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by verisimilar
Thu Mar 19, 2009 9:34 am
Forum: Feature Requests
Topic: [1.3b50] Add Modulo (%) as arithmatic operation
Replies: 1
Views: 409

Re: [1.3b50] Add Modulus (%) as arithmatic operation

Bumped for great justice.

..although JavaScript should already have this functionality >.>
by verisimilar
Thu Mar 19, 2009 9:26 am
Forum: Macros
Topic: is there a mod function?
Replies: 3
Views: 493

Re: is there a mod function?

This has already been requested: http://forums.rptools.net/viewtopic.php ... 83&start=0

Although it might seem a bit confusing given that it was called modulus instead of modulo.
by verisimilar
Tue Mar 17, 2009 4:59 am
Forum: General Discussion
Topic: D&D Players Handbook II 4e..your thoughts?
Replies: 88
Views: 3638

Re: D&D Players Handbook II 4e..your thoughts?

Orchard wrote:But only if they come up with some rules for multiclassing, which I still argue are going to be necessary.
Besides the rules they already have for multiclassing?
by verisimilar
Mon Mar 16, 2009 10:41 am
Forum: General Discussion
Topic: Why don't other game systems succeed like like D&D?
Replies: 126
Views: 4347

Re: Why don't other game systems succeed like like D&D?

Aria wrote:Not really.

At-will = Short cooldown
Encounter = Long cooldown
Daily = Really long cooldown

Cooldown is the amount of time ingame between which you can use those abilities.
At-will = Instant
Encounter = Tap
Daily = Discard

What else do you have besides cooldowns?
by verisimilar
Mon Mar 16, 2009 10:25 am
Forum: General Discussion
Topic: Why don't other game systems succeed like like D&D?
Replies: 126
Views: 4347

Re: Why don't other game systems succeed like like D&D?

With 4th they have gone a step further, and linked it in to MMORPGs, using a similar format and design ideas - this makes it easier for players to step over from one to the other, the way you play might be different but the concepts are the same. I wish people would stop thinking/saying this; 4th e...
by verisimilar
Mon Mar 16, 2009 9:24 am
Forum: Feature Requests
Topic: [1.3b53]Customizeable Token Sizes
Replies: 4
Views: 599

Re: [1.3b53]Customizeable Token Sizes

I meant doing something like this: http://img115.imageshack.us/img115/2819/horse1d.jpg To get this: http://img115.imageshack.us/img115/2243/horse2.jpg Obviously it isn't ideal, it was just a suggestion for something you could do in the meantime. I understand your want for tokens without the 1to1 asp...
by verisimilar
Mon Mar 16, 2009 9:01 am
Forum: Resolved
Topic: [1.3b53] setLabel and moveToken not working after copyToken
Replies: 1
Views: 322

[1.3b53] setLabel and moveToken not working after copyToken

Setup: A token at position 1,1 named 'TestToken'. A campaign macro set to non-editable by players, clicked by a GM, containing the following: [h: id = copyToken('TestToken')] [h: moveToken(5, 5, 0, id)] [h: setLabel('NewLabel', id)] Refer to http://forums.rptools.net/viewtopic.php?f=20&t=7474&am...
by verisimilar
Sun Mar 15, 2009 9:08 pm
Forum: Macros
Topic: L5R macro broken
Replies: 4
Views: 640

Re: L5R macro broken

If you only pick the highest rolls, the second input would just be a waste of time. This macro might be able to suit your needs: [h: cancel = input('TotalDice | 0 | Enter total dice | TEXT', 'KeepDice | 0 | Enter dice to keep | TEXT')] [h: abort(cancel)] [h: Roll = 0] [h: RollArray = '[]'] [h,count(...
by verisimilar
Sun Mar 15, 2009 8:38 pm
Forum: Macros
Topic: setLabel and moveToken using ID
Replies: 13
Views: 1392

Re: setLabel and moveToken using ID

Even if it ended up getting fixed in the thread, those extra parameters look great, being able to do it all in a single function call is good stuff :)
by verisimilar
Sun Mar 15, 2009 6:44 pm
Forum: Macros
Topic: L5R macro broken
Replies: 4
Views: 640

Re: L5R macro broken

Cracked open the L5R book to see what this was all about, is there ever a reason you would _not_ pick the highest dice?
by verisimilar
Sun Mar 15, 2009 5:41 pm
Forum: Macros
Topic: L5R macro broken
Replies: 4
Views: 640

Re: L5R macro broken

What does it say when it doesn't work? It looks like you might have a 'third nest' in [H,C(listCount(RollList)-1):RollList = if(eval(listGet(RollList, roll.count)) < eval(listGet(RollList, roll.count+1)), listInsert(listDelete(RollList, (roll.count+1)), roll.count, listGet(RollList, (roll.count+1)) ...
by verisimilar
Sun Mar 15, 2009 5:39 pm
Forum: Macros
Topic: [b50]Storing rolls in properties - how to re-roll each time?
Replies: 16
Views: 1565

Re: [b50]Storing rolls in properties - how to re-roll each time?

Just to give a better example, when I execute the code above this is what shows up in the property on my token: I see now, you're having problems getting the property set without it evaluating... I set it manually when I tested your code. Have you tried wrapping it in string() ? setProperty('WSAtta...
by verisimilar
Sun Mar 15, 2009 5:37 pm
Forum: Macros
Topic: [b50]Storing rolls in properties - how to re-roll each time?
Replies: 16
Views: 1565

Re: [b50]Storing rolls in properties - how to re-roll each time?

I saw that post, but that's not exactly what I'm trying to do. I want to store a big set of HTML, text, and dice rolls, like this: [setProperty("WSAttack", "<b>Talon:</b> <font size='2'>(Crit: x2, melee, Type: PS)</font><br>   <font color='red'>Attack: [e: 1d20+MeleeBAB]</font><br>  ...
by verisimilar
Sun Mar 15, 2009 5:02 pm
Forum: Feature Requests
Topic: [1.3b53]Customizeable Token Sizes
Replies: 4
Views: 599

Re: [1.3b53]Customizeable Token Sizes

In the interim, if you're using top down tokens, couldn't you make the token Large then size the mounted image so it only takes up two of the 4 squares?
by verisimilar
Sun Mar 15, 2009 4:52 pm
Forum: Macros
Topic: setLabel and moveToken using ID
Replies: 13
Views: 1392

setLabel and moveToken using ID

Setup: A token at position 1,1 named 'TestToken'. A campaign macro set to non-editable by players, clicked by a GM, containing the following: [h: id = copyToken('TestToken')] [h: moveToken(5, 5, 0, id)] [h: setLabel('NewLabel', id)] Any ideas as to why this doesn't move the token or set its label?

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