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by travist627
Mon May 07, 2012 8:53 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Glad it could be of use to you. I hope it saves you as much time setting up as it has for me!
by travist627
Tue Feb 21, 2012 10:56 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

ed1024 wrote:Is there a way to use this for PC powers , I would like to create a power Mule for PC tokens.


Sorry, but the token doesn't work for PC sheets in any way that I am aware.
by travist627
Wed Dec 14, 2011 9:05 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

... how would I remove the word "vision" from "Low-light vision" and "darkvision" entries? For XML monsters: Edit the XMLStatsParser macro (light blue in the XMLMonsters section) by replacing the following section <!-- Pull perception-based abilities--> [h: tempSenses=...
by travist627
Wed Nov 09, 2011 9:22 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

What are the odds of this tool being updated to accept the format that the new EnWorld campagins are using? Zeitgeist for me, and I assume Santiago will use the same format. Right now on MM3 it gets all the stats right, but messes up some standard action powers, and ignores non-standard action powe...
by travist627
Tue Nov 08, 2011 9:59 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Well, after much toil and testing, I have uploaded a new version of the monster parser token. This version will process the exported XML text from the online Adventure tools. WotC's XML doesn't always follow the same patterns that they established for several of their monsters, so there are bound to...
by travist627
Sat Oct 08, 2011 3:52 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

I think it would be cool if it could do those EN adventures, for sure. I also come asking if anyone can now build or adapt a parser from the Online Monster Builder. as of 3 weeks ago, you can now, FINALLY, export .monster files which are just XML files. I was wondering if it would be possible to pa...
by travist627
Sat Oct 08, 2011 3:50 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

My mistake. It wasn't Cringe, it was the Triggered Action Covert Attack. Fixed this issue in the current version (13), which is now posted. The bug happened because the power name ended with "Attack (weapon)." There is a replace function on triggered actions in the parser that have "...
by travist627
Sat Oct 08, 2011 2:46 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Then take a look at the Laughing Shadow Groveler. For some reason the Triggered Action, Cringe doesn't show up as a power at all. It shows up on mine, but didn't pick up that it's a close burst. I had to put "C " (space intended) before the power name to have it pick up that it was a clos...
by travist627
Thu Sep 29, 2011 8:51 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

PinkRose wrote:oggmosh, are you using the most updated version? Because that sounds like an old issue. But I may be wrong.

TravisT, what source do you use again? Is it the Compendium or the Original Adventure Tools?


I use the OAT. I also test out the MM1 monster parser against the original MM1 PDF.
by travist627
Wed Aug 03, 2011 4:09 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Quick post here. I use 1024, 64, 6 for my settings and never have any issues. I have never ever used a stat card. The NPC character sheet will have everything you need. You'll get used to it and will wonder how you ever played without it soon. I go in and actually change the code on each version to...
by travist627
Wed Aug 03, 2011 4:05 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

I have tried all kinds of adjustments and am currently at 1024 high, 256 low, and 16 stack. Now I am getting the following error now when I try to update my Resource Library. Could this be effecting the Parser, and if so, what do I need to do to correct this, or if not, what forum should I post thi...
by travist627
Wed Aug 03, 2011 4:04 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

New version, which checks for conditions that a save can end, and places Effect, Hit, and Miss text in boxes, has been uploaded. See change log in first post for details.
by travist627
Fri Jul 29, 2011 4:20 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

I got my config back up and running 512 high, 128 low, and 8 stack... Is that enough? I run mine with 1024 for high, but for the parser, the stack size is more important. 8 should be more than enough. I have a couple new quirks though... At least I think their new, I didn't see it anywhere... 1) Wh...
by travist627
Thu Jul 28, 2011 9:32 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Uhmmm, what did I do wrong here? I followed directions step by Step....double checked....I promise! Help, as ever, is greatly appreciated! You didn't do anything wrong. Since D&D is all about having abilities that break rules, it's almost impossible for me to write code that will account for ev...
by travist627
Thu Jul 28, 2011 7:04 pm
Forum: Drop-In Macro Resources
Topic: PDF Monster Parser for DN's D&D4e Character Sheet Framework
Replies: 151
Views: 24118

Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

New version of the token (3alpha11) posted to the first page of this thread. Changes are in the change log.

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