Search found 1124 matches
- Sun May 31, 2015 2:12 pm
- Forum: Macros
- Topic: Silent Frame Form Execution.
- Replies: 4
- Views: 853
Re: Silent Frame Form Execution.
Ensure that the output part of your macrolinktext on the form process is set to "none" not anything else. (the second parameter).
- Thu May 28, 2015 1:01 am
- Forum: Macros
- Topic: Setting a macro to only use selected tokens?
- Replies: 3
- Views: 815
Re: Setting a macro to only use selected tokens?
[code=php]/self Added [R:addAllNPCsToInitiative()] NPCs to initiative. Updating position in initiative... [h:args=json.set("","npc",1)] [h:NPCsList = getTokens("json",args)] [H,FOR (x,0,json.length(NPCsList),1,""), CODE:{ [H:switchToken(json.get(NPCsList,x)...
- Mon May 18, 2015 3:08 pm
- Forum: Macros
- Topic: How do I break one property into two?
- Replies: 9
- Views: 1231
Re: How do I break one property into two?
I'd personally use listGet's list separator in this situation... Just for the sake of multiple opinions. [code][h: diceString = "1d5"] [r: diceQuantity = listGet(diceList,0,"d")] [r: diceSides = listGet(diceList,1,"d")][/code] Results in: 1 5 edited to remove the wastef...
- Tue Sep 02, 2014 5:49 pm
- Forum: Macros
- Topic: Area of Effect Tricks
- Replies: 2
- Views: 479
Re: Area of Effect Tricks
If you are going to be setting up your own macros to control this, you may find this post useful, and the one that follows it, as they contain two functions to help with dealing with angles in maptool.
- Sun Aug 03, 2014 7:28 pm
- Forum: Macros
- Topic: Place one token on top of another
- Replies: 6
- Views: 587
Re: Place one token on top of another
You'd have to offset the token's x and y pos by half the token size. How you'd do that without using the grid, I wouldn't know
- Thu Jul 24, 2014 2:01 am
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 32877
Re: Mote Kickstarter: We are going LIVE!
Well, I've finally gotten around to playing with the beta build, and so far so good, however I wonder if there's a way of increasing the text size in the macro editor, or turning off the auto syntax completion?
- Tue Jul 22, 2014 12:31 pm
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 32877
Re: Mote Kickstarter: We are going LIVE!
That is so glorious, I wish I knew that when you found it.
You are my favourite person in the whole of today.
You are my favourite person in the whole of today.
- Tue Jul 22, 2014 8:19 am
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 32877
Re: Mote Kickstarter: We are going LIVE!
Currently not. Although I solved that issue 2 years ago and am using 2+nested {} ever since. Fortunely this still holds under mote. If by solved you mean just calling another macro, then I know what you're on about, but it's not what I want. I want to be able to read my macro absolutely, not in fra...
- Mon Jul 21, 2014 9:36 pm
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 32877
Re: Mote Kickstarter: We are going LIVE!
The question I really want to know is, is mote going to be able to circumvent the three nests of {} problem?
- Mon Jul 21, 2014 9:31 pm
- Forum: Requests for HELLLLP!
- Topic: Unisystem
- Replies: 10
- Views: 1568
Re: Unisystem
Works without error as is for me, using b90 (bear in mind there are many versions of b90 and mine is old). find a way for a player's roll to question the DM for the modifier needed. If that's impossible I can trust my players to enter the proper amount but it would be a nice function. Very possible,...
- Sun Jul 13, 2014 9:46 am
- Forum: Developer Notes
- Topic: Redrawing a player's frame
- Replies: 19
- Views: 14130
Re: Redrawing a player's frame
Yes, just call the frame again using the macro link. You can find information here Introduction_to_Dialogs_and_Frames
- Mon Jun 16, 2014 10:39 am
- Forum: Campaign Frameworks
- Topic: [Alternity] v0.2 *BETA*
- Replies: 24
- Views: 11941
Re: [Alternity] v0.2 *BETA*
Now I've actually run and played in a couple of Alternity games (ironically enough, using roll 20 because people just can't stand the connectivity issues with MapTool), I know what I'd do to improve the framework. Cut the automation down, which also cuts down a lot of the code. Either way, starting ...
- Mon Jun 16, 2014 2:58 am
- Forum: Campaign Frameworks
- Topic: [Alternity] v0.2 *BETA*
- Replies: 24
- Views: 11941
Re: [Alternity] v0.2 *BETA*
No, for two reasons, lack of interest and I think I went over the top with the automation. I'll probably re-visit it after Mote is released, but not before then.
- Sun May 11, 2014 6:38 pm
- Forum: Macros
- Topic: Anyone knows this use of json.get?
- Replies: 5
- Views: 620
Re: Anyone knows this use of json.get?
It just looks like a failsafe on the hands on the developers of MapTool, so you don't have a crash it returns all values for keys of the string "Sword".
Seems intentional to me, but I'd probably have coded in an error instead.
Seems intentional to me, but I'd probably have coded in an error instead.
- Tue May 06, 2014 12:10 am
- Forum: Macros
- Topic: Call Macros
- Replies: 12
- Views: 1165
Re: Call Macros
No idea on that one sorry, though it helps if you post the relevant macros here (preferably insidefeleas wrote:How does that even happen?
Code: Select all
forum brackets)