Search found 18 matches

by Krattack
Wed Oct 28, 2009 6:48 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 60
Replies: 113
Views: 14716

Re: MapTool 1.3 Development Build 60

Edit: We are using Veggies framework too and this is the first time we tried b60. Previously we were using b55 and that worked pretty well, aside from couple people with very old computers saying that it's extremely slow. Lest ye point the finger at poor Veggie, I was not using that framework. Just...
by Krattack
Tue Oct 27, 2009 10:28 pm
Forum: Announcements
Topic: MapTool 1.3 Development Build 60
Replies: 113
Views: 14716

Re: MapTool 1.3 Development Build 60

Here's another take on the stealth disconnect problem: We had couple of times when one or another of our players "disconnected", nothing comes through from him, etc. So we restart the MT on the server and everything works ok again. Then, close to the time when we were going to call it a ni...
by Krattack
Wed Feb 04, 2009 3:57 pm
Forum: Macros
Topic: Health bar color change via macro
Replies: 2
Views: 593

Re: Health bar color change via macro

Works like a charm, thanks! :)
by Krattack
Tue Feb 03, 2009 3:41 pm
Forum: Macros
Topic: Health bar color change via macro
Replies: 2
Views: 593

Health bar color change via macro

Is it possible to change the color of the health bar via macro? I am trying to create macros for EarthDawn campaign. ED system has death rating and unconsciousness rating and what I'd like to see is the health bar to change to red when a character falls unconscious. Unfortunately the ratio between u...
by Krattack
Tue Oct 14, 2008 2:25 pm
Forum: DiceTool
Topic: Random Number Picker – Formula Dé
Replies: 9
Views: 9445

Unfortunately the distribution of the numbers is not standard. MapTool and tables could be a way to implement those dice, but if you don't need anything else from it then it might be too heavy application just for rolling the dice. Or, as Giliath said, figure out the equation and use that. The d4 us...
by Krattack
Sun Sep 14, 2008 8:12 am
Forum: MapTool
Topic: Scripting Criticals
Replies: 45
Views: 5469

Cons a) Adding a second language adds more of a burden on the developers, apart from development time it more than doubles testing/bug fixing/documentation time (you suddenly have 2 language implementations to test/bug fix as well as the interactions between them). A third? that's more than 3 times...
by Krattack
Wed Aug 27, 2008 4:15 pm
Forum: Announcements
Topic: MapTool 1.3 Development Build 41
Replies: 170
Views: 22393

I don't mind setting unique player names for 3-5 monsters, but if you are fighting a horde of orcs, there's no way. Or a legion of undead skeletons? Not only no thanks, but it doesn't make sense--they conceptually wouldn't have different names. And formians really are nothing more than Formian Work...
by Krattack
Wed Aug 27, 2008 3:52 pm
Forum: MapTool
Topic: Using the initiative Panel (b41)
Replies: 32
Views: 3230

Well, color me surprised. It seems that they need to have unique player names if the tokens in the init list represent different tokens on the map. Not even different GM name is sufficient... The functions update all instances of same token on the init list ok, but not if there are several tokens w...
by Krattack
Wed Aug 27, 2008 2:11 pm
Forum: MapTool
Topic: Using the initiative Panel (b41)
Replies: 32
Views: 3230

To whit--if you have multiple tokens with the same player name, and do this as you have suggested, it ONLY updates the first one added to the board, even if you have the token on the board multiple times. If anyone can figure out a way around this, I'd appreciate it. (Test it BEFORE you post. Add a...
by Krattack
Wed Aug 27, 2008 10:50 am
Forum: MapTool
Topic: Using the initiative Panel (b41)
Replies: 32
Views: 3230

I just tested making a macro that rolls initiative for a token and adds that token to the initiative list if it not on it already and this is what I came up with:

Code: Select all

[P:token.name] has initiative of [Init = 1d20 + Bonus]
[H:addToInitiative(0,Init)]
EDIT: BTW, the macro needs to be a token macro.
by Krattack
Wed Aug 27, 2008 10:39 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 41
Replies: 170
Views: 22393

Replace the outermost () with {}, that should fix it. Or use eval(DexBonus) in the macro instead of just DexBonus.
by Krattack
Wed Aug 27, 2008 10:25 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 41
Replies: 170
Views: 22393

Hi hennebeck, I think he was trying to do something like this [H: Roll = 1d20] [H: DamageValue = 1d8 + 7] [H: DamageType = if(Roll>19, "critically damage", "damage") ] I [T(DamageType): DamageValue] you. This prints either I damage you or it prints I critically damage you , wher...
by Krattack
Wed Aug 27, 2008 8:33 am
Forum: General Discussion
Topic: == and != = ??
Replies: 26
Views: 1840

Those come from C i think. == stands for equal and != stands for not equal. "Apple" == "Apple" reads "Apple" is equal to "Apple" and "Apple" != "Orange" reads "Apple" is not equal to "Orange". Case insensitivity just mea...
by Krattack
Wed Aug 27, 2008 8:25 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 41
Replies: 170
Views: 22393

[T(text): 1d6 ] Like you could make a macro for... I [T(Damage): 1d8 +7] you. And it would show... I Damage you. And hovering over Damage shows <<1d8>> It expects a string so you should enclose the text in quotes, like: I [T("Damage"): 1d8 + 7] you. Same with the separator in [C(n, sep): ...
by Krattack
Sat Aug 23, 2008 6:21 am
Forum: MapTool
Topic: Feature Request: Global Variable Setting Without a Macro
Replies: 7
Views: 700

Well, default values on those hidden properties would do the trick, right?

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