Search found 36 matches

by RevenantBob
Tue Feb 23, 2021 1:17 am
Forum: Bug Reports
Topic: [1.8.3] Major Bug: Changing Facing Causes Exception
Replies: 2
Views: 3781

[1.8.3] Major Bug: Changing Facing Causes Exception

Trying to change facing on a token causes an exception and fails. Version: 1.8.3 java.lang.NullPointerException: Cannot read the array length because "array" is null at net.rptools.maptool.util.TokenUtil.getIndexNearestTo(TokenUtil.java:32) at net.rptools.maptool.client.tool.DefaultTool.mo...
by RevenantBob
Wed Apr 15, 2020 5:53 am
Forum: Bug Reports
Topic: [BUG 1.6.1] Token Copy & Paste Doesn't Retain Size Between Maps
Replies: 4
Views: 4190

Re: [BUG 1.6.1] Token Copy & Paste Doesn't Retain Size Between Maps

Chances are it's because your pasting from a Hex map to a Square grid map and the size doesn't exist in Square grid. Good catch. I see the cause. I went from a hex (flat top) to hex (pointed top) map, and this reset the size. Should it? I'm not certain now given the explanation. The size exists in ...
by RevenantBob
Sun Apr 12, 2020 12:08 pm
Forum: Bug Reports
Topic: [BUG 1.6.1] Token Copy & Paste Doesn't Retain Size Between Maps
Replies: 4
Views: 4190

[BUG 1.6.1] Token Copy & Paste Doesn't Retain Size Between Maps

Set a token to a size like Humongous on one map and try to copy it and paste it on another map. The size resets to Medium.
by RevenantBob
Sun Jan 05, 2020 9:30 am
Forum: Bug Reports
Topic: Bug: 1.5.9 - Deleting Multiple Tokens Throws Exception
Replies: 1
Views: 3914

Re: Bug: 1.5.9 - Deleting Multiple Tokens Throws Exception

I can confirm this is not an issue in 1.5.8. I've reverted to 1.5.8 due to needing this functionality for map setup.
by RevenantBob
Sun Jan 05, 2020 9:24 am
Forum: Bug Reports
Topic: Bug: 1.5.9 - Deleting Multiple Tokens Throws Exception
Replies: 1
Views: 3914

Bug: 1.5.9 - Deleting Multiple Tokens Throws Exception

Deleting multiple tokens on a map causes an exception and only deletes one token. Reproduce: 1. Drag multiple tokens onto a map from a library. 2. Drag to select more than one token. 3. Hit delete key. 4. If option is enabled, a confirmation dialog appears. Choose to delete the tokens if it does. 5....
by RevenantBob
Fri Jan 03, 2020 10:47 pm
Forum: Bug Reports
Topic: Macro Links Executing Right away?
Replies: 2
Views: 4007

Re: Macro Links Executing Right away?

Looks like autoexecute was doing it. Thanks!
by RevenantBob
Fri Jan 03, 2020 6:04 pm
Forum: Bug Reports
Topic: Macro Links Executing Right away?
Replies: 2
Views: 4007

Macro Links Executing Right away?

I'm not sure if this is a bug or intentional, but if I output a macro link to the chat window they are being executed right away. Is this intentional? I wanted a macro so people could link token handouts easy for people to click if they want to look. The campaign macro is set to auto execute and app...
by RevenantBob
Fri Nov 15, 2019 9:10 am
Forum: Bug Reports
Topic: [BUG 1.5.6] - HTML Links need multiple clicks
Replies: 16
Views: 8290

Re: [BUG 1.5.6] - HTML Links need multiple clicks

It wasn't an issue in 1.4 no. It's definitely an artifact of 1.5. I just don't know the cause and consistent method of reproducing.
by RevenantBob
Thu Nov 14, 2019 6:03 pm
Forum: Bug Reports
Topic: [BUG 1.5.6] - HTML Links need multiple clicks
Replies: 16
Views: 8290

Re: [BUG 1.5.6] - HTML Links need multiple clicks

nah, definitely not that. When it happens, I have to click quite a number of times sometimes. Other players have commented the same on macros that didn't have this problem in the 1.4 line. Not sure if something changed in the HTML views.
by RevenantBob
Thu Nov 14, 2019 11:14 am
Forum: Bug Reports
Topic: [BUG 1.5.6] - HTML Links need multiple clicks
Replies: 16
Views: 8290

[BUG 1.5.6] - HTML Links need multiple clicks

Bug: When creating frames in macros inserting anchor HTML tags sometimes requires multiple clicks to activate. Reproduction: I can't consistently reproduce it. Create a Frame with a link in it and click it. Every once in awhile clicking it does nothing despite the cursor becoming a "Finger&quo...
by RevenantBob
Sun Nov 10, 2019 1:01 pm
Forum: MapTool
Topic: Cast variable type?
Replies: 1
Views: 344

Cast variable type?

Is there a way to convert a BigInt into a float in scripts?
by RevenantBob
Mon Oct 07, 2019 12:49 am
Forum: TokenTool
Topic: BUG: TokenTool saves window coordinates off the screen
Replies: 5
Views: 6260

Re: BUG: TokenTool saves window coordinates off the screen

This is still happening. I'm going to dig through the source code and see if I can't figure out why it's happening. Maybe make a PR or something for it.
by RevenantBob
Sun Jun 23, 2019 11:22 am
Forum: Bug Reports
Topic: [Bug 1.5.2] - NULL Pointer Exception from image library folder
Replies: 1
Views: 4134

[Bug 1.5.2] - NULL Pointer Exception from image library folder

One of my players had libraries that worked fine in 1.4.0.5 and with our switch to 1.5.2 to test they got a NULL exception whenever they loaded MapTool. The work around was to remove their libraries so I'm not sure exactly what image file caused this exception but here is the stack trace. I imagine ...
by RevenantBob
Sun Apr 07, 2019 3:20 am
Forum: TokenTool
Topic: BUG: TokenTool saves window coordinates off the screen
Replies: 5
Views: 6260

Re: BUG: TokenTool saves window coordinates off the screen

I don't reconfigure monitors, no. And I do tend to use it maximized, yes. The coordinates that I see in registry are not valid. Even if my monitor were moving. 1080p monitors won't come up with a value of -32000 as valid coordinates. I'm trying to figure out the alchemy that causes the problem becau...
by RevenantBob
Sun Mar 10, 2019 12:03 pm
Forum: TokenTool
Topic: BUG: TokenTool saves window coordinates off the screen
Replies: 5
Views: 6260

BUG: TokenTool saves window coordinates off the screen

Infrequently (And I'm not sure how I manage to recreate it) token tool will save window coordinates in the windows registry way off the screen. Fixing it requires me to go into the registry and update the values so it will load back on screen again. I have a Windows 10 machine with dual monitors. No...

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