Search found 23 matches
- Mon Feb 09, 2015 11:44 am
- Forum: General Discussion
- Topic: Nice to meet you ...
- Replies: 627
- Views: 86506
Re: Nice to meet you ...
Hi, my name is Peter. I´m 26 yo lad from Czech Republic. Working as a nurse in hospice. I´v got fantastic wife, red nose and one big dream. For last three years I´m still trying to make an MMO in Maptool. Something like Ultima online but closer to DnD. It´s insane amount of work. Maybe it´s impossib...
- Sat Jan 24, 2015 5:59 am
- Forum: Macros
- Topic: Form text input issue
- Replies: 0
- Views: 467
Form text input issue
I´v got problem with foreign characters like š,ž,č,ě,í,ň and so on.
After form submiting it returns value in boxes instead of characters.
Is it possible to fix it?
Thx a lot
Peter

After form submiting it returns value in boxes instead of characters.
Is it possible to fix it?
Thx a lot
Peter

- Sun Jan 18, 2015 9:50 am
- Forum: Macros
- Topic: CSS Overflow scroll
- Replies: 0
- Views: 420
CSS Overflow scroll
What I actually trying is to make form with fix-sized box element (100px / 200px) in it. And I´d like to add scroll-bar, when content overflow this box.
I know that owerflow isn´t supported CSS style, but is there any way to substitute that?
Thx for any help
Peter
I know that owerflow isn´t supported CSS style, but is there any way to substitute that?
Thx for any help
Peter
- Thu Oct 30, 2014 12:11 pm
- Forum: Announcements
- Topic: MapTool 1.3 Build 91
- Replies: 28
- Views: 11084
Re: MapTool 1.3 Build 91

- Sun Sep 14, 2014 12:33 pm
- Forum: Macros
- Topic: macroLinkText - title-tag for image?
- Replies: 4
- Views: 434
Re: macroLinkText - title-tag for image?
<span title="Test Tooltip"><a href="[r: macroLinkText("[email protected]:macros")]"><image src='[r: tableImage("images", 1)]' border="0"></image></a></span> there seems to be no way to show a tooltip at MouseOver. Do I anything wrong? I'm using b87 by...
- Thu Sep 11, 2014 5:29 am
- Forum: MapTool
- Topic: New token´s ID every campaign load
- Replies: 6
- Views: 607
Re: New token´s ID every campaign load
Ok, I´ll mind it. With names is it exactly how Jagged said.
Thx Peter.
Thx Peter.
- Wed Sep 10, 2014 5:33 am
- Forum: MapTool
- Topic: New token´s ID every campaign load
- Replies: 6
- Views: 607
Re: New token´s ID every campaign load
1) It happen usually when I start server or load (after turn off) saved campaign. Yes, it could be caused by this zeros. Cause most of my tokens start and ends with large amount of nulls (but there are some characters in the middle as well). 2) I cant use name cause people don´t like see thnigs like...
- Wed Sep 10, 2014 3:48 am
- Forum: MapTool
- Topic: New token´s ID every campaign load
- Replies: 6
- Views: 607
New token´s ID every campaign load
Hi, is it possible to prevent assignig new token´s ID while camaign start up? I´d like this, cause I have got some old tokens with properties sets to specific token ID. I can´t use token name, GM name or label, it have to be ID.
Thanks a lot for any reply
Peter.
Thanks a lot for any reply
Peter.
- Sun Sep 07, 2014 12:41 pm
- Forum: MapTool
- Topic: How can i add floating text over image?
- Replies: 14
- Views: 1156
Re: How can i add floating text over image?
I´v got same problem with alt. Main problem is in ROWSPAN. Alt is showing just in first row. In space of second row alt text dissapear...
- Wed Aug 20, 2014 11:13 am
- Forum: Developer Notes
- Topic: Redrawing a player's frame
- Replies: 19
- Views: 4304
Re: Redrawing a player's frame
Thank you both guys, your service is incredible.
What I exactly need is Wolph´s function. Thx a lot man, again.
Just... Look on [wfunc]broadcast[/wfunc]. There is your function described as bot_execAllPlayer. And for another users, it could be confusing like for me was.
But great thanks anyway.
What I exactly need is Wolph´s function. Thx a lot man, again.
Just... Look on [wfunc]broadcast[/wfunc]. There is your function described as bot_execAllPlayer. And for another users, it could be confusing like for me was.
But great thanks anyway.
- Wed Aug 20, 2014 9:09 am
- Forum: Developer Notes
- Topic: Redrawing a player's frame
- Replies: 19
- Views: 4304
Re: Redrawing a player's frame
aliasmask: Ah, ok. I inspired myself in broadcast tutorial, where stands: Executing the macro 'update()' located at 'lib:Token', for the token 'Dragon' on the PC of user 'Tim': [h: link = macroLinkText("[email protected]:Token", "none", "", "Dragon")] [h: broadcast(...
- Wed Aug 20, 2014 6:59 am
- Forum: Developer Notes
- Topic: Redrawing a player's frame
- Replies: 19
- Views: 4304
Re: Redrawing a player's frame
Nope, it made an -in body of roll- error. I tried to make an lib:Token with update macro. And use example macro from broadcast . [h: bot_execAllPlayer("[email protected]:Token", json.append("","Hello World", 2), "Player2", "all")] Error was occur anyway. (D...
- Wed Aug 20, 2014 5:39 am
- Forum: Developer Notes
- Topic: Redrawing a player's frame
- Replies: 19
- Views: 4304
Re: Redrawing a player's frame
Thx for answers. But this broadcast macro still doesn´t work. I dont have a clue, why. -Autoexecute is chcecked. -I´m using last version of MT (1.3.b90). -I started two clients (Player1 and Player2) on my PC. Macro should open new frame on client named Player2. But it still execute macro (open faram...
- Tue Aug 19, 2014 8:08 pm
- Forum: Developer Notes
- Topic: Redrawing a player's frame
- Replies: 19
- Views: 4304
Re: Redrawing a player's frame
Should I get same results of broadcast(link) with two clients running on one PC?
- Mon Aug 11, 2014 5:40 pm
- Forum: MapTool
- Topic: getTokens - without check every token?
- Replies: 7
- Views: 467
Re: getTokens - without check every token?
Thanks a lot, it saves me again...