Search found 9 matches
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I add the direction of thrust to the rotation to simulate different engine mount's on a ship. Spaceships have multiple engines all of which are used to maneuver. having a thrust vector of 180 degrees added to your ship's rotation would simulate a thruster on the front end of your ship firing dead fo...
Nope, looks good. Of course, I'm not sure about your reduction in inertia, since it doesn't drop in space as there's no friction. I'd have to look at the acceleration vector math in more detail, but my brain is pretty fried right now so I'll let one of our resident experts do that. (I think that's ...
OK forgive me if this is a bit fragmented I barely understand what I'm doing so plz try and bear with me. I'm trying to write a macro that let's me move a spaceship according to its current angle of rotation, acceleration, and vector of thrust I'm not to good with the map tools macro language yet so...
- Mon Jun 29, 2009 7:14 pm
- Forum: MapTool
- Topic: A function to know what property set has the token ?
- Replies: 3
- Views: 200
and you can also
and you can also
Hello I'm a novice programmer who is using Map tools in an attempt to host a turn based space simulator for some friends and my own intellectual loafing. The gist of the post is are there any trig functions available in map tools? When your in your space ship and you rotate say 15 degrees and then g...
Hiya I'm new to maptools, and I honestly want to say that you guys rock I've been wishing for a program like this for a long time. As for the Bug part When i create a map inside of map tools using stamp's occationally when I load the map back up they stamps loose there placement in the layer "i...