Search found 43 matches

by qcgreywolf
Thu Jun 04, 2020 8:46 pm
Forum: Macros
Topic: Variables Question
Replies: 1
Views: 129

Re: Variables Question

I got a very helpful reply from Aliasmask in the Discord channel. Thanks! Solution: [h: gmOnly = isNPC()] [h: varsFromStrProp(MainSkills)] [h: Lore1 = Lore1a)] [h: Lore2 = Lore2a)] [h: status = input( strformat("skillToRoll|Acrobatics, Arcana, Athletics, Crafting, Deception, Diplomacy, Intimidation,...
by qcgreywolf
Thu Jun 04, 2020 8:03 pm
Forum: Macros
Topic: Variables Question
Replies: 1
Views: 129

Variables Question

Ok, I am stumped. I can't get a silly little snippet of code to work. I've got my skill modifiers in a key-pair string prop (Acrobatics=3,Arcana=2,Athletics=0.....). I call an input() to choose which skill I want to roll, then pull the modifier from the skill add it to the roll and that's it. The on...
by qcgreywolf
Mon May 25, 2020 2:18 pm
Forum: Macros
Topic: Silly Question
Replies: 2
Views: 182

Re: Silly Question

That did the trick, thanks. I've managed to avoid JSON objects for 7 years or so and was hoping to continue doing so :)
by qcgreywolf
Mon May 25, 2020 2:58 am
Forum: Macros
Topic: Silly Question
Replies: 2
Views: 182

Silly Question

Brushing the dust off my MT skills after doing zero coding in a couple of years. I have a Summon Token macro that pulls pre-generated summon monster and summon natures ally tokens from a map. The macro worked 2-3 years ago (the last time I played DnD). I am getting a: Argument number 4 to function "...
by qcgreywolf
Wed Mar 25, 2020 9:02 pm
Forum: General Discussion
Topic: Jumping Back In
Replies: 1
Views: 385

Jumping Back In

Greetings, ladies and gentlemen! I've been absent from DnD for over 2 years now, due to complications from human replication. Now that we have mostly ironed out the initial hiccups of having a miniature human running about, I am going to start DMing again. I have downloaded the newest version of map...
by qcgreywolf
Fri Feb 09, 2018 9:12 pm
Forum: General Discussion
Topic: Mino Labyrinth
Replies: 6
Views: 924

Re: Mino Labyrinth

To give you guys an idea of the mood I am going for, here is what I have done so far with about a days worth of labor. I have just barely begun to carve out the VBL, and only the NW corner and a little more has been fleshed out in detail, but I think you'll see the atmosphere I'm going for P.S. If y...
by qcgreywolf
Fri Feb 09, 2018 5:59 pm
Forum: General Discussion
Topic: Mino Labyrinth
Replies: 6
Views: 924

Re: Mino Labyrinth

Really?! Out of all the clever people in here and most likely the large percentage of DM's, only 3 responses?

Boooooo, hiss.
by qcgreywolf
Fri Feb 02, 2018 11:01 am
Forum: General Discussion
Topic: Mino Labyrinth
Replies: 6
Views: 924

Mino Labyrinth

So, on a rare d100 roll of 100 for encounters, I like to do something 'special'. I roll another d100 and if it is in the lower 50 I plan an encounter that is bad or negative that will challenge the group and in the top 50 I plan something good and/or unique. This time around, I had my group encounte...
by qcgreywolf
Mon Oct 26, 2015 5:45 pm
Forum: User Creations
Topic: [Pathfinder] Bare-Bones Framework v1.5
Replies: 0
Views: 939

[Pathfinder] Bare-Bones Framework v1.5

There are some amazing frameworks available from some very skilled coders here on the Maptools forum. However, for my needs, many of these nuclear powered jet planes are orders of magnitude above what I required at my table. I needed a simple table-top augmentation, not a table-top replacement. Some...
by qcgreywolf
Sun May 03, 2015 1:54 pm
Forum: User Creations
Topic: [Pathfinder] Bare-Bones Framework v1.0
Replies: 2
Views: 1148

[Pathfinder] Bare-Bones Framework v1.0

There are some amazing frameworks available from some very skilled coders here on the Maptools forum. However, for my needs, many of these nuclear powered jet planes are orders of magnitude above what I required at my table. I needed a simple table-top augmentation, not a table-top replacement. Some...
by qcgreywolf
Wed Apr 29, 2015 8:13 pm
Forum: Macros
Topic: Tool-tip Question
Replies: 3
Views: 594

Re: Tool-tip Question

Ok, so this was going to be a big long post of all the things I have tried, and I feel like an idiot. I had tried all these complicated things, JSON's, token properties, and every possible configuration of [g:] with [if] and more. On a whim, I stripped away all the complications and went with bare-b...
by qcgreywolf
Sun Apr 26, 2015 4:33 pm
Forum: Macros
Topic: Tool-tip Question
Replies: 3
Views: 594

Tool-tip Question

While building my lightweight framework, for the longest time I struggled with hiding information from my players when manipulating NPC tokens with my macros. I ended up taking an extremely simplified approach just so I could move on and deal with verbose output later. Example: PC's do a perception ...
by qcgreywolf
Mon Apr 20, 2015 7:59 pm
Forum: General Discussion
Topic: DriveThru RPG
Replies: 2
Views: 665

DriveThru RPG

Ugh, really ? I am surprised they let that spam post up here. I mostly regret ever ordering from them. I got a great deal on a bunch of third party rando-tables for Love you DM Day, but now I get endless streams of spam about exciting 'related' products. No amount of unsubscribing seems to help, the...
by qcgreywolf
Sat Mar 07, 2015 4:22 pm
Forum: Macros
Topic: Strformat() Question
Replies: 3
Views: 562

Re: Strformat() Question

Excellent, thank you for the quick answer.

I am going back through and just declaring the vars first at the beginning of the code. I guess the code is a little easier to read that way anyway. I was just trying to be clever, which usually breaks my code :)
by qcgreywolf
Sat Mar 07, 2015 3:35 pm
Forum: Macros
Topic: Strformat() Question
Replies: 3
Views: 562

Strformat() Question

Is there a valid equivalent to the following code? I can get around this problem by declaring all my hidden Token Properties as local variables in this UDF, but I just got done rewriting all the code to call the properties from the token. [h: output.tip = strformat("<html> <table><tr><td colspa...

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