Search found 317 matches

by prestidigitator
Tue Aug 17, 2010 3:56 am
Forum: MapTool
Topic: Mouse Guard Dice Expression
Replies: 5
Views: 786

Re: Mouse Guard Dice Expression

I believe there's a slightly simpler and equivalent macro you can use. If you roll N dice, and M of them are sixes, then each of the N-M dice that were not sixes have (had) equal probabilities of being any of the other numbers 1-5 (equivalent to rolling a d5). So you should be able to do simply: [h:...
by prestidigitator
Sun Aug 15, 2010 3:39 pm
Forum: Bug Reports
Topic: [1.3v70] Reroll lowest die
Replies: 4
Views: 755

Re: [1.3v70] Reroll lowest die

I'm not sure, but I'd also guess that the die is re-rolled exactly once, rather than being rolled over and over and over again until the result is higher than the given limit. That means that rolling a one is perfectly possible, but a bit less likely.
by prestidigitator
Sun Aug 15, 2010 3:32 pm
Forum: Feature Requests
Topic: Movement Proposal Feature
Replies: 7
Views: 895

Movement Proposal Feature

I was thinking about the problem of movement out-of-turn and auto-reveal and such, and an idea struck me. MapTool can currently display the path a token followed when it LAST moved. What if, instead, it drew the path that a non-GM player PROPOSES for movement as well as the length of that movement (...
by prestidigitator
Sun Aug 15, 2010 3:23 pm
Forum: Macros
Topic: Lock movement w/o Initiative Panel
Replies: 31
Views: 1559

Re: Lock movement w/o Initiative Panel

You can also turn of auto-reveal. That requires a little more work and doesn't keep the players from moving their tokens out of turn, but it does allow you to control the worst consequences of bad movement (revealing too much too soon).
by prestidigitator
Sun Aug 15, 2010 3:14 pm
Forum: MapTool
Topic: Running MT under port 23?
Replies: 3
Views: 343

Re: Running MT under port 23?

Some operating systems only allow unprivileged processes to listen to ports above a certain value, restricting the lower ports for their, "intended uses," by system daemons.
by prestidigitator
Sun Aug 08, 2010 8:12 pm
Forum: Macros
Topic: Execute command, or How to press ENTER with a macro
Replies: 6
Views: 580

Re: Execute command, or How to press ENTER with a macro

You can also refresh a [dialog:] or [frame:] each time you add another die to the pool with a button or link, showing in a text label/field what has thus far accumulated, and hit an "execute" button on it when ready to let loose.
by prestidigitator
Sun Aug 08, 2010 7:13 pm
Forum: MapTool
Topic: Mapping Preference and City/Dungeon Maps
Replies: 3
Views: 404

Re: Mapping Preference and City/Dungeon Maps

There are also the drawing tools, so if you don't mind improvising a quick and dirty sketched map, you don't have to try to plan out absolutely EVERYTHING ahead of time.
by prestidigitator
Sun Aug 08, 2010 7:09 pm
Forum: MapTool
Topic: chat with private rooms or channels
Replies: 9
Views: 784

Re: chat with private rooms or channels

Well, probably you'll want to keep lists of what player is in what "room" in a property or properties of a library token. A frame can display the lists and give buttons or links or whatever that will execute a macro to pop up an input or dialog to enter a message to send to a particular ro...
by prestidigitator
Tue Aug 03, 2010 2:36 pm
Forum: MapTool
Topic: token Move function
Replies: 167
Views: 17718

Re: token Move function

Getting hands on a list of the cells ins the last path would be great. This would really improve the uses of this. Agreed. For a map without the grid, it could return just a list of the waypoints. Maybe that's not a bad idea for a map WITH the grid too, to keep a HUGE list from being returned and s...
by prestidigitator
Mon Aug 02, 2010 5:37 pm
Forum: Macros
Topic: Help with macro (newbie)
Replies: 11
Views: 768

Re: Help with macro (newbie)

I think you'll want ">1" instead of ">2" in this part:
mfrizzell wrote:

Code: Select all

if(AttackRoll >2 && AttackRoll<20)...
by prestidigitator
Mon Aug 02, 2010 5:33 pm
Forum: Macros
Topic: Reducing damage based on target's defense
Replies: 26
Views: 1887

Re: Reducing damage based on target's defense

You could also select the attacker and all targets and then have the macro query which one is the attacker through an input dialog (if the user isn't a GM, the macro could allow them to select among only those tokens he/she owns, and if he/she own only one of them, the input wouldn't even be necessa...
by prestidigitator
Mon Aug 02, 2010 5:24 pm
Forum: MapTool
Topic: chat with private rooms or channels
Replies: 9
Views: 784

Re: chat with private rooms or channels

Macros could also be used to create "rooms". Visualize a dialog that shows a choice of rooms, with a list of the players in each room. A link or a button allows you to enter a message to send to the room you are in (or perhaps to any room), thereby sending a whisper to all appropriate play...
by prestidigitator
Sun Aug 01, 2010 9:20 pm
Forum: MapTool
Topic: Change the default token property type from basic
Replies: 11
Views: 1285

Re: Change the default token property type from basic

It's just a name. Pretend it's called "default" rather than "basic". Then put whatever you want in it.
by prestidigitator
Fri Jul 30, 2010 2:31 am
Forum: MapTool
Topic: FOW + auto reveal.
Replies: 25
Views: 2078

Re: FOW + auto reveal.

Any possibility that the vision blocking layer isn't what you expect? Did VBL get confused with FOW at some point maybe?
by prestidigitator
Fri Jul 30, 2010 1:38 am
Forum: Macros
Topic: Help! Why doesn't this work?
Replies: 5
Views: 430

Re: Help! Why doesn't this work?

You could also try using Wiki: execLink() on a macro link constructed to use the desired token as the active one, instead of using [macro:].

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