Search found 193 matches
- Sun Mar 21, 2021 7:24 pm
- Forum: General Discussion
- Topic: MapTools as Battle Map?
- Replies: 3
- Views: 4886
- Fri Nov 10, 2017 6:13 pm
- Forum: Tilesets, Token Libraries, and Complete Maps
- Topic: Modern & Near-Future street tiles
- Replies: 53
- Views: 31695
Re: Modern & Near-Future street tiles
What do you mean? The download links are still working.
- Sat Jan 14, 2017 8:51 am
- Forum: User Creations
- Topic: Isometric diablo style map
- Replies: 9
- Views: 2281
Re: Isometric diablo style map
No. Diablo 1 uses sprites exclusively. The sprites were mostly made by rendering 3d models frame by frame and assembling the resulting images into a spritesheets.
- Mon Nov 23, 2015 12:13 pm
- Forum: Tilesets, Token Libraries, and Complete Maps
- Topic: Modern & Near-Future street tiles
- Replies: 53
- Views: 31695
Re: Modern & Near-Future street tiles
I'm not sure a full set would make sense since the street tiles don't follow the 3x3 system the dungeon walls used as examples do.
- Mon Nov 23, 2015 5:14 am
- Forum: Tilesets, Token Libraries, and Complete Maps
- Topic: Modern & Near-Future street tiles
- Replies: 53
- Views: 31695
Re: Modern & Near-Future street tiles
The street tiles are free to be included in any collection.
- Sun Nov 22, 2015 9:26 am
- Forum: General Discussion
- Topic: MapTools as Battle Map
- Replies: 10
- Views: 2408
Re: MapTools as Battle Map
I started a thread long ago detailing my experiences in using Maptools primarily as a battle map for F2F sessions:
http://forums.rptools.net/viewtopic.php ... t=dark+sun
http://forums.rptools.net/viewtopic.php ... t=dark+sun
- Sun Nov 22, 2015 9:14 am
- Forum: Tilesets, Token Libraries, and Complete Maps
- Topic: Modern & Near-Future street tiles
- Replies: 53
- Views: 31695
Re: Modern & Near-Future street tiles
All files have been re-uploaded.
- Tue Jun 30, 2015 9:51 am
- Forum: User Creations
- Topic: D&D 4E Dark Sun UPDATE: New Maps :)
- Replies: 18
- Views: 12279
Re: D&D 4E Dark Sun UPDATE: New Maps :)
I added a blank arena map to the various.zip file and re-uploaded it.
- Mon Jun 29, 2015 5:23 pm
- Forum: User Creations
- Topic: D&D 4E Dark Sun UPDATE: New Maps :)
- Replies: 18
- Views: 12279
Re: D&D 4E Dark Sun UPDATE: New Maps :)
IIRC there were a lot of doors with dynamic VBL, and one or several of them had some dodgy values so they gave errors. I just had to re-check each one and managed to clean it up, so I wouldn't fault your framework, it was not a bug but more of a user oversight I think.
- Sun Jun 28, 2015 12:47 pm
- Forum: User Creations
- Topic: D&D 4E Dark Sun UPDATE: New Maps :)
- Replies: 18
- Views: 12279
Re: D&D 4E Dark Sun UPDATE: New Maps :)
Screw this, I'm ust gonna upload the maps and assets and hope that the traffic doesn't get too high :P http://cherno.cwsurf.de/darksun/various.zip http://cherno.cwsurf.de/darksun/sandraiders.zip http://cherno.cwsurf.de/darksun/marauders.zip http://cherno.cwsurf.de/darksun/bloodsand.zip http://cherno...
- Sat Jun 27, 2015 8:30 pm
- Forum: User Creations
- Topic: D&D 4E Dark Sun UPDATE: New Maps :)
- Replies: 18
- Views: 12279
Re: D&D 4E Dark Sun UPDATE: New Maps :)
Update: I re-uploaded the maps. They are all in 100 DPI resolution. A few maps that weren't part of the archives were added as well (Veiled Threat, Face in the Stone).
PM or eMail to chernoskill (at) gmx (dot) net for the link
PM or eMail to chernoskill (at) gmx (dot) net for the link
- Thu Jan 29, 2015 4:49 am
- Forum: D&D 5e Frameworks
- Topic: 5e D&D Framework
- Replies: 205
- Views: 135777
Re: 5e D&D Framework
Found the solulution. The Change Health makro does indeed update the Health Bar... But there IS no Health bar in the campaign framework, the five bars are all named differently So I will just create my own Bar and name it Health, and it will work.
- Wed Jan 28, 2015 3:49 pm
- Forum: D&D 5e Frameworks
- Topic: 5e D&D Framework
- Replies: 205
- Views: 135777
Re: 5e D&D Framework
Hey, after quite a while I'm coming back to MapTools and D&D, this time with 5. edition, and I would very much like to try this cool framework :) So first of all, a big thank you to all the people who contributed. Now, I have experience with the Slim 4E framework, but as I said it's been a while...
- Tue Aug 12, 2014 6:23 am
- Forum: General Discussion
- Topic: Mapping a 3D Forest and City within it, looking for insight
- Replies: 5
- Views: 1437
Re: Mapping a 3D Forest and City within it, looking for insi
I am afraid I don't understand the problem at hand. I understand you want to have a map with different height levels, but where is the issue there? I would just paint different shades of green or brown or whatever to denote the height levels.
- Fri Aug 08, 2014 7:18 pm
- Forum: General Discussion
- Topic: Blood Circuit - cyberpunk RPG
- Replies: 3
- Views: 1116
Re: Blood Circuit - cyberpunk RPG
Hey, I liked Bloodnet back in the day. It had a bizarre graphics style and some unique mechanics, and fun subplots. You could jack into cyberspace, find a hidden well, download Elvis Presley's consciousness and then buy and collect cyborg parts fro various weapon dealers until you were able to build...