Search found 317 matches
- Tue Aug 17, 2010 3:56 am
- Forum: MapTool
- Topic: Mouse Guard Dice Expression
- Replies: 5
- Views: 786
Re: Mouse Guard Dice Expression
I believe there's a slightly simpler and equivalent macro you can use. If you roll N dice, and M of them are sixes, then each of the N-M dice that were not sixes have (had) equal probabilities of being any of the other numbers 1-5 (equivalent to rolling a d5). So you should be able to do simply: [h:...
- Sun Aug 15, 2010 3:39 pm
- Forum: Bug Reports
- Topic: [1.3v70] Reroll lowest die
- Replies: 4
- Views: 757
Re: [1.3v70] Reroll lowest die
I'm not sure, but I'd also guess that the die is re-rolled exactly once, rather than being rolled over and over and over again until the result is higher than the given limit. That means that rolling a one is perfectly possible, but a bit less likely.
- Sun Aug 15, 2010 3:32 pm
- Forum: Feature Requests
- Topic: Movement Proposal Feature
- Replies: 7
- Views: 896
Movement Proposal Feature
I was thinking about the problem of movement out-of-turn and auto-reveal and such, and an idea struck me. MapTool can currently display the path a token followed when it LAST moved. What if, instead, it drew the path that a non-GM player PROPOSES for movement as well as the length of that movement (...
- Sun Aug 15, 2010 3:23 pm
- Forum: Macros
- Topic: Lock movement w/o Initiative Panel
- Replies: 31
- Views: 1562
Re: Lock movement w/o Initiative Panel
You can also turn of auto-reveal. That requires a little more work and doesn't keep the players from moving their tokens out of turn, but it does allow you to control the worst consequences of bad movement (revealing too much too soon).
- Sun Aug 15, 2010 3:14 pm
- Forum: MapTool
- Topic: Running MT under port 23?
- Replies: 3
- Views: 343
Re: Running MT under port 23?
Some operating systems only allow unprivileged processes to listen to ports above a certain value, restricting the lower ports for their, "intended uses," by system daemons.
- Sun Aug 08, 2010 8:12 pm
- Forum: Macros
- Topic: Execute command, or How to press ENTER with a macro
- Replies: 6
- Views: 581
- Sun Aug 08, 2010 7:13 pm
- Forum: MapTool
- Topic: Mapping Preference and City/Dungeon Maps
- Replies: 3
- Views: 406
Re: Mapping Preference and City/Dungeon Maps
There are also the drawing tools, so if you don't mind improvising a quick and dirty sketched map, you don't have to try to plan out absolutely EVERYTHING ahead of time.
- Sun Aug 08, 2010 7:09 pm
- Forum: MapTool
- Topic: chat with private rooms or channels
- Replies: 9
- Views: 786
Re: chat with private rooms or channels
Well, probably you'll want to keep lists of what player is in what "room" in a property or properties of a library token. A frame can display the lists and give buttons or links or whatever that will execute a macro to pop up an input or dialog to enter a message to send to a particular ro...
- Tue Aug 03, 2010 2:36 pm
- Forum: MapTool
- Topic: token Move function
- Replies: 167
- Views: 17740
Re: token Move function
Getting hands on a list of the cells ins the last path would be great. This would really improve the uses of this. Agreed. For a map without the grid, it could return just a list of the waypoints. Maybe that's not a bad idea for a map WITH the grid too, to keep a HUGE list from being returned and s...
- Mon Aug 02, 2010 5:37 pm
- Forum: Macros
- Topic: Help with macro (newbie)
- Replies: 11
- Views: 768
Re: Help with macro (newbie)
I think you'll want ">1" instead of ">2" in this part:
mfrizzell wrote:Code: Select all
if(AttackRoll >2 && AttackRoll<20)...
- Mon Aug 02, 2010 5:33 pm
- Forum: Macros
- Topic: Reducing damage based on target's defense
- Replies: 26
- Views: 1888
Re: Reducing damage based on target's defense
You could also select the attacker and all targets and then have the macro query which one is the attacker through an input dialog (if the user isn't a GM, the macro could allow them to select among only those tokens he/she owns, and if he/she own only one of them, the input wouldn't even be necessa...
- Mon Aug 02, 2010 5:24 pm
- Forum: MapTool
- Topic: chat with private rooms or channels
- Replies: 9
- Views: 786
Re: chat with private rooms or channels
Macros could also be used to create "rooms". Visualize a dialog that shows a choice of rooms, with a list of the players in each room. A link or a button allows you to enter a message to send to the room you are in (or perhaps to any room), thereby sending a whisper to all appropriate play...
- Sun Aug 01, 2010 9:20 pm
- Forum: MapTool
- Topic: Change the default token property type from basic
- Replies: 11
- Views: 1288
Re: Change the default token property type from basic
It's just a name. Pretend it's called "default" rather than "basic". Then put whatever you want in it.
- Fri Jul 30, 2010 2:31 am
- Forum: MapTool
- Topic: FOW + auto reveal.
- Replies: 25
- Views: 2082
Re: FOW + auto reveal.
Any possibility that the vision blocking layer isn't what you expect? Did VBL get confused with FOW at some point maybe?
- Fri Jul 30, 2010 1:38 am
- Forum: Macros
- Topic: Help! Why doesn't this work?
- Replies: 5
- Views: 431
Re: Help! Why doesn't this work?
You could also try using Wiki: execLink() on a macro link constructed to use the desired token as the active one, instead of using [macro:].