Search found 41 matches
- Mon Oct 24, 2011 6:33 pm
- Forum: Developer Notes
- Topic: Multi Touch Maptool - TUIO support
- Replies: 11
- Views: 5202
Re: Multi Touch Maptool - TUIO support
I hate to say it - I got sidetracked. I was faced with a full rewrite to account for various threading issues, and then other more pressing matters intruded into my life. I do hope to return to this one day. The code was not particularly advanced and anyone interested in multi-touch tuio code for Ja...
- Mon Aug 15, 2011 5:42 pm
- Forum: RPTools Sightings
- Topic: MapTools at GenCon 2010 (on a Multi Touch Game Table)
- Replies: 22
- Views: 24842
Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
All of the orientation and location data is currently available via our vision interface (Community Core Vision 1.4 or better) and can create events which would need to be handled. My initial plan is to leverage heavily from MT4j (MultiTouch 4 Java) when adding these elements to MapTool. I would lo...
- Mon Aug 15, 2011 5:36 pm
- Forum: RPTools Sightings
- Topic: MapTool at PAX Prime 2010
- Replies: 9
- Views: 14205
Re: MapTool at PAX Prime 2010
Any chance the maptools expansions you did to support TUIO will be merged back into the community?
I was working on some basic Multi-touch for maptools, but it looks like you're much further along than I got before real life interposed.
I was working on some basic Multi-touch for maptools, but it looks like you're much further along than I got before real life interposed.
- Sun Jan 09, 2011 7:13 pm
- Forum: Developer Notes
- Topic: MapTool 1.4
- Replies: 116
- Views: 51516
Re: MapTool 1.4
So where are we with this?
Is there a git repo now? I'm still using the SVN one at the moment.
It's a fairly large undertaking to refactor for OSGi, from the looks of it.
Is there a git repo now? I'm still using the SVN one at the moment.
It's a fairly large undertaking to refactor for OSGi, from the looks of it.
- Wed Jan 05, 2011 10:08 pm
- Forum: Developer Notes
- Topic: MapTool: directory file separators?
- Replies: 2
- Views: 1524
Re: MapTool: directory file separators?
try
File.separator
or
System.getProperty("file.separator")
File.separator
or
System.getProperty("file.separator")
- Fri Dec 17, 2010 5:15 pm
- Forum: Developer Notes
- Topic: Multi Touch Maptool - TUIO support
- Replies: 11
- Views: 5202
Re: Multi Touch Maptool - TUIO support
I think at this stage it's really going to be only good for "player" maps - a full integration would require the other tools (pointer, drawing etc) become TUIO aware. For many people I would imagine that just moving the tokens and dragging the map around would be enough to start with..alth...
- Thu Dec 16, 2010 7:37 pm
- Forum: Developer Notes
- Topic: Multi Touch Maptool - TUIO support
- Replies: 11
- Views: 5202
Multi Touch Maptool - TUIO support
I once threatened to work on a multi-touch version of Maptool. Well, I finally made good on that threat - at least, the "working on" part - it's far from complete. My initial thought was to use MT4J - multi-touch for java. MT4J is a great framework, but it is built on Processing, which, wh...
- Fri Aug 06, 2010 5:19 pm
- Forum: Macros
- Topic: Tying a GURPS fatigue loss macro to a GURPS damage macro.
- Replies: 2
- Views: 524
Re: Tying a GURPS fatigue loss macro to a GURPS damage macro
I think there's a couple of ways to do this. The one that I'm pretty sure will work is to append a hidden macroLink to the end of your fatigue macro. http://www.lmwcs.com/rptools/wiki/macroLink example from the wiki : Took 4 points of damage.<!-- [r: macroLink("Update Character Sheet", &qu...
- Wed Jul 28, 2010 5:33 pm
- Forum: Macros
- Topic: Lib Properties and Campaign life
- Replies: 8
- Views: 537
Re: Lib Properties and Campaign life
Thanks - I'll give that a look. I hadn't even thought much about the UI for changing initiative. My plan had been to create a Condition Editor Dialog to view/edit/add conditions to a target - GM only. Then pop up a dialog at the start/end of turns with a checkbox for all ending conditions to confirm...
- Wed Jul 28, 2010 5:22 pm
- Forum: MapTool
- Topic: VBL/Lights/Vision, what would you like to see?
- Replies: 22
- Views: 1703
Re: VBL/Lights/Vision, what would you like to see?
I had another idea : Stealth and selective visibility. If there were special sight/light combinations, we could do something like Lights : Stealth (Target.Stealth) Sight : Stealth (Perception >= Target.Stealth) that's already possible. Just move target to hidden layer and let player make a per test...
- Wed Jul 28, 2010 3:52 pm
- Forum: Macros
- Topic: Lib Properties and Campaign life
- Replies: 8
- Views: 537
Re: Lib Properties and Campaign life
Aliasmask - that's some useful data. Here's my plan, in some more detail, for those who are interested.. I want to add "Conditions" to my (not yet ready for release) DND4e framework. The format for them is as simple as I can make it - They have : Name (or type? e.g. Dazed) Source Target Te...
- Wed Jul 28, 2010 12:50 pm
- Forum: MapTool
- Topic: VBL/Lights/Vision, what would you like to see?
- Replies: 22
- Views: 1703
Re: VBL/Lights/Vision, what would you like to see?
I had another idea : Stealth and selective visibility.
If there were special sight/light combinations, we could do something like
Lights : Stealth (Target.Stealth)
Sight : Stealth (Perception >= Target.Stealth)
If there were special sight/light combinations, we could do something like
Lights : Stealth (Target.Stealth)
Sight : Stealth (Perception >= Target.Stealth)
- Wed Jul 28, 2010 4:57 am
- Forum: Macros
- Topic: Lib Properties and Campaign life
- Replies: 8
- Views: 537
Lib Properties and Campaign life
Ok, so I had this idea. In a different thread (which I can't seem to locate this moment), I discovered that large, deeply nested JSON objects attached to active tokens (such as player tokens), tends to slow things down. Conversely, using several properties to store data, on Lib tokens is faster. Acc...
- Wed Jul 28, 2010 4:33 am
- Forum: Macros
- Topic: Bug? HTML output in chat doesn't work as expected
- Replies: 7
- Views: 739
Re: Bug? HTML output in chat doesn't work as expected
Heh, fair enough then.
I fixed the appearance (not swing! of course) with tables and spans and things
I fixed the appearance (not swing! of course) with tables and spans and things
- Tue Jul 27, 2010 1:04 am
- Forum: Macros
- Topic: Bug? HTML output in chat doesn't work as expected
- Replies: 7
- Views: 739
Re: Bug? HTML output in chat doesn't work as expected
Given that the behaviour I'm seeing is that none of the font styling was applied in the first <b> tag, I was a lot less concerned about the specific font-face as I was about the fact that none of the font-size, or weight information was working. Specifically : <b style= "font: 20pt Arial, Helve...