Search found 77 matches
- Tue May 31, 2011 10:12 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 31072
Re: [Rumble 5.1.3]: Custom Mods
This? I was more interested in the type that opens and closes (and thus doesn't take up screen space when closed - a neat way of controlling post size if you want to include large images such as the powers). The code for that type of spoiler is usually [sblock ] but the code isn't working here. The...
- Tue May 31, 2011 7:07 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 31072
Re: [Rumble 5.1.3]: Custom Mods
This?Colmarr wrote:PS. Do the forums support spoiler blocks of the open/close variety? If so, what's the code? sblock didn't work for me with the images.
test
weeee
- Tue May 31, 2011 4:10 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 31072
Re: [Rumble 5.1.3]: Custom Mods
Ya making your own compiled version(he has stopped development so why not) would be great.
If I ever get a group I'd consider porting the UI elements of Slim to it.
If I ever get a group I'd consider porting the UI elements of Slim to it.
- Mon May 30, 2011 2:18 pm
- Forum: D&D 4e Frameworks
- Topic: Hybrid Framework
- Replies: 10
- Views: 9224
Re: Hybrid Framework
Yes. Each framework uses its own system of storing things. You will have to import a character for each framework - they are not compatible.ArsenGamer wrote:ex: I create a module with Veg's FW. A player logs on using a token from Rumbles. Will there be incompatibility?
- Thu May 26, 2011 2:00 am
- Forum: D&D 4e Frameworks
- Topic: [4E] Rumble's "Slim" Framework
- Replies: 618
- Views: 129820
Re: [4E] Rumble's "Slim" Framework
There is rfw.addMarkStrikerMacros and rfw.addMarkStrikerMacros2. The initial one has lots of "h,if(EditMode),CODE:" Should all of these be r instead of h? addMarkStrikerMacros2 has none of those. Also: any ideas on how to handle lay on hands in Slim? It works great in V5 with the leader po...
- Wed May 25, 2011 9:26 pm
- Forum: D&D 4e Frameworks
- Topic: [4E] Rumble's "Slim" Framework
- Replies: 618
- Views: 129820
Re: [4E] Rumble's "Slim" Framework
Note, though, that I didn't remember to remove the parts of the Equipment editor where you put in the values, so that is misleading. Those can be removed simply by taking the lines out of the input() dialog and substituting default values. I can do that and update. Also, did you do this: No, I did....
- Wed May 25, 2011 7:42 pm
- Forum: D&D 4e Frameworks
- Topic: [4E] Rumble's "Slim" Framework
- Replies: 618
- Views: 129820
Re: [4E] Rumble's "Slim" Framework
Ah, there it is! I never actually ran the check, I just looked at it in the check drop down.Rumble wrote:.
And ya static values for AC, etc are good. I had forgotten the exact conversation.
- Wed May 25, 2011 4:22 pm
- Forum: D&D 4e Frameworks
- Topic: [4E] Rumble's "Slim" Framework
- Replies: 618
- Views: 129820
Re: Question about Defenses
Same deal. I actually posted this about 5 pages ago and Rumble said it was fixed. No check penalty either.DarkWiz58 wrote:Hi,
It appears that when equipping armor, the AC defense (and others?) is not adjusted.
Am I missing something in my testing ?
Rumble?
- Tue May 24, 2011 6:53 pm
- Forum: D&D 4e Frameworks
- Topic: Token Database for Rumble's Framework v5
- Replies: 25
- Views: 17208
Re: Token Database for Rumble's Framework v5
Bump. It looks like it is importing properly now. I see them as a collection. I will start uploading my set to the google docs folder soon. I may end up going with Rumble Slim though.. I still have to decide - though I'm heavily leaning toward Slim as long as I get it to do most everything. Here is ...
- Tue May 24, 2011 2:40 pm
- Forum: D&D 4e Frameworks
- Topic: [4E] Rumble's "Slim" Framework
- Replies: 618
- Views: 129820
Re: [4E] Rumble's "Slim" Framework
For example... how can I create a paladin feat like Divine Mettle? Is it possible to create a effect like Lay on Hands? I made a version of this power where the target get healed but the healing surge is not affected. For divine mettle I made it an attack power that does no damage. Truthfully there...
- Mon May 23, 2011 9:38 pm
- Forum: D&D 4e Frameworks
- Topic: Token Database for Rumble's Framework v5
- Replies: 25
- Views: 17208
Re: Token Database for Rumble's Framework v5
I have a problem with having hundreds of tokens in my google docs. It seems that have the tag for rumble tokens, but are not officially part of a collection. How do I add the set to my google docs as a collection?Ghiolekk wrote:Kryx wrote:Do you have a problem in uploading tokens or downloading them?
- Mon May 23, 2011 9:37 pm
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 138051
Re: Rumble's 4E Framework, Version 5 - Discussion
Paste the character here in a spoiler tag. I've never seen that.
- Mon May 23, 2011 12:27 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 138051
Re: Rumble's 4E Framework, Version 5 - Discussion
I am attempting to start a D&D game, and just got this framework, and while attempting to import a PC I am receiving this error: Invalid condition in IF(!json.contains(ftnm)) roll option. Statement options (if any): if(!json.contains(ftnm)) Statement Body : revFeats = json.set(revFe...
- Sun May 22, 2011 2:36 pm
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 138051
Re: Rumble's 4E Framework, Version 5 - Discussion
I've tried setting it up as a personal power that adds a +1 attack bonus condition to the Knight. Activating another stance ends the Poised Assault stance but doesn't remove the +1 condition. Is there an easier way to deal with it than using 'manage conditions' every time? This is probably your sol...
- Fri May 20, 2011 4:09 pm
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 138051
Re: Rumble's 4E Framework, Version 5 - Discussion
Works perfectly for me. Give the unit dark vision(right click edit the token - in the config tab), set the mode to night time(Map -> Vision -> night). make sure fog of war is on. Done.Gubler231 wrote:The vision for darkvision doesnt seem to work with this framework.