Search found 5 matches

by perpetual
Sun Mar 20, 2016 3:33 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146192

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0

Thanks for the links, that map campaign is especially interesting. Spent some time looking through the code in the latest version and trying to implement WFRP stuff. That excel sheet is really handy! Its interesting to look at how WFRP 2e and 40K do things differently, I'll let you know if I produce...
by perpetual
Fri Mar 18, 2016 12:22 am
Forum: Campaign Frameworks
Topic: The Definitive WFRP v2 framework v0.9!
Replies: 11
Views: 11462

Re: The Definitive WFRP v2 framework v0.9!

I'm assuming this framework is lost to history.
Does anyone know if it's still around anywhere?
by perpetual
Thu Mar 17, 2016 10:12 pm
Forum: Campaign Frameworks
Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.1
Replies: 448
Views: 146192

Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0

I want to implement a (somewhat modified) version of WFRP 2e using your excellent 40k framework. It seems like a number of aspects would not be too hard to implement, and many features are similar. I was wondering if you had any opinion / insight into the idea. I wouldn’t release anything unless you...
by perpetual
Sat Aug 14, 2010 2:36 pm
Forum: Campaign Frameworks
Topic: W40K-RPG_FW MOVED TO NEW THREAD
Replies: 850
Views: 118980

Re: [Framework] [Dark Heresy] Version 2.0

I've played around with your framework for a couple of days, running a couple mock-encounters to see how things flow. I'm definently impressed. Here are my suggestions from my time so far: New Features: -A general "reload current weapon" macro would be nice, if possible (to avoid the annoy...
by perpetual
Sun Aug 08, 2010 9:33 pm
Forum: D&D 4e Frameworks
Topic: Rumble's 4th Edition D&D Framework, Version 5.0
Replies: 767
Views: 39732

Re: Rumble's D&D Framework, Version 5.0

Hey Rumble, After taking a look at your framework (haven't used it in game yet), I had a couple questions about technical feasibility (from someone who knows it best) First, what would be the possibility/ramifications of using a table to store power information (as a database) and have tokens select...

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