Search found 132 matches
- Sat Aug 14, 2010 2:03 pm
- Forum: Campaign Frameworks
- Topic: New World of Darkness framework: Orpheus
- Replies: 14
- Views: 5306
Re: New World of Darkness framework: Orpheus
Updated top post. File is now available for download.
- Tue May 25, 2010 3:50 pm
- Forum: Campaign Frameworks
- Topic: New World of Darkness framework: Orpheus
- Replies: 14
- Views: 5306
Re: New World of Darkness framework: Orpheus
I'm terribly busy on the job these days, but some time soon I'll get around to cleaning up the framework and putting it online for download.
Until that time, just send me a PM with an email address and I'll send the framework to you.
Until that time, just send me a PM with an email address and I'll send the framework to you.
- Wed Apr 21, 2010 5:15 am
- Forum: Macros
- Topic: Buggy Damage Roller Macro
- Replies: 3
- Views: 398
Re: Buggy Damage Roller Macro
The first step is to trace down where the error occurs. 1.) Make a copy of the macro 2.) Keep removing lines from the copied macro until the error does not occur anymore. Then readd the last deleted lone. 3.) Take a long hard look at this line, where the error (first) occurs. You can then probably f...
- Tue Jan 05, 2010 6:11 am
- Forum: MapTool
- Topic: Campaign and macro properties reset
- Replies: 0
- Views: 337
Campaign and macro properties reset
Hey all. I have run into a strange problem: I want to overhaul an older campaign framework of mine, during which I wanted to make certain macros trusted, and some more details. Now I'm pretty annoyed that the "players can edit macro" tick box in my campaign macros resets to "can edit&...
- Sun Jan 03, 2010 3:21 pm
- Forum: Drop-In Macro Resources
- Topic: [1.3b56+] Canned Token Speech Interface
- Replies: 11
- Views: 8023
Re: [1.3b56+] Canned Token Speech Interface
Looks really nice. Need to DL and experiment a little.
- Sun Jan 03, 2010 3:10 pm
- Forum: Drop-In Macro Resources
- Topic: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
- Replies: 82
- Views: 56654
Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
Kickass. Great collection of great tools.
- Thu Dec 31, 2009 5:04 am
- Forum: MapTool
- Topic: Passive stealth and "True" blindness
- Replies: 10
- Views: 847
Re: Passive stealth and "True" blindness
Neat idea with the duplicate token, but again the blind person's party would still see their true position as opposed to his assumed position.
"Vision" is the one area in MT that is hampering an overly simulationist approach. Everything else works pretty astoundingly well.
"Vision" is the one area in MT that is hampering an overly simulationist approach. Everything else works pretty astoundingly well.
- Fri Oct 16, 2009 2:46 am
- Forum: MapTool
- Topic: Funky die roll needed
- Replies: 6
- Views: 673
Re: Funky die roll needed
Mr. Rose, here you go. My macro for the new world of darkness, which uses just the system you are describing (with d10s). It uses zEal's queued conditional output in the very end ("outputTo"), but if you don't want to get into that, just get rid of the send to GM option. If you are also lo...
- Mon Aug 31, 2009 1:26 am
- Forum: MapTool
- Topic: How do I rotate objects?
- Replies: 6
- Views: 1146
Re: How do I rotate objects?
Ctrl+Shift+Mousewheel is more convenient
- Mon Aug 31, 2009 12:36 am
- Forum: Campaign Frameworks
- Topic: New World of Darkness framework: Orpheus
- Replies: 14
- Views: 5306
Re: New World of Darkness framework: Orpheus
Check my game thread here. I'm running regularly on sunday evenings (euro time). If you're not on euro time, it might be difficult to find a time slot during the week...
- Fri Aug 28, 2009 4:35 am
- Forum: General Discussion
- Topic: Random Maths: average number of successes on exploding dice
- Replies: 4
- Views: 999
Re: Random Maths: average number of successes on exploding dice
Yeah well... My main point here is about changing the difficulty vs. changing the reroll threshold. You're absolutely right in that the relative benefit of having some bonus or the relative penalty of having 2 less dice is biggest when you have few dice to begin with. Changing the difficulty and cha...
- Thu Aug 27, 2009 11:27 am
- Forum: General Discussion
- Topic: Random Maths: average number of successes on exploding dice
- Replies: 4
- Views: 999
Random Maths: average number of successes on exploding dice
Hey all. For my New World of Darkness conversion of Orpheus, I ran into the following problem: In the old world of darkness, the difficulty of rolls was usually adjusted by raising or lowering the difficulty of the roll (that is, the target number you need to roll for the die to be counted as a succ...
- Tue Aug 25, 2009 12:02 pm
- Forum: Campaign Frameworks
- Topic: New World of Darkness framework: Orpheus
- Replies: 14
- Views: 5306
New World of Darkness framework: Orpheus
Hey all. After tinkering with it for a long long while, I thought "why not make it available?" Update: Download is now available (attached file), after stripping all copyrighted material from the file. If I forgot something and you feel I am infringing on your intellectual property rights,...
- Fri Aug 21, 2009 3:33 am
- Forum: MapTool
- Topic: [bug?] Objects larger than one square don't cast light
- Replies: 4
- Views: 453
Re: [bug?] Objects larger than one square don't cast light
Did the hut have vision blocking walls? Probably not, just asking...
- Thu Aug 20, 2009 1:38 am
- Forum: MapTool
- Topic: Batch processing chat logs (image replacement)
- Replies: 8
- Views: 806
Re: Batch processing chat logs (image replacement)
Aaaahhhh. I was under the impression they were links of some sort. Ok, that clears up some things ^^