Search found 15 matches

by brokenmachine
Tue Apr 18, 2017 1:24 am
Forum: Macros
Topic: Strange macro issue while using 1.4.1.7
Replies: 3
Views: 450

Re: Strange macro issue while using 1.4.1.7

GOT IT!

Had to check "Use Tooltips for inline rolls"

Thanks anyway! It's appreciated
by brokenmachine
Tue Apr 18, 2017 1:22 am
Forum: Macros
Topic: Strange macro issue while using 1.4.1.7
Replies: 3
Views: 450

Re: Strange macro issue while using 1.4.1.7

turned off "insert Smilies"

No joy :(
by brokenmachine
Tue Apr 18, 2017 12:20 am
Forum: Macros
Topic: Strange macro issue while using 1.4.1.7
Replies: 3
Views: 450

Strange macro issue while using 1.4.1.7

So this macro code: [h: nextInitiative()] [h: who = getInitiativeToken()] [h: selectTokens(who)] [h: name = getTokenNames(",", '{Selected:1}')] [g: "<b>" +name +"</b> Has Initiative!"] used to work and display the expected : Skeleton Has Initiative! but now it displays ...
by brokenmachine
Thu Jun 02, 2016 4:36 am
Forum: Feature Requests
Topic: Randomizing texures similar to Dundjinni on draw tools
Replies: 8
Views: 1303

Re: Randomizing texures similar to Dundjinni on draw tools

I felt like being lazy and just posting my whole library but I only have 2GB available on my Dropbox so I had to delete the Objects folder. Enjoy the excess all! Every file was from the DJ forums and the CSUAC project. http://www.dundjinni.com/forums/forum_topics.asp?FID=8&PN=0 The tiles involve...
by brokenmachine
Wed Jun 01, 2016 1:39 am
Forum: Feature Requests
Topic: Randomizing texures similar to Dundjinni on draw tools
Replies: 8
Views: 1303

Re: Randomizing texures similar to Dundjinni on draw tools

i could post dozens of sets, not to mention all the ones on the DJ forums... now that i look at it, there are 6210 files in my tiles folder, of them there are 513 files ending in -c indicating 513 sets with at lest 3 in them and the default is 4 or 5 i think :)

I would be happy to share of course :)
by brokenmachine
Wed Jun 01, 2016 12:35 am
Forum: Feature Requests
Topic: REQ: Soften edges on light/blocking
Replies: 3
Views: 991

Re: REQ: Soften edges on light/blocking

+1 Great idea!
by brokenmachine
Wed Jun 01, 2016 12:34 am
Forum: Feature Requests
Topic: [1.4.0.0] airbrush tool for drawing textures
Replies: 2
Views: 671

Re: [1.4.0.0] airbrush tool for drawing textures

This would be AMAZING! Even if it was just as simple as set a pixel radius around the brush to fade to transparent would save countless hours making maps look amazing. Once my game is setup all my time in map tools is spent making maps (at least 4x as much as actually using it in session which is ju...
by brokenmachine
Mon May 30, 2016 12:04 am
Forum: Feature Requests
Topic: Randomizing texures similar to Dundjinni on draw tools
Replies: 8
Views: 1303

Re: Randomizing texures similar to Dundjinni on draw tools

Yes, it used 100% of each tile and the tiles are made special for the task so that all edges are compatible with each other.

For example:
by brokenmachine
Wed May 25, 2016 10:39 am
Forum: Requests for HELLLLP!
Topic: need help with a Simple Marcro based on initiative
Replies: 10
Views: 1853

Re: need help with a Simple Marcro based on initiative

Ok, First I know this is ugly as sin (from a programming standpoint) but I am not a programmer and the for loops gave me a migraine that i could not get past. so here is what I have: [h: nextInitiative()] [h: who = getInitiativeToken()] [h: selectTokens(who)] [h: name = getTokenNames(",", ...
by brokenmachine
Wed May 25, 2016 10:27 am
Forum: Requests for HELLLLP!
Topic: need help with a Simple Marcro based on initiative
Replies: 10
Views: 1853

Re: need help with a Simple Marcro based on initiative

Of course! the case without the trailing ;

Thanks!
by brokenmachine
Wed May 25, 2016 10:12 am
Forum: Requests for HELLLLP!
Topic: need help with a Simple Marcro based on initiative
Replies: 10
Views: 1853

Re: need help with a Simple Marcro based on initiative

While expanding on this macro I ran into an issue that I cannot figure out. Trying to trigger events if the d20 roll is a 1 or a 20, but his code keeps failing and I cannot see why... [h: vspot = 1d20] [h: switch(vspot), code: case 20: { [h: vspot = 30] }; case 1: { [h: vspot = -10] }; ] If I remove...
by brokenmachine
Mon May 16, 2016 9:30 pm
Forum: Feature Requests
Topic: Randomizing texures similar to Dundjinni on draw tools
Replies: 8
Views: 1303

Randomizing texures similar to Dundjinni on draw tools

I do not know if this has already been discussed or is in MT and I'm not seeing how to do it, but one of the really awesome features of Dundjinni was when using the draw tools with a texture if you had textures named - grass-a.jpg, grass-b.jpg, grass-c.jpg etc... the draw tools would randomize throu...
by brokenmachine
Sat May 14, 2016 6:03 am
Forum: Requests for HELLLLP!
Topic: need help with a Simple Marcro based on initiative
Replies: 10
Views: 1853

Re: need help with a Simple Marcro based on initiative

Ok, I think I figured out the basics for the skill check on initiative. I am sure there is a better way to code this but it seems to work. For now it only includes two properties as a test. Button Pressed: [h: nextInitiative()] [h: who = getInitiativeToken()] [h: selectTokens(who)] [h: name = getTok...
by brokenmachine
Sat May 14, 2016 3:20 am
Forum: Requests for HELLLLP!
Topic: need help with a Simple Marcro based on initiative
Replies: 10
Views: 1853

Re: need help with a Simple Marcro based on initiative

Thank you both for your replies. To: Jagged - Actually want them to be on the gm side only because if i want a player to know i am checking for something i'll just have them roll but the code looks simple enough to breakdown as long as I don't need to impersonate every token i want to roll on. The q...
by brokenmachine
Fri May 13, 2016 3:08 am
Forum: Requests for HELLLLP!
Topic: need help with a Simple Marcro based on initiative
Replies: 10
Views: 1853

need help with a Simple Marcro based on initiative

Ok, so coding always gave me headaches in college and that was 15 years ago, now it just makes by eyes noodly. What I am looking for seems simple enough but I am unable to find it already submitted so if someone has pre-existing code or a thread with same/similar enough functions please point me in ...

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