Search found 245 matches

by Malekith
Tue Sep 06, 2011 7:39 am
Forum: User Creations
Topic: Token states [AidyBaby] Tutorial
Replies: 34
Views: 6657

Re: Token states [AidyBaby] Tutorial

Thanks for that! :D
Should be able to make my own that fit with it now, using that and the rest of this tut.

Mal
by Malekith
Mon Sep 05, 2011 12:39 pm
Forum: Drop-In Macro Resources
Topic: OLD Wolph42's 'Drop-in' Bag of MT Tricks OLD
Replies: 1810
Views: 144696

Re: Wolph42's 'Drop-in' Bag of MT Tricks v.6.3 [Summon Token

Hmmm, wolph I'm now getting this problem where if i initialise the map and get the lib:Coords then the onTokenMove stops firing.
Any ideas why that would be? I may try a new map if I've got time.
Would it be easier for you if i sent the campaign file?

Mal
by Malekith
Tue Aug 30, 2011 3:54 pm
Forum: User Creations
Topic: Token states [AidyBaby] Tutorial
Replies: 34
Views: 6657

Re: Token states [AidyBaby] Tutorial

cheers for the reply AM, but I'm using PS (or possibly Paint.NET).
Will definitely use them if I ever try my hand at Gimp tho. :D

Mal
by Malekith
Tue Aug 30, 2011 2:55 pm
Forum: Drop-In Macro Resources
Topic: OLD Wolph42's 'Drop-in' Bag of MT Tricks OLD
Replies: 1810
Views: 144696

Re: Wolph42's 'Drop-in' Bag of MT Tricks v.6.1 [Auto Forest]

I don't normally work hexes and I'm beginning to see why, but it shouldn't be a big deal. The grid still works by the y increasing/decreasing up and down straight lines and the x-lines go across it, so each hex has an individual number, the only difference is that the x-lines are wavy and that each ...
by Malekith
Tue Aug 30, 2011 2:16 pm
Forum: Drop-In Macro Resources
Topic: OLD Wolph42's 'Drop-in' Bag of MT Tricks OLD
Replies: 1810
Views: 144696

Re: Wolph42's 'Drop-in' Bag of MT Tricks v.6.1 [Auto Forest]

Well, yesterday I placed V5 into a campaign file I was making up (to track the progress of our 40k campaign we're using a hex-based MT file ) and then filled up the hexes with special pads as and where needed (wards and single map teleports) and initialised it (there were some bugs then that I think...
by Malekith
Tue Aug 30, 2011 1:58 pm
Forum: User Creations
Topic: Token states [AidyBaby] Tutorial
Replies: 34
Views: 6657

Re: Token states [AidyBaby] Tutorial

Thread necro i know, please don't shoot me! - It's better than a new thread >.<

Aidybaby, how did you do the jagged circles for the ongoing states?

Cheers,

Mal
by Malekith
Tue Aug 30, 2011 1:27 pm
Forum: Drop-In Macro Resources
Topic: OLD Wolph42's 'Drop-in' Bag of MT Tricks OLD
Replies: 1810
Views: 144696

Re: Wolph42's 'Drop-in' Bag of MT Tricks v.6.1 [Auto Forest]

Hey wolf, Currently running 6.1 token and getting a couple of errors: 1. Whenever i click a token I get "Unkown Macro: [email protected]:OnTokenMove" 2. I get an illegal arg error when i use the alt init cos it gets a string when it wants a no. Mal EDIT: solved no.1 - in the MacroBut...
by Malekith
Sun May 22, 2011 8:27 pm
Forum: Drop-In Macro Resources
Topic: Plo's Inventory Manager
Replies: 110
Views: 23640

Re: Plo's Inventory Manager

It'll need a repository :)

Thanks,

Mal
by Malekith
Sun Apr 17, 2011 8:27 am
Forum: Drop-In Macro Resources
Topic: Plo's Inventory Manager
Replies: 110
Views: 23640

Re: Plo's Inventory Manager

Ah, my apologies, I got confused with the different quotes flying round (Raoden's quote at the top of the page quoted booga). Very poor show :S Will take a look at that file thanks EDIT: Having looked at the file I like it. However I need to know where the images are for the inventory cos all the as...
by Malekith
Tue Apr 05, 2011 2:55 pm
Forum: Drop-In Macro Resources
Topic: Plo's Inventory Manager
Replies: 110
Views: 23640

Re: Plo's Inventory Manager

Ha, a little behind the mark on this, but +1 to booga for using WAR icons Can't wait to see what can be made of this little tool and seeing that image is great confidence boost. Booga, do you have a lib or something you could post so I could take a look at it. Plo, i think I've added another thing t...
by Malekith
Thu Jul 15, 2010 7:19 pm
Forum: Drop-In Macro Resources
Topic: Stand alone init frame [Dev]
Replies: 87
Views: 16028

Re: Stand alone init frame [Dev]

sounds very odd,
Keep and eye on it tmz and hopefully its just some weirdness that's only ever really gonna happen in testing instances :s

Mal
by Malekith
Mon Jul 12, 2010 10:38 am
Forum: Drop-In Macro Resources
Topic: [Drop-In] [aliasmask]Disguise: Save/use multiple tkn images
Replies: 46
Views: 9734

Re: [aliasmask] Disguise: Save and use multiple images for t

Awesome AM!
This is something I've been hoping for for a while, it shall be put to good use :D
Then feedback any bugs (though knowing you I doubt I'll find any that aren't user error xD)

Mal
by Malekith
Mon Jun 28, 2010 10:24 am
Forum: Drop-In Macro Resources
Topic: Library Token: Dice Box
Replies: 170
Views: 28964

Re: Library Token: Dice Box

ah, shame I missed this. I could hae posted the macro code I have for my Warhammer (basic) Framework. That makes me wonder - could it work in a frame??.... Hmm I should go back and look at it now I have better knowledge of MT. Mal EDIT: Screw it, I went and found the old thread. Here And the code (w...
by Malekith
Mon Jun 28, 2010 7:03 am
Forum: User Creations
Topic: [1.3b69+] Token Image Swap
Replies: 5
Views: 1772

Re: [1.3b69+] Token Image Swap

Yet again more brilliant work from Aliasmask.
Thank you sir, I shall definitely be including this in my future campaigns :D

Mal
by Malekith
Mon Jun 21, 2010 10:00 am
Forum: Macros
Topic: HTML in macro button labels - what all does it break?
Replies: 30
Views: 2190

Re: HTML in macro button labels - what all does it break?

I can imagine html tooltips would be preferred (especially for front-end camp macros that wont get macrolink called) as the in-built macro tooltips get lost when exported.
However this does mean that the macro label would become huge and cluttered xD

Mal

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