Search found 59 matches

by Wyrframe
Tue Dec 08, 2020 11:54 am
Forum: MapTool
Topic: [1.5.12] Window sizing issues with multiple monitors
Replies: 1
Views: 252

Re: [1.5.12] Window sizing issues with multiple monitors

Also workarounds, some combination of which work on any rogue application windows. They all involve abandoning the mouse, and using the keyboard shortcuts for moving and maximizing a window. Option 1: hold the Windows key and press the arrows left/right/up. Option 2: make sure the target app is focu...
by Wyrframe
Tue Sep 08, 2015 7:30 pm
Forum: MapTool 1.4
Topic: PATCH Submit: Map Importer
Replies: 6
Views: 1155

Re: PATCH Submit: Map Importer

I do indeed; much obliged.
by Wyrframe
Mon May 18, 2015 10:10 pm
Forum: MapTool 1.4
Topic: PATCH Submit: Map Importer
Replies: 6
Views: 1155

Re: Patch Submit: Map Importer

Fixed the alignment issues. Just made the map load from 1,1 and down-left, instead of centering the map on 0,0. Original post updated to reflect this. I think the SLBM format is simple enough that nearly any map editor can be made to export to it. I'd share my tool, but it's a geomorph-based tile la...
by Wyrframe
Mon May 18, 2015 7:46 pm
Forum: MapTool 1.4
Topic: PATCH Submit: Map Importer
Replies: 6
Views: 1155

Re: Patch Submit: Map Importer

Still finding some issues, just FYI. I've just discovered there's something really hinky going on with MapTool's wonky rounding logic (i.e. how it remembers the exact pixel position a token is moved to even after "snapping" it to the grid, and that causes unexpected behaviour when subseque...
by Wyrframe
Mon May 18, 2015 5:48 pm
Forum: MapTool 1.4
Topic: PATCH Submit: Map Importer
Replies: 6
Views: 1155

PATCH Submit: Map Importer

After much study of the Map export/import format, I decided it was going to be far easier to make an importer for MapTool, than a MapTool-compatible exporter for my map editor software. Submitted for your consideration: below patch file, and below-linked example map (SLBM being a renamed ZIP file; S...
by Wyrframe
Mon Dec 16, 2013 12:18 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

Bump; the 5x5 Shady Walls and 6x6 Shady Halls packs are now available as standard resources, in the "Add Resource to Library" menu in MapTool. Big thanks to Wolph42 and Dorpond for bottling my art for wholesale distribution!
by Wyrframe
Thu Oct 17, 2013 2:03 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

wolph42 wrote:If you like I could give you access as well so you can add additional tiles on your own volition.

Please. I have Dropbox; just share the folder to "tiogshi at Google's popular mail service".
by Wyrframe
Thu Oct 17, 2013 1:59 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

Look at the dead-end exiting north; the walls are supposed to lean "into" the open space so that the black walltops line up exactly with grid vertices. The back wall of that dead-end had the walls leaning out of the open space. In the demo you posted, you can see this at sixth-from-right, ...
by Wyrframe
Thu Oct 17, 2013 1:53 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

...the DB 'scans' the tokens based on their VBL and then classifies them... Ah; I didn't know the VBL was queryable, so I never even considered that might be how tiles were being classified. 'k, no problem. I think the original "Shady Walls 5x5" tiles linked in the original post are still...
by Wyrframe
Thu Oct 17, 2013 1:50 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

wolph42 wrote:'tile 55' is that your numbering or mine?

wyrframe wrote:... I also corrected a wall alignment error on tile #55 (by your indexing; dmap0041 by mine) ...

Given that my numbering goes 0 to 50... :D
by Wyrframe
Thu Oct 17, 2013 1:27 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

wolph42 ; http://moonshotsoftware.org/DnD/[email protected].7z In addition to re-rendering at 200dpi, I also corrected a wall alignment error on tile #55 (by your indexing; dmap0041 by mine), so you'll want to generate 100 and 50dpi versions of that specific tile from the 200dpi version, and not use the 1...
by Wyrframe
Wed Oct 16, 2013 10:24 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

wolph42; http://www.moonshotsoftware.org/DnD/6x6tiles.7z

README inside. Let me know.
by Wyrframe
Wed Oct 16, 2013 1:09 am
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

wolph42 : how do these look? 6x6, tiles #s 2,3,4,18,24,36,54,64 as per http://i379.photobucket.com/albums/oo232/wolph42/Untitled-1.jpg http://i.imgur.com/ri6roIo.jpg If those look good, I'll crank out the other 43 within the next week or two. I'm sure there are prettier tile sets, but I made these ...
by Wyrframe
Tue Oct 15, 2013 11:23 am
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

wolph42 ; hmm. Most of the simple tiles already exist in my set. I created it to be easy for human placement. However, I created them to always include at least one cardinal exit (02xx wall set excepted) and where a "diagonal" exit is present, both adjacent cardinal exits are also present...
by Wyrframe
Mon Oct 14, 2013 6:36 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 4334

Re: Tileset - Shady Walls

Bump; added more tiles, and the download now includes a machine-readable CSV-format description of each tile, to make automated map generation possible.

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