Search found 33 matches
- Sat Jul 16, 2011 2:26 am
- Forum: D&D 4e Frameworks
- Topic: DeviantNull Framework - Quick question on combat
- Replies: 7
- Views: 3076
Re: DeviantNull Framework - Quick question on combat
Ironically, of the three main frameworks, I like DNs the best in terms of coding style, and have been sorta learning from it for my own. Which ... (here's that irony I was mentioning) ... is totally manual. It doesn't even do the rolling for you. My players hate auto-rollers; they complain that it f...
- Tue May 24, 2011 3:21 pm
- Forum: MapTool
- Topic: Troubleshooting Fog of War...
- Replies: 5
- Views: 953
Re: Troubleshooting Fog of War...
On the tokens for which it is greyed out, make sure they have a vision mode set when you look at the configuration for the token.
- Sun Apr 10, 2011 2:01 pm
- Forum: Macros
- Topic: Using macros with 2 token.
- Replies: 15
- Views: 702
Re: Using macros with 2 token.
The reason it prompted is that varTest is undefiend; whenever maptool reaches an undefined variable in a macro, it will prompt you for the value. It's sort of an idiot-proofing, I guess, because any other language in the world would yell at you for it. 

- Sun Apr 10, 2011 1:59 pm
- Forum: Feature Requests
- Topic: PC Token "Ghosts" Visible to other PCs
- Replies: 4
- Views: 728
Re: PC Token "Ghosts" Visible to other PCs
Yeh, some of my players have complained about this one, too; especially the 'soandso moved around a corner while I was in a web browser/mush window/afk and I have no idea where they went' problem. It's kind-of annoying as a DM cause I'd be happy to just say "He went to your left, then turned no...
- Sun Apr 10, 2011 1:42 pm
- Forum: Macros
- Topic: Using macros with 2 token.
- Replies: 15
- Views: 702
Re: Using macros with 2 token.
Okay, couple basic things: first, variables are always on the left of the equals, the info your'e setting into them always on the right. e.g. [h:variable = getImpersonated()] Second. What Azhrei's trying to point you at is that getImpersonated() does not get things OFF of the impersonated token; it ...
- Fri Apr 08, 2011 1:51 pm
- Forum: MapTool
- Topic: Hidden Tokens and Per-Token Vision
- Replies: 9
- Views: 516
Re: Hidden Tokens and Per-Token Vision
Well, step one is finding time to do it. Maybe I'll poke at it this weekend. Any pointers on where to start looking? I haven't touched the code since b69 or something, and even then it was just the HTML frames stuff.
- Fri Apr 08, 2011 1:09 pm
- Forum: Macros
- Topic: Returning Values
- Replies: 14
- Views: 749
Re: Returning Values
I still refuse to do automated attacks and damage, darnit. The players have to do SOME of the rolling, manually, or else what's the point? >.>
But darned if I'm not in the Consolidation phase right now.
But darned if I'm not in the Consolidation phase right now.
- Fri Apr 08, 2011 1:06 pm
- Forum: MapTool
- Topic: Hidden Tokens and Per-Token Vision
- Replies: 9
- Views: 516
Re: Hidden Tokens and Per-Token Vision
For interface, probably a new tab on the character token dialog. "Visible To", with options "All" or individual tokens. Similar to to the Ownership tab. Default setting would either be Visible or Hidden; this would probably be a Map-level or Campaign-level setting. Obviously, mac...
- Fri Apr 08, 2011 10:48 am
- Forum: MapTool
- Topic: Hidden Tokens and Per-Token Vision
- Replies: 9
- Views: 516
Re: Hidden Tokens and Per-Token Vision
Oh, I've got individual views on and everything. That's why I think this should be doable with a little code-work. I've patched the code a bit before; don't see why I can't do it again, I just need to learn the vision code. I'm just CERTAIN the code has a means of calculating "Can this token se...
- Fri Apr 08, 2011 2:25 am
- Forum: MapTool
- Topic: Hidden Tokens and Per-Token Vision
- Replies: 9
- Views: 516
Re: Hidden Tokens and Per-Token Vision
Hn. If I get stupid one day and find a way to do it in 1.3 elegantly and without a bajillion compute cycles (possibly impossible), any chance that patch could get worked in somewhere?
- Thu Apr 07, 2011 9:36 pm
- Forum: MapTool
- Topic: Hidden Tokens and Per-Token Vision
- Replies: 9
- Views: 516
Hidden Tokens and Per-Token Vision
So (obviously) tokens can have very different view perspectives based on VBL and light sources and vision types, but is there any way to have, say, a token that is HIDDEN from only certain tokens? For example, I have a character in the D&D game I DM who has +32 Perception. The rest of the party ...
- Thu Apr 07, 2011 2:28 pm
- Forum: Macros
- Topic: Returning Values
- Replies: 14
- Views: 749
Re: Returning Values
A framework is a prebuilt set of macros, tools, and library tokens for you to build your campaigns on. You just open the framework campaign (or import the library, if that's how it'a handled) and then build your campaign on new maps with that framework.
Rumble's 4e Framework may appeal to you.
Rumble's 4e Framework may appeal to you.
- Thu Aug 19, 2010 2:29 am
- Forum: Announcements
- Topic: MapTool 1.3 Bugfix Build 70
- Replies: 135
- Views: 20230
Re: MapTool 1.3 Bugfix Build 70
Okay, they are finally back. Switching Info.plist as described works. There's some strange weird error whenever the player tries to use the Chat, which I suspect is related to the chat notification. I will be debugging it next month when they vacation at my house.
Thanks everyone for the help!
Thanks everyone for the help!
- Sun Aug 08, 2010 5:49 am
- Forum: Announcements
- Topic: MapTool 1.3 Bugfix Build 70
- Replies: 135
- Views: 20230
Re: MapTool 1.3 Bugfix Build 70
It is times like this that I wish for a facepalm smiley.
- Fri Aug 06, 2010 10:01 pm
- Forum: Announcements
- Topic: MapTool 1.3 Bugfix Build 70
- Replies: 135
- Views: 20230
Re: MapTool 1.3 Bugfix Build 70
@kkragenbrink: Have your Mac user try editing that file (using TextEdit, for example) and changing the setting to 1.5 and try again. Will do. Thanks for the suggestion/hopeful fix. They're on vacation right now but I'll let you know if this works when they're back. At some point you'll need to brea...