Search found 36 matches
- Tue Feb 23, 2021 1:17 am
- Forum: Bug Reports
- Topic: [1.8.3] Major Bug: Changing Facing Causes Exception
- Replies: 2
- Views: 3781
[1.8.3] Major Bug: Changing Facing Causes Exception
Trying to change facing on a token causes an exception and fails. Version: 1.8.3 java.lang.NullPointerException: Cannot read the array length because "array" is null at net.rptools.maptool.util.TokenUtil.getIndexNearestTo(TokenUtil.java:32) at net.rptools.maptool.client.tool.DefaultTool.mo...
- Wed Apr 15, 2020 5:53 am
- Forum: Bug Reports
- Topic: [BUG 1.6.1] Token Copy & Paste Doesn't Retain Size Between Maps
- Replies: 4
- Views: 4190
Re: [BUG 1.6.1] Token Copy & Paste Doesn't Retain Size Between Maps
Chances are it's because your pasting from a Hex map to a Square grid map and the size doesn't exist in Square grid. Good catch. I see the cause. I went from a hex (flat top) to hex (pointed top) map, and this reset the size. Should it? I'm not certain now given the explanation. The size exists in ...
- Sun Apr 12, 2020 12:08 pm
- Forum: Bug Reports
- Topic: [BUG 1.6.1] Token Copy & Paste Doesn't Retain Size Between Maps
- Replies: 4
- Views: 4190
[BUG 1.6.1] Token Copy & Paste Doesn't Retain Size Between Maps
Set a token to a size like Humongous on one map and try to copy it and paste it on another map. The size resets to Medium.
- Sun Jan 05, 2020 9:30 am
- Forum: Bug Reports
- Topic: Bug: 1.5.9 - Deleting Multiple Tokens Throws Exception
- Replies: 1
- Views: 3914
Re: Bug: 1.5.9 - Deleting Multiple Tokens Throws Exception
I can confirm this is not an issue in 1.5.8. I've reverted to 1.5.8 due to needing this functionality for map setup.
- Sun Jan 05, 2020 9:24 am
- Forum: Bug Reports
- Topic: Bug: 1.5.9 - Deleting Multiple Tokens Throws Exception
- Replies: 1
- Views: 3914
Bug: 1.5.9 - Deleting Multiple Tokens Throws Exception
Deleting multiple tokens on a map causes an exception and only deletes one token. Reproduce: 1. Drag multiple tokens onto a map from a library. 2. Drag to select more than one token. 3. Hit delete key. 4. If option is enabled, a confirmation dialog appears. Choose to delete the tokens if it does. 5....
- Fri Jan 03, 2020 10:47 pm
- Forum: Bug Reports
- Topic: Macro Links Executing Right away?
- Replies: 2
- Views: 4007
Re: Macro Links Executing Right away?
Looks like autoexecute was doing it. Thanks!
- Fri Jan 03, 2020 6:04 pm
- Forum: Bug Reports
- Topic: Macro Links Executing Right away?
- Replies: 2
- Views: 4007
Macro Links Executing Right away?
I'm not sure if this is a bug or intentional, but if I output a macro link to the chat window they are being executed right away. Is this intentional? I wanted a macro so people could link token handouts easy for people to click if they want to look. The campaign macro is set to auto execute and app...
- Fri Nov 15, 2019 9:10 am
- Forum: Bug Reports
- Topic: [BUG 1.5.6] - HTML Links need multiple clicks
- Replies: 16
- Views: 8290
Re: [BUG 1.5.6] - HTML Links need multiple clicks
It wasn't an issue in 1.4 no. It's definitely an artifact of 1.5. I just don't know the cause and consistent method of reproducing.
- Thu Nov 14, 2019 6:03 pm
- Forum: Bug Reports
- Topic: [BUG 1.5.6] - HTML Links need multiple clicks
- Replies: 16
- Views: 8290
Re: [BUG 1.5.6] - HTML Links need multiple clicks
nah, definitely not that. When it happens, I have to click quite a number of times sometimes. Other players have commented the same on macros that didn't have this problem in the 1.4 line. Not sure if something changed in the HTML views.
- Thu Nov 14, 2019 11:14 am
- Forum: Bug Reports
- Topic: [BUG 1.5.6] - HTML Links need multiple clicks
- Replies: 16
- Views: 8290
[BUG 1.5.6] - HTML Links need multiple clicks
Bug: When creating frames in macros inserting anchor HTML tags sometimes requires multiple clicks to activate. Reproduction: I can't consistently reproduce it. Create a Frame with a link in it and click it. Every once in awhile clicking it does nothing despite the cursor becoming a "Finger&quo...
- Sun Nov 10, 2019 1:01 pm
- Forum: MapTool
- Topic: Cast variable type?
- Replies: 1
- Views: 344
Cast variable type?
Is there a way to convert a BigInt into a float in scripts?
- Mon Oct 07, 2019 12:49 am
- Forum: TokenTool
- Topic: BUG: TokenTool saves window coordinates off the screen
- Replies: 5
- Views: 6260
Re: BUG: TokenTool saves window coordinates off the screen
This is still happening. I'm going to dig through the source code and see if I can't figure out why it's happening. Maybe make a PR or something for it.
- Sun Jun 23, 2019 11:22 am
- Forum: Bug Reports
- Topic: [Bug 1.5.2] - NULL Pointer Exception from image library folder
- Replies: 1
- Views: 4134
[Bug 1.5.2] - NULL Pointer Exception from image library folder
One of my players had libraries that worked fine in 1.4.0.5 and with our switch to 1.5.2 to test they got a NULL exception whenever they loaded MapTool. The work around was to remove their libraries so I'm not sure exactly what image file caused this exception but here is the stack trace. I imagine ...
- Sun Apr 07, 2019 3:20 am
- Forum: TokenTool
- Topic: BUG: TokenTool saves window coordinates off the screen
- Replies: 5
- Views: 6260
Re: BUG: TokenTool saves window coordinates off the screen
I don't reconfigure monitors, no. And I do tend to use it maximized, yes. The coordinates that I see in registry are not valid. Even if my monitor were moving. 1080p monitors won't come up with a value of -32000 as valid coordinates. I'm trying to figure out the alchemy that causes the problem becau...
- Sun Mar 10, 2019 12:03 pm
- Forum: TokenTool
- Topic: BUG: TokenTool saves window coordinates off the screen
- Replies: 5
- Views: 6260
BUG: TokenTool saves window coordinates off the screen
Infrequently (And I'm not sure how I manage to recreate it) token tool will save window coordinates in the windows registry way off the screen. Fixing it requires me to go into the registry and update the values so it will load back on screen again. I have a Windows 10 machine with dual monitors. No...