Search found 30 matches

by Mylon
Sat Jul 21, 2012 3:52 pm
Forum: MapTool
Topic: Terrible, nightmare-level bugs
Replies: 7
Views: 890

Re: Terrible, nightmare-level bugs

The tricky thing is that there isn't any VBL at all on Orien Train! So I can't explain why the map is having problems.

I guess I have to take some time to edit Stormswell to update the VBL.
by Mylon
Sat Jul 21, 2012 3:37 pm
Forum: MapTool
Topic: Terrible, nightmare-level bugs
Replies: 7
Views: 890

Re: Terrible, nightmare-level bugs

I know the LoS is slowing things down a bit, but it shouldn't be chewing through tons of memory, especially when it comes time to save/autosave. Also, I'm not using individual FoW. Rather, anything one player can see all of them should be able to. Or if I'm not that could be what my problem is.
by Mylon
Sat Jul 21, 2012 3:23 pm
Forum: Campaign Frameworks
Topic: MapTool Proprietary Game System
Replies: 5
Views: 4869

Re: MapTool Proprietary Game System

Working from the ground up with a computer in mind, I'd want rolls to be focused around arbitrary-sized dice. What's more, skills and traits can be designed to have better synergy with one another. As a rough example of this in action: Character has +2 in agility, +1 in strength, and +4 in fighting....
by Mylon
Sat Jul 21, 2012 3:10 pm
Forum: Savage Worlds Frameworks
Topic: [Savage Worlds] RPTroll's Campaign File Framework
Replies: 734
Views: 123955

Re: [Savage Worlds] RPTroll's Campaign File Framework

Any updates on this? Right now my major concerns are: Bonuses are really weird. Setting a skill to d10+2 doesn't apply the +2 to the wild die. Characters with Nerves of Steel still suffer wound penalties. Initiative edges don't seem to be applying. I have to deal extra cards to some placeholders if ...
by Mylon
Sat Jul 21, 2012 1:42 pm
Forum: MapTool
Topic: Terrible, nightmare-level bugs
Replies: 7
Views: 890

Re: Terrible, nightmare-level bugs

I tested Maptool using different versions of Java. Using the 6.something version timestamped 23rd May 2012, tried using 6.0.18. Same problems with both. Out of sheer curiosity I installed Java 7, but naturally it did not play nicely with line of sight enabled. The largest I seem to be able to get Ja...
by Mylon
Thu Jul 19, 2012 11:54 pm
Forum: MapTool
Topic: Terrible, nightmare-level bugs
Replies: 7
Views: 890

Terrible, nightmare-level bugs

I have no idea what happened. Last week my campaign was going along all cheery. This week maptool starts spitting out out of memory errors! I have a pretty complex map using about 50 or so tiles from the 200x200 tile pack, so it's pretty memory intensive. But it was working fine with 1024 mb of memo...
by Mylon
Sat Jan 14, 2012 2:53 pm
Forum: Savage Worlds Frameworks
Topic: [Savage Worlds] RPTroll's Campaign File Framework
Replies: 734
Views: 123955

Re: [Savage Worlds] RPTroll's Campaign File Framework

Ooops, ran into another snag. Eval(spellcasting) does not work for making my 3-bolt button.
by Mylon
Sat Jan 14, 2012 12:06 pm
Forum: Savage Worlds Frameworks
Topic: [Savage Worlds] RPTroll's Campaign File Framework
Replies: 734
Views: 123955

Re: [Savage Worlds] RPTroll's Campaign File Framework

I tried that, if I do for example, "[strength] + [d6e]" then I get: "Strength=d6e + d6e->2 = d6e2" If I put two brackets around Strength (for example, once to get the value, second to parse it) I get an invalid expression.
by Mylon
Sat Jan 14, 2012 11:55 am
Forum: Savage Worlds Frameworks
Topic: [Savage Worlds] RPTroll's Campaign File Framework
Replies: 734
Views: 123955

Re: [Savage Worlds] RPTroll's Campaign File Framework

I can tell you that I see a lot of folks putting d4e-d12e buttons on their tokens. It's not much work and easy to do. I wonder if I should put that on the "add buttons" macro. It's handy! I'll also help out my players and add some damage macros for them to use, though I added my d4e-d12e ...
by Mylon
Sat Jan 14, 2012 11:45 am
Forum: Savage Worlds Frameworks
Topic: [Savage Worlds] RPTroll's Campaign File Framework
Replies: 734
Views: 123955

Re: [Savage Worlds] RPTroll's Campaign File Framework

The way I run my extras is I generally handle the stats in my head and just roll the appropriate dice. I don't bother statting them out onto tokens. Perhaps I should as I do plan on having some larger battles in the campaign... I did grab the dice box separately and drop it in, but I cannot say I'm ...
by Mylon
Sat Jan 14, 2012 6:17 am
Forum: Savage Worlds Frameworks
Topic: [Savage Worlds] RPTroll's Campaign File Framework
Replies: 734
Views: 123955

Re: [Savage Worlds] RPTroll's Campaign File Framework

So after having used your framework a bit I got some feedback. :) Firstly, it's not very clear how to add or remove skills. I'm using the Climbing + Swimming = Athletics houserule but I have not been successful in getting it to appear in the skill list. I did manage to to add more knowledge skils th...
by Mylon
Sat Dec 31, 2011 3:55 pm
Forum: User Creations
Topic: [Map] Sharn Orien Train
Replies: 5
Views: 1268

Re: [Map] Sharn Orien Train

The grid doesn't seem to be a very uniform color. And even then I run into yet another problem with my lack of expertise in that I have no idea how to get the selection onto another layer. That aside, I still can't seem to find a good method of "grabbing" the smoke, I think my original met...
by Mylon
Sat Dec 31, 2011 12:35 pm
Forum: User Creations
Topic: [Map] Sharn Orien Train
Replies: 5
Views: 1268

Re: [Map] Sharn Orien Train

Updated the train engine with the smoke to transparency effect. Unfortunately I had chopped off a lot of the lighter smoke before I started this trick, so I could have done better.

http://www.gamefront.com/files/21139627 ... gine+2.png
by Mylon
Sat Dec 31, 2011 12:21 pm
Forum: User Creations
Topic: [Map] Sharn Orien Train
Replies: 5
Views: 1268

Re: [Map] Sharn Orien Train

Thanks for the tip. That looks a little better. Unfortunately I'm having a rough time selecting just the smoke. If I use the fuzzy select tool with too much allowance, it grabs the grid lines and bleed into the entire thing!

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