Bumped for great justice.
..although JavaScript should already have this functionality >.>
Search found 153 matches
- Thu Mar 19, 2009 9:34 am
- Forum: Feature Requests
- Topic: [1.3b50] Add Modulo (%) as arithmatic operation
- Replies: 1
- Views: 409
- Thu Mar 19, 2009 9:26 am
- Forum: Macros
- Topic: is there a mod function?
- Replies: 3
- Views: 493
Re: is there a mod function?
This has already been requested: http://forums.rptools.net/viewtopic.php ... 83&start=0
Although it might seem a bit confusing given that it was called modulus instead of modulo.
Although it might seem a bit confusing given that it was called modulus instead of modulo.
- Tue Mar 17, 2009 4:59 am
- Forum: General Discussion
- Topic: D&D Players Handbook II 4e..your thoughts?
- Replies: 88
- Views: 3638
Re: D&D Players Handbook II 4e..your thoughts?
Besides the rules they already have for multiclassing?Orchard wrote:But only if they come up with some rules for multiclassing, which I still argue are going to be necessary.
- Mon Mar 16, 2009 10:41 am
- Forum: General Discussion
- Topic: Why don't other game systems succeed like like D&D?
- Replies: 126
- Views: 4347
Re: Why don't other game systems succeed like like D&D?
At-will = InstantAria wrote:Not really.
At-will = Short cooldown
Encounter = Long cooldown
Daily = Really long cooldown
Cooldown is the amount of time ingame between which you can use those abilities.
Encounter = Tap
Daily = Discard
What else do you have besides cooldowns?
- Mon Mar 16, 2009 10:25 am
- Forum: General Discussion
- Topic: Why don't other game systems succeed like like D&D?
- Replies: 126
- Views: 4347
Re: Why don't other game systems succeed like like D&D?
With 4th they have gone a step further, and linked it in to MMORPGs, using a similar format and design ideas - this makes it easier for players to step over from one to the other, the way you play might be different but the concepts are the same. I wish people would stop thinking/saying this; 4th e...
- Mon Mar 16, 2009 9:24 am
- Forum: Feature Requests
- Topic: [1.3b53]Customizeable Token Sizes
- Replies: 4
- Views: 599
Re: [1.3b53]Customizeable Token Sizes
I meant doing something like this: http://img115.imageshack.us/img115/2819/horse1d.jpg To get this: http://img115.imageshack.us/img115/2243/horse2.jpg Obviously it isn't ideal, it was just a suggestion for something you could do in the meantime. I understand your want for tokens without the 1to1 asp...
- Mon Mar 16, 2009 9:01 am
- Forum: Resolved
- Topic: [1.3b53] setLabel and moveToken not working after copyToken
- Replies: 1
- Views: 322
[1.3b53] setLabel and moveToken not working after copyToken
Setup: A token at position 1,1 named 'TestToken'. A campaign macro set to non-editable by players, clicked by a GM, containing the following: [h: id = copyToken('TestToken')] [h: moveToken(5, 5, 0, id)] [h: setLabel('NewLabel', id)] Refer to http://forums.rptools.net/viewtopic.php?f=20&t=7474&am...
- Sun Mar 15, 2009 9:08 pm
- Forum: Macros
- Topic: L5R macro broken
- Replies: 4
- Views: 640
Re: L5R macro broken
If you only pick the highest rolls, the second input would just be a waste of time. This macro might be able to suit your needs: [h: cancel = input('TotalDice | 0 | Enter total dice | TEXT', 'KeepDice | 0 | Enter dice to keep | TEXT')] [h: abort(cancel)] [h: Roll = 0] [h: RollArray = '[]'] [h,count(...
- Sun Mar 15, 2009 8:38 pm
- Forum: Macros
- Topic: setLabel and moveToken using ID
- Replies: 13
- Views: 1392
Re: setLabel and moveToken using ID
Even if it ended up getting fixed in the thread, those extra parameters look great, being able to do it all in a single function call is good stuff
- Sun Mar 15, 2009 6:44 pm
- Forum: Macros
- Topic: L5R macro broken
- Replies: 4
- Views: 640
Re: L5R macro broken
Cracked open the L5R book to see what this was all about, is there ever a reason you would _not_ pick the highest dice?
- Sun Mar 15, 2009 5:41 pm
- Forum: Macros
- Topic: L5R macro broken
- Replies: 4
- Views: 640
Re: L5R macro broken
What does it say when it doesn't work? It looks like you might have a 'third nest' in [H,C(listCount(RollList)-1):RollList = if(eval(listGet(RollList, roll.count)) < eval(listGet(RollList, roll.count+1)), listInsert(listDelete(RollList, (roll.count+1)), roll.count, listGet(RollList, (roll.count+1)) ...
- Sun Mar 15, 2009 5:39 pm
- Forum: Macros
- Topic: [b50]Storing rolls in properties - how to re-roll each time?
- Replies: 16
- Views: 1565
Re: [b50]Storing rolls in properties - how to re-roll each time?
Just to give a better example, when I execute the code above this is what shows up in the property on my token: I see now, you're having problems getting the property set without it evaluating... I set it manually when I tested your code. Have you tried wrapping it in string() ? setProperty('WSAtta...
- Sun Mar 15, 2009 5:37 pm
- Forum: Macros
- Topic: [b50]Storing rolls in properties - how to re-roll each time?
- Replies: 16
- Views: 1565
Re: [b50]Storing rolls in properties - how to re-roll each time?
I saw that post, but that's not exactly what I'm trying to do. I want to store a big set of HTML, text, and dice rolls, like this: [setProperty("WSAttack", "<b>Talon:</b> <font size='2'>(Crit: x2, melee, Type: PS)</font><br> <font color='red'>Attack: [e: 1d20+MeleeBAB]</font><br> ...
- Sun Mar 15, 2009 5:02 pm
- Forum: Feature Requests
- Topic: [1.3b53]Customizeable Token Sizes
- Replies: 4
- Views: 599
Re: [1.3b53]Customizeable Token Sizes
In the interim, if you're using top down tokens, couldn't you make the token Large then size the mounted image so it only takes up two of the 4 squares?
- Sun Mar 15, 2009 4:52 pm
- Forum: Macros
- Topic: setLabel and moveToken using ID
- Replies: 13
- Views: 1392
setLabel and moveToken using ID
Setup: A token at position 1,1 named 'TestToken'. A campaign macro set to non-editable by players, clicked by a GM, containing the following: [h: id = copyToken('TestToken')] [h: moveToken(5, 5, 0, id)] [h: setLabel('NewLabel', id)] Any ideas as to why this doesn't move the token or set its label?