Search found 8 matches

by Duck
Fri Sep 04, 2009 5:10 pm
Forum: D&D 4e Frameworks
Topic: 4e interactive sheet & utilities
Replies: 1726
Views: 107642

Re: 4e interactive sheet & utilities

I love your macro system DN. :V Just saying, if you're playing with light sources I've found it easier to just use the ones that are in your campaign file. Especially since character tokens can handle their own light sources through their character sheet now, no one should really have to use the Map...
by Duck
Fri Sep 04, 2009 1:33 pm
Forum: D&D 4e Frameworks
Topic: 4e interactive sheet & utilities
Replies: 1726
Views: 107642

Re: 4e interactive sheet & utilities

Most of the problems I've had over the past few months have been with light sources PinkRose. That specific error in fact. Be careful when adding or editing light sources in the campaign properties. For example, changing an object's light source to torch, then editing 'torch' to have anything other ...
by Duck
Wed May 13, 2009 7:38 pm
Forum: D&D 4e Frameworks
Topic: 4e interactive sheet & utilities
Replies: 1726
Views: 107642

Re: 4e interactive sheet & utilities

Ah, yeah I see your point of view DN, just having more info would generally be better, if it can be done without cluttering things up. What I generally do is just throw some quick html into the Desc field, and add simple things that I don't want to click on the power card every time it's used. Grant...
by Duck
Mon May 11, 2009 8:10 pm
Forum: D&D 4e Frameworks
Topic: 4e interactive sheet & utilities
Replies: 1726
Views: 107642

Re: 4e interactive sheet & utilities

This is probably a stupid question, but the last time I checked this thread was 20+ pages ago. Any way to hide all the die rolls again? My group has been playing with 1.3b50 and version 1 of this script (didn't want to change anything till we were done with the module). In the old setup, all the die...
by Duck
Tue Feb 03, 2009 5:01 pm
Forum: D&D 4e Frameworks
Topic: 4e interactive sheet & utilities
Replies: 1726
Views: 107642

Re: 4e interactive sheet & utilities

Yeah, just call the InitiativeCheck macro. It accepts modifiers via a macro.arg named '"Mod". Just build a macro to call it and run it on the selected token and you should be all set. ... Why, yes, yes I have. Yeah, IC didn't work (just output blank text it looked like), but InitiativeChe...
by Duck
Tue Feb 03, 2009 4:13 pm
Forum: D&D 4e Frameworks
Topic: 4e interactive sheet & utilities
Replies: 1726
Views: 107642

Re: 4e interactive sheet & utilities

For initiative, there are links on the sheet to roll and add to initiative tracker. The Initiative label will do a straight roll and your value will prompt for a 1 time modifier. Yeah, basically I just wanted to replicate the two sheet links (normal init, and modified init) as campaign buttons. As ...
by Duck
Tue Feb 03, 2009 1:56 pm
Forum: D&D 4e Frameworks
Topic: 4e interactive sheet & utilities
Replies: 1726
Views: 107642

Re: 4e interactive sheet & utilities

Yes. To edit powers, click on the power name. This brings up a sheet with all the text you have entered about the power, such a name, flavor text, keywords. At the top is the power name; click it again and you will open the edit screen. I know of no way to inherit properties, so I can't help with t...
by Duck
Tue Feb 03, 2009 1:37 pm
Forum: D&D 4e Frameworks
Topic: 4e interactive sheet & utilities
Replies: 1726
Views: 107642

Re: 4e interactive sheet & utilities

Really great stuff. Couple of quick questions: I might be missing something really simple, but is there any way to edit powers? So far I'm just manually editing and deleting powers from the property list. Being able to inherit properties from another token would be really nice too. And for powers, i...

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