Search found 914 matches

by StarMan
Sun Dec 27, 2020 8:38 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

467/468

The newest pair of SLs focuses on the smoothness of housekeeping between encounters and other smaller concerns. 467 clears up issues with Open/Shut not properly doing Play Clip call, Open/Shut Side needing to expose FoW, dnd4e to Notes not encoding Sustain properly, Add Skill Track not bolding headi...
by StarMan
Tue Dec 15, 2020 10:36 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

465/466

The latest pair of SLs generally focuses on clearing up combat preparation with respect to initiative and sight handling. After using Move Party to Next Map , make the desired Info token there active and "rally" your players there by running Move Party to Info . After validation they can deploy them...
by StarMan
Mon Dec 07, 2020 6:59 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

462/463/464

The latest trio of SLs focuses on addressing a number of issues with the Play Clip facility where certain sound effects were not playing or at the wrong times. There are also a few token creation issues I needed to clear up as both my groups have been creating characters over the past couple of week...
by StarMan
Tue Nov 24, 2020 9:07 am
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

460/461

Let the 46x series begin! Marking has been improved with a prompt to notify you when you ignore the guy who marked you. Quarries and curses also work properly now. A few value prompt bugs and text leakage problems have been cleared up as well. PC Lib token properties will now get updated when you ru...
by StarMan
Tue Nov 17, 2020 12:48 am
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

457/458/459

This trio of SLs finishes off the 45x decade. The big news is the final elimination of those pesky "Value for Token/Breakdown" prompts. At least last week's sessions yielded none. You might still be asked for "List" or other nonsense but as always you should be able to just OK through them. The Medi...
by StarMan
Mon Nov 02, 2020 6:36 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

455/456

The latest pair of SLs includes some significant improvements to the Speak macro in your Quick group. The generally useless Deafen field is gone. If you don't want to get messages from speaking tokens then run Toggles->Toggle Media Unsubscribe . You may also use the "Speech" field in the power edito...
by StarMan
Mon Oct 26, 2020 11:52 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

453/454

The latest SL see me admittedly getting desperate with respect to the accursed "Value for Breakdown/Token" problem. I have eliminated all the macro display frames and incorporated their output into the Status macro. New tokens henceforth will get a StartTurn trigger for running this macro. If the bu...
by StarMan
Thu Oct 15, 2020 8:42 am
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

451/452

The 50 SL march to big #500 begins! :) Yes, much slower rate of release these days but that's because both our groups are having so much fun. It's true that the Token prompts (and Breakdown at beginning of combat) continue to annoy us but just keeping clicking OK (not Cancel!) and you are good to go...
by StarMan
Fri Oct 02, 2020 1:18 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

SL 449/450

It's always a good milestone to reach a 50 multiple! For this edition two big improvements have been made to the monster importer. First of all, basic attacks beyond the first one will now be detected. Long time users of the MPB know that basic attacks beyond the first power have needed to be manual...
by StarMan
Fri Sep 18, 2020 9:47 am
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

447/448

The ultra slow development pace continues but the latest SL pair is finally available. 447 fixes an Import crash on the Trap token, Polymorph prompting to delete "Aborted" token, Handout to Chat displaying as overlay, Attack Power 's Fast Mode restriction for damage, Initiative still prompting for B...
by StarMan
Sat Aug 29, 2020 9:43 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

SL 445/446

Wow this has to be the slowest development month in MPB history! This was due to a perfect storm of not having a lot of free time, playing less (therefore fewer bugs discovered to fix although DragonFlo's feedback has helped) and just simply solid performance by the framework. Nevertheless, a new pa...
by StarMan
Sat Aug 22, 2020 9:57 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

Re: The MacroPolicebox: Second Regeneration (D&D 4E Framework)

Yeah, you have to use Snap to Grid because the macro needs to accurately measure squares for power ranges. I suppose I could adapt the Choose Targets macro to accommodate that movement mode but in the interim it would be easier to just put an intelligible error message instead. Good feedback! :wink:
by StarMan
Sat Aug 22, 2020 4:51 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

Re: The MacroPolicebox: Second Regeneration (D&D 4E Framework)

No disrespect taken but try as I might, I was not able to reproduce the "Argument number 1 "22,232" to function "number" must be a number." error. I dragged Erisha into my own test campaign and SL 445. In all cases, it worked fine as seen here even though I deliberately tried tripping it up by chang...
by StarMan
Sat Aug 22, 2020 7:57 am
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

Re: The MacroPolicebox: Second Regeneration (D&D 4E Framework)

Well you don't have to use all the automation. What bug are you referring to? My group isn't having any trouble other than the performance issues I discussed. Don't forget Veggiesama and the other frameworks are unsupported and have bugs that will never be fixed as explained in my Transition Guide. ...
by StarMan
Tue Aug 18, 2020 11:23 pm
Forum: D&D 4e Frameworks
Topic: The MacroPolicebox: Second Regeneration (D&D 4E Framework)
Replies: 1332
Views: 125565

Re: The MacroPolicebox: Second Regeneration (D&D 4E Framework)

Dang I should have thought of that but then again you will note this portion of the error you posted: and in exposed areas of FoW, Mea culpa for asking what the bolded ending text was when you did, in fact, include it. Mind you, area attacks should still work, theoretically. Just single target attac...

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