Carnodon, which is actually by the RAW accurate.
by Felis
Tue Oct 02, 2012 9:15 am
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.0.3

Hi there! I did meet two bugs. Pistols with accuracy should not deal 2d10 extra damage for 4 degrees of success, as per errata only basic weapons should. Parsing Skills like Common Lore or Speak Language, which contain the exact skill name in parenthesis produce an error: Invalid number of parameter...
by Felis
Mon Aug 27, 2012 8:19 am
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146775

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.0.3

Just leaving a thanks for this great framework here - have been using it for some months, and after a short break will hopefully do so again ;)

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