Search found 18 matches
- Wed Oct 28, 2009 6:48 am
- Forum: Announcements
- Topic: MapTool 1.3 Development Build 60
- Replies: 113
- Views: 14716
Re: MapTool 1.3 Development Build 60
Edit: We are using Veggies framework too and this is the first time we tried b60. Previously we were using b55 and that worked pretty well, aside from couple people with very old computers saying that it's extremely slow. Lest ye point the finger at poor Veggie, I was not using that framework. Just...
- Tue Oct 27, 2009 10:28 pm
- Forum: Announcements
- Topic: MapTool 1.3 Development Build 60
- Replies: 113
- Views: 14716
Re: MapTool 1.3 Development Build 60
Here's another take on the stealth disconnect problem: We had couple of times when one or another of our players "disconnected", nothing comes through from him, etc. So we restart the MT on the server and everything works ok again. Then, close to the time when we were going to call it a ni...
- Wed Feb 04, 2009 3:57 pm
- Forum: Macros
- Topic: Health bar color change via macro
- Replies: 2
- Views: 593
Re: Health bar color change via macro
Works like a charm, thanks!
- Tue Feb 03, 2009 3:41 pm
- Forum: Macros
- Topic: Health bar color change via macro
- Replies: 2
- Views: 593
Health bar color change via macro
Is it possible to change the color of the health bar via macro? I am trying to create macros for EarthDawn campaign. ED system has death rating and unconsciousness rating and what I'd like to see is the health bar to change to red when a character falls unconscious. Unfortunately the ratio between u...
- Tue Oct 14, 2008 2:25 pm
- Forum: DiceTool
- Topic: Random Number Picker – Formula Dé
- Replies: 9
- Views: 9445
Unfortunately the distribution of the numbers is not standard. MapTool and tables could be a way to implement those dice, but if you don't need anything else from it then it might be too heavy application just for rolling the dice. Or, as Giliath said, figure out the equation and use that. The d4 us...
- Sun Sep 14, 2008 8:12 am
- Forum: MapTool
- Topic: Scripting Criticals
- Replies: 45
- Views: 5469
Cons a) Adding a second language adds more of a burden on the developers, apart from development time it more than doubles testing/bug fixing/documentation time (you suddenly have 2 language implementations to test/bug fix as well as the interactions between them). A third? that's more than 3 times...
- Wed Aug 27, 2008 4:15 pm
- Forum: Announcements
- Topic: MapTool 1.3 Development Build 41
- Replies: 170
- Views: 22393
I don't mind setting unique player names for 3-5 monsters, but if you are fighting a horde of orcs, there's no way. Or a legion of undead skeletons? Not only no thanks, but it doesn't make sense--they conceptually wouldn't have different names. And formians really are nothing more than Formian Work...
- Wed Aug 27, 2008 3:52 pm
- Forum: MapTool
- Topic: Using the initiative Panel (b41)
- Replies: 32
- Views: 3230
Well, color me surprised. It seems that they need to have unique player names if the tokens in the init list represent different tokens on the map. Not even different GM name is sufficient... The functions update all instances of same token on the init list ok, but not if there are several tokens w...
- Wed Aug 27, 2008 2:11 pm
- Forum: MapTool
- Topic: Using the initiative Panel (b41)
- Replies: 32
- Views: 3230
To whit--if you have multiple tokens with the same player name, and do this as you have suggested, it ONLY updates the first one added to the board, even if you have the token on the board multiple times. If anyone can figure out a way around this, I'd appreciate it. (Test it BEFORE you post. Add a...
- Wed Aug 27, 2008 10:50 am
- Forum: MapTool
- Topic: Using the initiative Panel (b41)
- Replies: 32
- Views: 3230
I just tested making a macro that rolls initiative for a token and adds that token to the initiative list if it not on it already and this is what I came up with:
EDIT: BTW, the macro needs to be a token macro.
Code: Select all
[P:token.name] has initiative of [Init = 1d20 + Bonus]
[H:addToInitiative(0,Init)]
- Wed Aug 27, 2008 10:39 am
- Forum: Announcements
- Topic: MapTool 1.3 Development Build 41
- Replies: 170
- Views: 22393
- Wed Aug 27, 2008 10:25 am
- Forum: Announcements
- Topic: MapTool 1.3 Development Build 41
- Replies: 170
- Views: 22393
- Wed Aug 27, 2008 8:33 am
- Forum: General Discussion
- Topic: == and != = ??
- Replies: 26
- Views: 1840
- Wed Aug 27, 2008 8:25 am
- Forum: Announcements
- Topic: MapTool 1.3 Development Build 41
- Replies: 170
- Views: 22393
- Sat Aug 23, 2008 6:21 am
- Forum: MapTool
- Topic: Feature Request: Global Variable Setting Without a Macro
- Replies: 7
- Views: 700