Search found 97 matches
- Wed Dec 12, 2012 7:09 pm
- Forum: General Discussion
- Topic: FINALLY
- Replies: 30
- Views: 2521
Re: FINALLY
Hrm. Perhaps we could be doomed after all...
- Wed Dec 12, 2012 5:34 am
- Forum: General Discussion
- Topic: FINALLY
- Replies: 30
- Views: 2521
Re: FINALLY
I've been telling myself that we've passed the Mayan's 12/21/12 because they didn't have leap years. :mrgreen: They didn't have leap years because they didn't count years, they counted long-count cycles - therefore not requiring them to "correct" the years. :shock: Way to yank me out of m...
- Tue Dec 11, 2012 12:22 pm
- Forum: General Discussion
- Topic: FINALLY
- Replies: 30
- Views: 2521
Re: FINALLY
I've been telling myself that we've passed the Mayan's 12/21/12 because they didn't have leap years.
- Tue Dec 11, 2012 5:25 am
- Forum: Links & External Resources
- Topic: Game Icons (CC licensed)
- Replies: 6
- Views: 1505
Re: Game Icons (CC licensed)
Hah! I was just going to come and say the same thing, CIF!
These could definitely come in handy
These could definitely come in handy
- Sun Dec 09, 2012 6:14 am
- Forum: Tilesets, Token Libraries, and Complete Maps
- Topic: Wilderness map tiles
- Replies: 2
- Views: 6914
Re: Wilderness map tiles
Okay, so it's a *.vmod file. I renamed the extension to *.zip an I'm seeing a packaged contents including lots of *.vsav files, and one folder named "Images." For maptool: are we restricted to only that Images folder (there IS a rather nice assortment of *.png files in there), or is there ...
- Mon Nov 19, 2012 4:54 pm
- Forum: MapTool
- Topic: Share only SOME macros
- Replies: 11
- Views: 749
Re: Share only SOME macros
Why not just copy the macros you want the players to have access to, onto their character token?
- Sat Nov 17, 2012 12:58 am
- Forum: General Discussion
- Topic: Card software to go with MapTool
- Replies: 4
- Views: 1382
Re: Card software to go with MapTool
I believe that THIS might be what you're looking for...
- Mon Nov 05, 2012 11:04 am
- Forum: MapTool
- Topic: Make tokens visible to some players but not to others?
- Replies: 10
- Views: 1335
Re: Make tokens visible to some players but not to others?
Properties > Config > check "visible to players" & "visible to owners only" Properties > Ownership > check each player name who can see the token Right-click token > Change to > Object If you don't put anything on the "notes" section ("GM Notes" should be...
- Sun Nov 04, 2012 12:35 pm
- Forum: MapTool
- Topic: Make tokens visible to some players but not to others?
- Replies: 10
- Views: 1335
Re: Make tokens visible to some players but not to others?
Usually, with L.Markus' 3.5/PF framework, I set visibility by using the active mod macro. Then just marking the invisible option under the spells tab. That method, though, requires you to have ownership for the token (properties > ownership tab, on the token) set properly. Typically, whomever is the...
- Sun Nov 04, 2012 1:05 am
- Forum: General Discussion
- Topic: Rifts \ Palladium
- Replies: 12
- Views: 2696
Re: Rifts \ Palladium
You guys should start something, even small. It starts to snowball the more you put into it. My suggestion is to start with making good data structures and templates, and not the attack system (or other systems for that matter). It's because, when you got those down, adding new material would be ea...
- Sat Nov 03, 2012 6:22 pm
- Forum: General Discussion
- Topic: Rifts \ Palladium
- Replies: 12
- Views: 2696
Re: Rifts \ Palladium
In contrast, a full on framework, encompassing the massive amount of work that Palladium cranked out, would be a monumental achievement. Yea, I completely agree. Perhaps a better route would be to pursue a more bare-bones framework, and leave a lot of the complexities to the players/GM to manage. O...
- Wed Oct 31, 2012 12:49 am
- Forum: Macros
- Topic: Help with passing form data...
- Replies: 4
- Views: 590
Re: Help with passing form data...
Okay, so, I tried to whip together something for Rifts RPG.
(Disclaimer: I'm quite new to Rifts, after a 16 year hiatus, so it's very bare-bones/beta)
Check out what I've got for a campaign file, if you're interested, and let me know what you think...
(Disclaimer: I'm quite new to Rifts, after a 16 year hiatus, so it's very bare-bones/beta)
Check out what I've got for a campaign file, if you're interested, and let me know what you think...
- Tue Oct 30, 2012 9:40 pm
- Forum: Macros
- Topic: Help with passing form data...
- Replies: 4
- Views: 590
Re: Help with passing form data...
First: thank you guys!
Second: I get the token ID with getSelected()?
EDIT: Think I got it to work... It hasn't thrown any errors anyway...yet.
Second: I get the token ID with getSelected()?
EDIT: Think I got it to work... It hasn't thrown any errors anyway...yet.
- Tue Oct 30, 2012 8:47 pm
- Forum: Macros
- Topic: Help with passing form data...
- Replies: 4
- Views: 590
Help with passing form data...
Sadly, after a few hours of scouring over examples and the wiki: I'm stuck, and sort of feel like a doorknob right now. When I select a PC token, and run the Campaign Macro (below), the Lib Macro for Form Dialog works as intended. The problem I have, is that when I click "save" on the form...
- Tue Oct 30, 2012 11:46 am
- Forum: General Discussion
- Topic: Rifts \ Palladium
- Replies: 12
- Views: 2696
Re: Rifts \ Palladium
Have any frameworks popped up for Rifts yet?