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by xavram
Mon Feb 19, 2024 11:32 am
Forum: Macros
Topic: macroLink issue resurfaces...
Replies: 4
Views: 128

Re: macroLink issue resurfaces...

Thanks AM, all your suggestions seemed to get me squared away, appreciate it!
by xavram
Fri Feb 16, 2024 9:44 am
Forum: Macros
Topic: macroLink issue resurfaces...
Replies: 4
Views: 128

Re: macroLink issue resurfaces...

Autoexecute is checked and the broadcast is just sending to either the GM (for tokens with no owners, usually NPCs) or to the owner of the player token. However, I did try your suggest of using execLink, like so... [h, if(getState("BlessingofFervor")), code : { [h : setState("BofBonus...
by xavram
Thu Feb 15, 2024 6:36 pm
Forum: Macros
Topic: macroLink issue resurfaces...
Replies: 4
Views: 128

macroLink issue resurfaces...

I wrote this into my framework many years ago.... [h, if(getState("BlessingofFervor")), code : { [h: tokenOwner = getOwners("json",initToken)] [h: tokenOwner = json.get(tokenOwner,0)] <!-- only 1 owner --> [h: linkText = macroLink("Click for BOF options", "DisplayB...
by xavram
Fri Jul 14, 2023 4:38 pm
Forum: MapTool
Topic: Hex maps and VBL
Replies: 0
Views: 981

Hex maps and VBL

I started looking at using Hex maps for a project and then realized there is some funkiness with VBL. If you draw a square "room", tokens are visible outside of the walls in a lot of places, since the lines go through the hexes. Anyone who is more familiar with hex maps who might know how ...
by xavram
Fri Jul 14, 2023 4:37 pm
Forum: MapTool
Topic: Handling "in game" fog
Replies: 4
Views: 492

Re: Handling "in game" fog

I ended up doing this, in the "onTokenMove" macro...we'll see how it pans out in an actual game, can always comment it out if it blows up performance. Largely does the trick of automatically changing an "inFog" property on the token and adjusting their vision sight type as they m...
by xavram
Thu Jul 13, 2023 4:20 pm
Forum: MapTool
Topic: Handling "in game" fog
Replies: 4
Views: 492

Re: Handling "in game" fog

Yeah, I've messed with that some; it works pretty well for darkness effects but not so much for "limiting" vision the way fog does. But worht a 2nd look, I suppose...
by xavram
Thu Jul 13, 2023 4:18 pm
Forum: MapTool
Topic: Get all light sources on given map
Replies: 2
Views: 360

Re: Get all light sources on given map

Oh man, didn't even THINK of to look at "getTokens"...that could totally work, thanks!
by xavram
Thu Jul 13, 2023 2:34 pm
Forum: MapTool
Topic: Handling "in game" fog
Replies: 4
Views: 492

Handling "in game" fog

I was wondering if anyone might have a solution for this. D&D and Pathfinder both have the concept, ins spells and whatnot, of "fog". You cast a spell and it creates a fog cloud at a given point/given radius...or a fog cloud surrounds you and moves with you. Most of these work, game wi...
by xavram
Thu Jul 13, 2023 2:30 pm
Forum: MapTool
Topic: Get all light sources on given map
Replies: 2
Views: 360

Get all light sources on given map

Is there a way to do this? The closest thing I could find would be cycling throught ALL the tokens on the map and seeing if each one had a light source assigned to it. This seems wildly ineffecient but its the closest I could come up with...is there a better way to do this?
by xavram
Tue Jul 11, 2023 11:08 am
Forum: MapTool
Topic: createToken from table image results in red question mark
Replies: 6
Views: 631

Re: createToken from table image results in red question mark

Yeah, no difference in results after adding the "{}" in the json.set; players still get the big red question mark when this is called while running a server. Here's a weird twist...if the player who sees the big red X goes to a different map, then comes back to the original map, now they s...
by xavram
Tue Jul 11, 2023 11:05 am
Forum: MapTool
Topic: onCampaignLoad force players to certain map
Replies: 2
Views: 418

onCampaignLoad force players to certain map

Is there a way, via a macro, to force players loading a campaign to go to a certain map? Not talking about moving tokens, talking about anyone who enters a campaign.
by xavram
Thu Jun 29, 2023 1:57 pm
Forum: MapTool
Topic: Maptools scripting "language"
Replies: 1
Views: 516

Maptools scripting "language"

What would folks say is the closest programming language that maptool's macros compares to? java, C#, python...? Opinions, I know, will be varied, just looking to see what people would compare it to.
by xavram
Wed Jun 21, 2023 10:18 am
Forum: MapTool
Topic: createToken from table image results in red question mark
Replies: 6
Views: 631

Re: createToken from table image results in red question mark

While I have no issue making that change, I don't actually think its the problem. As I said, if I'm running the code locally, the image immediately appears. Its only when its running on a server that we're seeing the red question mark issue.
by xavram
Tue Jun 20, 2023 2:10 pm
Forum: MapTool
Topic: createToken from table image results in red question mark
Replies: 6
Views: 631

Re: createToken from table image results in red question mark

Yes, both Show Table to Players and Allow Lookup By Players are checked off on the table.
by xavram
Tue Jun 20, 2023 11:02 am
Forum: MapTool
Topic: createToken from table image results in red question mark
Replies: 6
Views: 631

createToken from table image results in red question mark

Is there something wrong with this? [h : burstImage = tableImage("BurstTemplates", radiusValue)] [h : newBurstId = createToken(json.set("","tokenImage", burstImage,"x",burstPointX,"y",burstPointY,"useDistance",0, "name", "Bur...

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