Search found 34 matches

by Pyro-Tech
Thu Jun 13, 2013 3:55 am
Forum: Feature Requests
Topic: [1.3b89 FINAL] Chat channel's and msging (table, map, etc)
Replies: 4
Views: 703

Re: [1.3b89 FINAL] Chat channel's and msging (table, map, et

my bad on the posting,i thought you were supposed to list what version was currently being used vOv


I figured it wouldnt be in current version
by Pyro-Tech
Wed Jun 12, 2013 10:18 pm
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 78
Views: 30646

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

I'm coming back to maptool with the hope of running gurps. would love to see more work go into this a bit.

Gonna try and learn a bit myself as well....dunno how that will work out in the end though lol. I have a little bit of PHP and C#....that's about it.
by Pyro-Tech
Wed Jun 12, 2013 9:26 pm
Forum: Feature Requests
Topic: [1.3b89 FINAL] Chat channel's and msging (table, map, etc)
Replies: 4
Views: 703

[1.3b89 FINAL] Chat channel's and msging (table, map, etc)

Currently, Maptools has one chat box, with some commands that allow you to send a private message to one user at a time. There are some User Mods/creations that make the whisper job easier, but it's still either everyone or only one. I have some idea's that would expand the chat functionality and op...
by Pyro-Tech
Wed Jun 12, 2013 8:59 pm
Forum: General Discussion
Topic: Returning to VT's and had a question about chat
Replies: 5
Views: 822

Re: Returning to VT's and had a question about chat

Yeah, I found my link from a few years ago when I apparently asked something similar. The dev's said it wouldn't be in 1.3, but possibly something for 1.4 if they figure out how they want to do it.

Gonna head over to "Feature Request" and throw some ideas out :3
by Pyro-Tech
Fri Jun 07, 2013 11:20 pm
Forum: General Discussion
Topic: Returning to VT's and had a question about chat
Replies: 5
Views: 822

Returning to VT's and had a question about chat

Hello! Glad to be back Was wondering if it was possible within Maptool to have "map only" chat's. If not, has anyone had to do this and have their own work around?? Or does anyone have a suggestion on a work around? The only VT I have experience with that does Map only chat is Klooge.werks...
by Pyro-Tech
Wed Oct 06, 2010 10:59 pm
Forum: Campaign Frameworks
Topic: [nWoD] exhominem'a Character Sheet Framework
Replies: 73
Views: 27940

Re: nWoD Character Sheet Framework

Fyi...it wasn't me that did it. Not my framework. I just didn't remember seeing anything about npc's.

Would be cool to have though.
by Pyro-Tech
Tue Oct 05, 2010 5:15 pm
Forum: Campaign Frameworks
Topic: [nWoD] exhominem'a Character Sheet Framework
Replies: 73
Views: 27940

Re: nWoD Character Sheet Framework

Glock-9mm wrote:Would you be able to make available your NPC tokens?



Which tokens are you talking about??

If your referring to the one's that are already within the campaign files, then all you have to do is save the individual tokens to a file.
by Pyro-Tech
Sat Oct 02, 2010 6:38 pm
Forum: MapTool
Topic: MapTool Chat behavior question...
Replies: 2
Views: 487

Re: MapTool Chat behavior question...

Cool...thanks for the heads up on it.
by Pyro-Tech
Sat Oct 02, 2010 4:49 pm
Forum: MapTool
Topic: MapTool Chat behavior question...
Replies: 2
Views: 487

MapTool Chat behavior question...

I am wondering if maptool uses seperate chat's for seperate maps, or are all the chat's taking place in the session linked to one chat window? Example: Group A is sneaking around trying to break open a box in Room A, while (on another map) Group B is trying to distract some guards from heading down ...
by Pyro-Tech
Sat Oct 02, 2010 4:13 pm
Forum: Campaign Frameworks
Topic: [nWoD] exhominem'a Character Sheet Framework
Replies: 73
Views: 27940

Re: nWoD Character Sheet Framework

I was wondering a couple of things about this framework.... 1) where is the character sheet laid out? I would like to exchange out the Equipment with a macro using Plo's Inventory. If not this isn't a biggie as I can have the campaign macro in the bottom. 2) This is big....But how hard would it be t...
by Pyro-Tech
Thu Jul 29, 2010 7:47 pm
Forum: General Discussion
Topic: Hosting a text-based RPG and would like to get more players
Replies: 0
Views: 363

Hosting a text-based RPG and would like to get more players

As the title says, I started hosting a text based RPG a few weeks ago and me and a few friends have been playing and it's alot of fun and tougne-in-cheek style humor. It's Legend of the Green Dragon. Based off an old BBS game Legend of the Red dragon. I know I'm not big in the community here or not,...
by Pyro-Tech
Mon Jul 05, 2010 8:57 pm
Forum: Campaign Frameworks
Topic: [nWoD] exhominem'a Character Sheet Framework
Replies: 73
Views: 27940

Re: nWoD Character Sheet Framework

Im not sure where to do tables at....haven't had to do anything with that yet. And I did figure out just copying the lib:Test and renaming it to Lib:WoD and it seemed to get everything to work pretty good. Although (for example) the health campaign macro's don't talk to your character sheet macro's ...
by Pyro-Tech
Mon Jul 05, 2010 8:53 pm
Forum: Drop-In Macro Resources
Topic: Plo's Inventory Manager
Replies: 110
Views: 23882

Re: Plo's Inventory Manager

I have a quick question....new to the whole map tools thing. You talk about adding the property Strength to a token, well what if the token already has a prop on it called Strength meaning the attribute?? Does it clash or what?? I like the idea of this system and look forward to intergrating it with...
by Pyro-Tech
Mon Jul 05, 2010 2:54 am
Forum: Campaign Frameworks
Topic: [nWoD] exhominem'a Character Sheet Framework
Replies: 73
Views: 27940

Re: nWoD Character Sheet Framework

Cool....I love the updates you guys have done. But, some of the macro's need a lib:WoD but you have lib:Test. I change it to lib:WoD and stuff works but other stuff looking for lib:Test don't anymore. Just don't know if ya realize this or intentional cause your updating And for adding another supern...
by Pyro-Tech
Mon Jun 28, 2010 7:41 pm
Forum: MapTool
Topic: Problem with Fog of War
Replies: 8
Views: 951

Re: Problem with Fog of War

Im sorry but I'm kinda confused and to clarify for me and maybe anyone else wanting to help....are you talking about vision blocking or the fog of war? In the time I have had MT, I have yet to have an issue with vision blocking. However the fog of war I have had that happen. What I did was cover the...

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