Thanks for that!
Should be able to make my own that fit with it now, using that and the rest of this tut.
Mal
Search found 245 matches
- Tue Sep 06, 2011 7:39 am
- Forum: User Creations
- Topic: Token states [AidyBaby] Tutorial
- Replies: 34
- Views: 8025
- Mon Sep 05, 2011 12:39 pm
- Forum: Drop-In Macro Resources
- Topic: OLD Wolph42's 'Drop-in' Bag of MT Tricks OLD
- Replies: 1810
- Views: 236327
Re: Wolph42's 'Drop-in' Bag of MT Tricks v.6.3 [Summon Token
Hmmm, wolph I'm now getting this problem where if i initialise the map and get the lib:Coords then the onTokenMove stops firing.
Any ideas why that would be? I may try a new map if I've got time.
Would it be easier for you if i sent the campaign file?
Mal
Any ideas why that would be? I may try a new map if I've got time.
Would it be easier for you if i sent the campaign file?
Mal
- Tue Aug 30, 2011 3:54 pm
- Forum: User Creations
- Topic: Token states [AidyBaby] Tutorial
- Replies: 34
- Views: 8025
Re: Token states [AidyBaby] Tutorial
cheers for the reply AM, but I'm using PS (or possibly Paint.NET).
Will definitely use them if I ever try my hand at Gimp tho.
Mal
Will definitely use them if I ever try my hand at Gimp tho.
Mal
- Tue Aug 30, 2011 2:55 pm
- Forum: Drop-In Macro Resources
- Topic: OLD Wolph42's 'Drop-in' Bag of MT Tricks OLD
- Replies: 1810
- Views: 236327
Re: Wolph42's 'Drop-in' Bag of MT Tricks v.6.1 [Auto Forest]
I don't normally work hexes and I'm beginning to see why, but it shouldn't be a big deal. The grid still works by the y increasing/decreasing up and down straight lines and the x-lines go across it, so each hex has an individual number, the only difference is that the x-lines are wavy and that each ...
- Tue Aug 30, 2011 2:16 pm
- Forum: Drop-In Macro Resources
- Topic: OLD Wolph42's 'Drop-in' Bag of MT Tricks OLD
- Replies: 1810
- Views: 236327
Re: Wolph42's 'Drop-in' Bag of MT Tricks v.6.1 [Auto Forest]
Well, yesterday I placed V5 into a campaign file I was making up (to track the progress of our 40k campaign we're using a hex-based MT file :D) and then filled up the hexes with special pads as and where needed (wards and single map teleports) and initialised it (there were some bugs then that I thi...
- Tue Aug 30, 2011 1:58 pm
- Forum: User Creations
- Topic: Token states [AidyBaby] Tutorial
- Replies: 34
- Views: 8025
Re: Token states [AidyBaby] Tutorial
Thread necro i know, please don't shoot me! - It's better than a new thread >.<
Aidybaby, how did you do the jagged circles for the ongoing states?
Cheers,
Mal
Aidybaby, how did you do the jagged circles for the ongoing states?
Cheers,
Mal
- Tue Aug 30, 2011 1:27 pm
- Forum: Drop-In Macro Resources
- Topic: OLD Wolph42's 'Drop-in' Bag of MT Tricks OLD
- Replies: 1810
- Views: 236327
Re: Wolph42's 'Drop-in' Bag of MT Tricks v.6.1 [Auto Forest]
Hey wolf, Currently running 6.1 token and getting a couple of errors: 1. Whenever i click a token I get "Unkown Macro: MacroButtonsVCombat@lib:OnTokenMove" 2. I get an illegal arg error when i use the alt init cos it gets a string when it wants a no. Mal EDIT: solved no.1 - in the MacroBut...
- Sun May 22, 2011 8:27 pm
- Forum: Drop-In Macro Resources
- Topic: Plo's Inventory Manager
- Replies: 111
- Views: 54692
Re: Plo's Inventory Manager
It'll need a repository
Thanks,
Mal
Thanks,
Mal
- Sun Apr 17, 2011 8:27 am
- Forum: Drop-In Macro Resources
- Topic: Plo's Inventory Manager
- Replies: 111
- Views: 54692
Re: Plo's Inventory Manager
Ah, my apologies, I got confused with the different quotes flying round (Raoden's quote at the top of the page quoted booga). Very poor show :S Will take a look at that file thanks :D EDIT: Having looked at the file I like it. However I need to know where the images are for the inventory cos all the...
- Tue Apr 05, 2011 2:55 pm
- Forum: Drop-In Macro Resources
- Topic: Plo's Inventory Manager
- Replies: 111
- Views: 54692
Re: Plo's Inventory Manager
Ha, a little behind the mark on this, but +1 to booga for using WAR icons :D Can't wait to see what can be made of this little tool and seeing that image is great confidence boost. Booga, do you have a lib or something you could post so I could take a look at it. Plo, i think I've added another thin...
- Thu Jul 15, 2010 7:19 pm
- Forum: Drop-In Macro Resources
- Topic: Stand alone init frame [Dev]
- Replies: 87
- Views: 18334
Re: Stand alone init frame [Dev]
sounds very odd,
Keep and eye on it tmz and hopefully its just some weirdness that's only ever really gonna happen in testing instances :s
Mal
Keep and eye on it tmz and hopefully its just some weirdness that's only ever really gonna happen in testing instances :s
Mal
- Mon Jul 12, 2010 10:38 am
- Forum: Drop-In Macro Resources
- Topic: [Drop-In] [aliasmask]Disguise: Save/use multiple tkn images
- Replies: 46
- Views: 25735
Re: [aliasmask] Disguise: Save and use multiple images for t
Awesome AM!
This is something I've been hoping for for a while, it shall be put to good use
Then feedback any bugs (though knowing you I doubt I'll find any that aren't user error xD)
Mal
This is something I've been hoping for for a while, it shall be put to good use
Then feedback any bugs (though knowing you I doubt I'll find any that aren't user error xD)
Mal
- Mon Jun 28, 2010 10:24 am
- Forum: Drop-In Macro Resources
- Topic: Library Token: Dice Box
- Replies: 170
- Views: 56789
Re: Library Token: Dice Box
ah, shame I missed this. I could hae posted the macro code I have for my Warhammer (basic) Framework. That makes me wonder - could it work in a frame??.... Hmm I should go back and look at it now I have better knowledge of MT. Mal EDIT: Screw it, I went and found the old thread. Here And the code (w...
- Mon Jun 28, 2010 7:03 am
- Forum: User Creations
- Topic: [1.3b69+] Token Image Swap
- Replies: 5
- Views: 2279
Re: [1.3b69+] Token Image Swap
Yet again more brilliant work from Aliasmask.
Thank you sir, I shall definitely be including this in my future campaigns
Mal
Thank you sir, I shall definitely be including this in my future campaigns
Mal
- Mon Jun 21, 2010 10:00 am
- Forum: Macros
- Topic: HTML in macro button labels - what all does it break?
- Replies: 30
- Views: 2943
Re: HTML in macro button labels - what all does it break?
I can imagine html tooltips would be preferred (especially for front-end camp macros that wont get macrolink called) as the in-built macro tooltips get lost when exported.
However this does mean that the macro label would become huge and cluttered xD
Mal
However this does mean that the macro label would become huge and cluttered xD
Mal