Search found 1124 matches

by Bone White
Sun May 31, 2015 2:12 pm
Forum: Macros
Topic: Silent Frame Form Execution.
Replies: 4
Views: 709

Re: Silent Frame Form Execution.

Ensure that the output part of your macrolinktext on the form process is set to "none" not anything else. (the second parameter).
by Bone White
Thu May 28, 2015 1:01 am
Forum: Macros
Topic: Setting a macro to only use selected tokens?
Replies: 3
Views: 620

Re: Setting a macro to only use selected tokens?

/self Added [R:addAllNPCsToInitiative()] NPCs to initiative. Updating position in initiative...[h:args=json.set("","npc",1)][h:NPCsList = getTokens("json",args)][H,FOR (x,0,json.length(NPCsList),1,""), CODE:{  [H:switchToken(json.get(NPCsList,x))]  [h:Label = getTokenImage()]  [h:status=input(  "ju...
by Bone White
Mon May 18, 2015 3:08 pm
Forum: Macros
Topic: How do I break one property into two?
Replies: 9
Views: 930

Re: How do I break one property into two?

I'd personally use listGet's list separator in this situation... Just for the sake of multiple opinions. [h: diceString = "1d5"] [r: diceQuantity = listGet(diceList,0,"d")] [r: diceSides = listGet(diceList,1,"d")] Results in: 1 5 edited to remove the wasteful stringToLi...
by Bone White
Tue Sep 02, 2014 5:49 pm
Forum: Macros
Topic: Area of Effect Tricks
Replies: 2
Views: 376

Re: Area of Effect Tricks

If you are going to be setting up your own macros to control this, you may find this post useful, and the one that follows it, as they contain two functions to help with dealing with angles in maptool.
by Bone White
Sun Aug 03, 2014 7:28 pm
Forum: Macros
Topic: Place one token on top of another
Replies: 6
Views: 479

Re: Place one token on top of another

You'd have to offset the token's x and y pos by half the token size. How you'd do that without using the grid, I wouldn't know
by Bone White
Thu Jul 24, 2014 2:01 am
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26009

Re: Mote Kickstarter: We are going LIVE!

Well, I've finally gotten around to playing with the beta build, and so far so good, however I wonder if there's a way of increasing the text size in the macro editor, or turning off the auto syntax completion?
by Bone White
Tue Jul 22, 2014 12:31 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26009

Re: Mote Kickstarter: We are going LIVE!

That is so glorious, I wish I knew that when you found it.

You are my favourite person in the whole of today. :o
by Bone White
Tue Jul 22, 2014 8:19 am
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26009

Re: Mote Kickstarter: We are going LIVE!

Currently not. Although I solved that issue 2 years ago and am using 2+nested {} ever since. Fortunely this still holds under mote. If by solved you mean just calling another macro, then I know what you're on about, but it's not what I want. I want to be able to read my macro absolutely, not in fra...
by Bone White
Mon Jul 21, 2014 9:36 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26009

Re: Mote Kickstarter: We are going LIVE!

The question I really want to know is, is mote going to be able to circumvent the three nests of {} problem?
by Bone White
Mon Jul 21, 2014 9:31 pm
Forum: Requests for HELLLLP!
Topic: Unisystem
Replies: 10
Views: 1105

Re: Unisystem

Works without error as is for me, using b90 (bear in mind there are many versions of b90 and mine is old). find a way for a player's roll to question the DM for the modifier needed. If that's impossible I can trust my players to enter the proper amount but it would be a nice function. Very possible,...
by Bone White
Sun Jul 13, 2014 9:46 am
Forum: Developer Notes
Topic: Redrawing a player's frame
Replies: 19
Views: 4230

Re: Redrawing a player's frame

Yes, just call the frame again using the macro link. You can find information here [wiki]Introduction_to_Dialogs_and_Frames[/wiki]
by Bone White
Mon Jun 16, 2014 10:39 am
Forum: Campaign Frameworks
Topic: [Alternity] v0.2 *BETA*
Replies: 24
Views: 10854

Re: [Alternity] v0.2 *BETA*

Now I've actually run and played in a couple of Alternity games (ironically enough, using roll 20 because people just can't stand the connectivity issues with MapTool), I know what I'd do to improve the framework. Cut the automation down, which also cuts down a lot of the code. Either way, starting ...
by Bone White
Mon Jun 16, 2014 2:58 am
Forum: Campaign Frameworks
Topic: [Alternity] v0.2 *BETA*
Replies: 24
Views: 10854

Re: [Alternity] v0.2 *BETA*

No, for two reasons, lack of interest and I think I went over the top with the automation. I'll probably re-visit it after Mote is released, but not before then.
by Bone White
Sun May 11, 2014 6:38 pm
Forum: Macros
Topic: Anyone knows this use of json.get?
Replies: 5
Views: 500

Re: Anyone knows this use of json.get?

It just looks like a failsafe on the hands on the developers of MapTool, so you don't have a crash it returns all values for keys of the string "Sword".

Seems intentional to me, but I'd probably have coded in an error instead.
by Bone White
Tue May 06, 2014 12:10 am
Forum: Macros
Topic: Call Macros
Replies: 12
Views: 859

Re: Call Macros

feleas wrote:How does that even happen?
No idea on that one sorry, though it helps if you post the relevant macros here (preferably inside [code] forum brackets)

Go to advanced search