Search found 45 matches
- Wed Aug 21, 2013 7:06 am
- Forum: D&D 3.5/Pathfinder 1e Campaign Macros
- Topic: MT1.3b87.06 Pathfinder + D&D3.5 Framework
- Replies: 181
- Views: 55665
Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (NEW! Latest V
I've had this pop up with a couple of different stat block formats. From what I've gathered, nothing is wrong with my character block with 2 of them, however with 1 it just didnt stat as a whole. The problem was in the stat block. What i would do is compare hero labs stat block to the official paizo...
- Tue Jan 22, 2013 8:51 pm
- Forum: Drop-In Macro Resources
- Topic: Market Tool with inventory system.
- Replies: 15
- Views: 12770
Re: Market Tool with inventory system.
I'm not sure with what token that you are talking about?The inventory only actually tracks wand charges,but you can also create a wand that is named arrows and just use the recharge button to replace the new total amount after usage.The market token just adds a item into a specific category and you...
- Mon Jan 21, 2013 11:13 pm
- Forum: Drop-In Macro Resources
- Topic: Market Tool with inventory system.
- Replies: 15
- Views: 12770
Re: Market Tool with inventory system.
Looks great but just like with the other system i am having a difficult time tracking ammo. I try to input ammo and nothing happens. During the input of the ammo it asks me for the item size which i am unsure of
- Mon Jan 21, 2013 9:33 pm
- Forum: Drop-In Macro Resources
- Topic: Universal Inventory System (API)
- Replies: 51
- Views: 32938
Re: Universal Inventory System (API)
Is this still around for download?
- Mon Jan 21, 2013 8:37 pm
- Forum: D&D 3.5/Pathfinder 1e Campaign Macros
- Topic: MT1.3b87.02 Campaign Framework
- Replies: 252
- Views: 67288
Re: MT1.3b87.02 Campaign Framework (LATEST VERSION)
Now that I have a few gunslingers in my party i find it important to keep track of ammo. does the ammo tracker work for the inventory. I have ammo in the inventory but when i click use ammo it asks me for value of item. I'm unsure of what this means or how to get this to work. any ideas?
- Thu Jan 17, 2013 5:13 pm
- Forum: MapTool
- Topic: MapTool Dev Build (testing, version 0.95) - Jan. 28, 2012
- Replies: 175
- Views: 17646
Re: MapTool Dev Build (testing, version 0.8) - Dec. 29, 2012
I have tested the last three builds, this one the most stable. I have UPNP activated and have received no errors so far. The astrick thing is a bit offputting but once it was figured out things have worked smoothly. My players connect via LAN (wired and wireless) and have been able to see the server...
- Fri Jun 22, 2012 11:24 am
- Forum: D&D 3.5/Pathfinder 1e Campaign Macros
- Topic: MT1.3b87.02 Campaign Framework
- Replies: 252
- Views: 67288
Re: MT1.3b87.02 Campaign Framework (LATEST VERSION)
Another question. The target area is a great feature, and dealing damage automatically is very useful. Does the attack feature have such a function?
- Wed Jun 20, 2012 2:55 pm
- Forum: D&D 3.5/Pathfinder 1e Campaign Macros
- Topic: MT1.3b87.02 Campaign Framework
- Replies: 252
- Views: 67288
Re: MT1.3b87.02 Campaign Framework (LATEST VERSION)
Great, this is exactly what I was looking for. I've been wanting to edit this for a while. Last night I spent a lot of time with it and with no luck, figured the new update today was a sign that I should just ask. Thanks. By the way
- Wed Jun 20, 2012 1:49 pm
- Forum: D&D 3.5/Pathfinder 1e Campaign Macros
- Topic: MT1.3b87.02 Campaign Framework
- Replies: 252
- Views: 67288
Re: MT1.3b87.02 Campaign Framework (LATEST VERSION)
This is great. I do have a quick question. I do death a bit differently in my campaign. How do i edit the death rules (where do i go). In my game PCS are disabled after they hit -0 and for every -10 they receive an injury. If a player has 4 injuries they are dead. One day i want to try the whole rul...
- Fri Apr 01, 2011 7:25 pm
- Forum: Drop-In Macro Resources
- Topic: Plo's Inventory Manager
- Replies: 111
- Views: 54483
Re: Plo's Inventory Manager
I'd love a copy of this too.
- Tue Dec 28, 2010 4:14 pm
- Forum: User Creations
- Topic: Maptools Snes Style
- Replies: 10
- Views: 2489
Re: Maptools Snes Style
This is an awesome idea. I read this article two weeks ago and spent all last week collecting sprites. Had my first game with sprites and it blew everyone away. The problem with the topdown tokens with a projector setup is that the tokens can sometimes blur, making it difficult to distinguish who is...
- Thu Dec 23, 2010 11:30 am
- Forum: MapTool
- Topic: Question on Using Low Res Projectors with MapTools
- Replies: 16
- Views: 1845
Re: Question on Using Low Res Projectors with MapTools
Agreed with everyone else. In addition, buy the service plan for whatever you get. I bought my optima (sorry at work don't kno wthe model number) but it's a high definition projector with 2000 lumens (which is what u need to be looking at in addition to a nice resolution). The first time i bought a ...
- Sun Oct 31, 2010 10:20 am
- Forum: Drop-In Macro Resources
- Topic: Wrathgon's rewrite of Plothos' Spell Manager
- Replies: 531
- Views: 71536
Re: Wrathgon's rewrite of Plothos' Spell Manager
Finally something I am skilled enough at answering. I've been waiting for the new edition hoping that all the base classes are in it. FOr the temporary, I just created one single class that can "cast" spells and asigned the neccessary skills i need for it and gave that class to all players.
- Wed Oct 27, 2010 9:05 am
- Forum: Drop-In Macro Resources
- Topic: Wrathgon's rewrite of Plothos' Spell Manager
- Replies: 531
- Views: 71536
Re: Wrathgon's rewrite of Plothos' Spell Manager
Full Pathfinder support, now you can change the value EH on the lib token to 3(Default now), 0 if want 3.5 lists and all the PF fun starts, at will cantrips, PF spell list, even Sorcerer bloodlines and bonus spells are coded in. The spell lists will have to be updated lets hope someone will take th...
- Thu Oct 08, 2009 9:42 pm
- Forum: General Discussion
- Topic: DMGenie - Pulled the Plug
- Replies: 12
- Views: 1324
Re: DMGenie - Pulled the Plug
I guess its time for me to move on as well. I am trying to figure out how to use maptools more in my game and enjoying all the new things. I still will use dmgenie to handle most of combat until there's an import tool for maptools. It would be a pain to replicate custom monsters and npcs.