Search found 78 matches
- Fri Mar 29, 2019 5:37 pm
- Forum: Feature Requests
- Topic: sound
- Replies: 3
- Views: 5636
Re: sound
Thank you, looking at it now
- Wed Mar 27, 2019 7:01 pm
- Forum: Feature Requests
- Topic: sound
- Replies: 3
- Views: 5636
sound
I have searched, but the newest post I can find is from 2017... Has anything come about in terms of adding sounds directly from MapTool? Whether from macro, or token, or otherwise? Not too keen on fiddling with my sound studio during a game for one-off sound effects...
- Sun Mar 24, 2019 5:16 pm
- Forum: MapTool
- Topic: Token Manager "Clone" confusion
- Replies: 12
- Views: 667
Re: Token Manager "Clone" confusion
Well, the prop name list is in the order of the token type, so if that's what you want then no need to sort or reorganize. I assume H or HD is a hidden property on the token. If you're using getAllPropertyNames() hidden properties shouldn't show up. Let me know if it does and we can do a bug report...
- Fri Mar 22, 2019 3:47 am
- Forum: MapTool
- Topic: Token Manager "Clone" confusion
- Replies: 12
- Views: 667
Re: Token Manager "Clone" confusion
i feel stupid and am now trying to read all through the wiki to see what i missed... I dropped the second line of that to see what would happen (learning by trial, error, and expirimentation) and that accomplished exactly what i wanted. Still getting an "H" or "HD" attiribute tha...
- Thu Mar 21, 2019 11:40 am
- Forum: MapTool
- Topic: Token Manager "Clone" confusion
- Replies: 12
- Views: 667
Re: Token Manager "Clone" confusion
Yes you could. I would base it off the token type name. My work atm is a bit overcomplex until i can work it out a bit better (plus throwing errors, but i need to work it out myself or i wont learn...) but with the long way im doing it, using getProperties() to create a first string that gets reord...
- Tue Mar 19, 2019 10:19 pm
- Forum: MapTool
- Topic: Token Manager "Clone" confusion
- Replies: 12
- Views: 667
Re: Token Manager "Clone" confusion
I would create a list of properties in the order you want and loop through rather than using the getMatchingProperties function for the list or properties. Can that work as a generic function? If I use one set of properties and someone else uses a different set, could it be made to be equally compa...
- Tue Mar 19, 2019 4:33 am
- Forum: MapTool
- Topic: Token Manager "Clone" confusion
- Replies: 12
- Views: 667
Re: Token Manager "Clone" confusion
That helps, and looking at that, it helped solve another issue i had set aside out of frustration... now im just stuck on how to make the Properties show up in the right order and not in alphabetical (with "HD" showing up at the top... there is no "HD" property...), or is that ev...
- Tue Mar 19, 2019 2:30 am
- Forum: MapTool
- Topic: Token Manager "Clone" confusion
- Replies: 12
- Views: 667
Re: Token Manager "Clone" confusion
@Aliasmask, I made an edit to somewhat clarify my intent the same time you were answering... as for the removing the tab, its more that id rather have the tabs purpose changed to showing the notes on a token via the "getNotes" function
- Tue Mar 19, 2019 1:48 am
- Forum: MapTool
- Topic: Token Manager "Clone" confusion
- Replies: 12
- Views: 667
Token Manager "Clone" confusion
What I am trying to do is take apart Token manager a bit. I like the Frame, I like the fact that it can get my properties and display the values, but I dont need a page with macros. I would like to replace the Macros page with a "getNotes" page, and make it so that the Properties appear in...
- Sat Mar 16, 2019 9:59 pm
- Forum: User Creations
- Topic: A strict DnD 3.5 framework WiP
- Replies: 18
- Views: 2924
Re: A strict DnD 3.5 framework WiP
That gives me a pretty good head start, thank you. Now to figure out how to list them in the right order... Right after I figure out how that lib works
- Sat Mar 16, 2019 4:48 am
- Forum: User Creations
- Topic: A strict DnD 3.5 framework WiP
- Replies: 18
- Views: 2924
Re: A strict DnD 3.5 framework WiP
First, real-life was an attention hog the past few months, so not much progress... @oronir; that's the general idea. Get it built in as small of "blocks" as possible, each working independantly. Once those all work, then ill add one-clicks that can run 2-3 at once (ex. One-click to run &qu...
- Sun Oct 07, 2018 8:26 pm
- Forum: User Creations
- Topic: A strict DnD 3.5 framework WiP
- Replies: 18
- Views: 2924
Re: A strict DnD 3.5 framework WiP
@quickdagger
Yep. Answer I got had a lot of legalese, but boiled down to "you can use these materials in your software, *if* you purchase an exorbitantly priced license for a campaign format we no longer care about"... The phone call required a lot of patience. So OGL-only...
Yep. Answer I got had a lot of legalese, but boiled down to "you can use these materials in your software, *if* you purchase an exorbitantly priced license for a campaign format we no longer care about"... The phone call required a lot of patience. So OGL-only...
- Mon Oct 01, 2018 11:59 am
- Forum: User Creations
- Topic: A strict DnD 3.5 framework WiP
- Replies: 18
- Views: 2924
Re: A strict DnD 3.5 framework WiP
that works. in that case, ill set it up with straight ogl material, make a request for use to WotC with a copy of the work, and provide the rest on request until i get a definitive answer from them. under the assumption that asking for complete arcane stuff means you actually have it...
- Mon Oct 01, 2018 8:21 am
- Forum: User Creations
- Topic: A strict DnD 3.5 framework WiP
- Replies: 18
- Views: 2924
Re: A strict DnD 3.5 framework WiP
Was about to input some class/race info into the framework and had a lightbulb moment... as in lightbulb busting because the filament was bad... Non-OGL sources... such as from the "Complete" series, the "Races", and others... Can I upload a framework that includes those resource...
- Fri Sep 21, 2018 2:53 am
- Forum: User Creations
- Topic: A strict DnD 3.5 framework WiP
- Replies: 18
- Views: 2924
Re: A strict DnD 3.5 framework WiP
To clarify, I'll do this on a backed up save (none of the newer stuff I'm putting together) so I don't risk breaking what I've already made by accident. (Sorry for the screen-sized pictures, my picture editor is on the fritz atm.) Figure pics of what I'm trying can do a better job explaining it. Rea...