Search found 132 matches

by Daniel
Sat Aug 14, 2010 2:03 pm
Forum: Campaign Frameworks
Topic: New World of Darkness framework: Orpheus
Replies: 14
Views: 4697

Re: New World of Darkness framework: Orpheus

Updated top post. File is now available for download.
by Daniel
Tue May 25, 2010 3:50 pm
Forum: Campaign Frameworks
Topic: New World of Darkness framework: Orpheus
Replies: 14
Views: 4697

Re: New World of Darkness framework: Orpheus

I'm terribly busy on the job these days, but some time soon I'll get around to cleaning up the framework and putting it online for download.

Until that time, just send me a PM with an email address and I'll send the framework to you.
by Daniel
Wed Apr 21, 2010 5:15 am
Forum: Macros
Topic: Buggy Damage Roller Macro
Replies: 3
Views: 338

Re: Buggy Damage Roller Macro

The first step is to trace down where the error occurs. 1.) Make a copy of the macro 2.) Keep removing lines from the copied macro until the error does not occur anymore. Then readd the last deleted lone. 3.) Take a long hard look at this line, where the error (first) occurs. You can then probably f...
by Daniel
Tue Jan 05, 2010 6:11 am
Forum: MapTool
Topic: Campaign and macro properties reset
Replies: 0
Views: 278

Campaign and macro properties reset

Hey all. I have run into a strange problem: I want to overhaul an older campaign framework of mine, during which I wanted to make certain macros trusted, and some more details. Now I'm pretty annoyed that the "players can edit macro" tick box in my campaign macros resets to "can edit&...
by Daniel
Sun Jan 03, 2010 3:21 pm
Forum: Drop-In Macro Resources
Topic: [1.3b56+] Canned Token Speech Interface
Replies: 11
Views: 5335

Re: [1.3b56+] Canned Token Speech Interface

Looks really nice. Need to DL and experiment a little.
by Daniel
Sun Jan 03, 2010 3:10 pm
Forum: Drop-In Macro Resources
Topic: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
Replies: 82
Views: 27480

Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)

Kickass. Great collection of great tools.
by Daniel
Thu Dec 31, 2009 5:04 am
Forum: MapTool
Topic: Passive stealth and "True" blindness
Replies: 10
Views: 691

Re: Passive stealth and "True" blindness

Neat idea with the duplicate token, but again the blind person's party would still see their true position as opposed to his assumed position.

"Vision" is the one area in MT that is hampering an overly simulationist approach. Everything else works pretty astoundingly well.
by Daniel
Fri Oct 16, 2009 2:46 am
Forum: MapTool
Topic: Funky die roll needed
Replies: 6
Views: 595

Re: Funky die roll needed

Mr. Rose, here you go. My macro for the new world of darkness, which uses just the system you are describing (with d10s). It uses zEal's queued conditional output in the very end ("outputTo"), but if you don't want to get into that, just get rid of the send to GM option. If you are also lo...
by Daniel
Mon Aug 31, 2009 1:26 am
Forum: MapTool
Topic: How do I rotate objects?
Replies: 6
Views: 672

Re: How do I rotate objects?

Ctrl+Shift+Mousewheel is more convenient :wink:
by Daniel
Mon Aug 31, 2009 12:36 am
Forum: Campaign Frameworks
Topic: New World of Darkness framework: Orpheus
Replies: 14
Views: 4697

Re: New World of Darkness framework: Orpheus

Check my game thread here. I'm running regularly on sunday evenings (euro time). If you're not on euro time, it might be difficult to find a time slot during the week...
by Daniel
Fri Aug 28, 2009 4:35 am
Forum: General Discussion
Topic: Random Maths: average number of successes on exploding dice
Replies: 4
Views: 832

Re: Random Maths: average number of successes on exploding dice

Yeah well... My main point here is about changing the difficulty vs. changing the reroll threshold. You're absolutely right in that the relative benefit of having some bonus or the relative penalty of having 2 less dice is biggest when you have few dice to begin with. Changing the difficulty and cha...
by Daniel
Thu Aug 27, 2009 11:27 am
Forum: General Discussion
Topic: Random Maths: average number of successes on exploding dice
Replies: 4
Views: 832

Random Maths: average number of successes on exploding dice

Hey all. For my New World of Darkness conversion of Orpheus, I ran into the following problem: In the old world of darkness, the difficulty of rolls was usually adjusted by raising or lowering the difficulty of the roll (that is, the target number you need to roll for the die to be counted as a succ...
by Daniel
Tue Aug 25, 2009 12:02 pm
Forum: Campaign Frameworks
Topic: New World of Darkness framework: Orpheus
Replies: 14
Views: 4697

New World of Darkness framework: Orpheus

Hey all. After tinkering with it for a long long while, I thought "why not make it available?" Update: Download is now available (attached file), after stripping all copyrighted material from the file. If I forgot something and you feel I am infringing on your intellectual property rights,...
by Daniel
Fri Aug 21, 2009 3:33 am
Forum: MapTool
Topic: [bug?] Objects larger than one square don't cast light
Replies: 4
Views: 392

Re: [bug?] Objects larger than one square don't cast light

Did the hut have vision blocking walls? Probably not, just asking...
by Daniel
Thu Aug 20, 2009 1:38 am
Forum: MapTool
Topic: Batch processing chat logs (image replacement)
Replies: 8
Views: 579

Re: Batch processing chat logs (image replacement)

Aaaahhhh. I was under the impression they were links of some sort. Ok, that clears up some things ^^

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