Search found 15 matches

by Lord_Ashes
Wed Jul 03, 2019 9:47 pm
Forum: MapTool 1.4
Topic: Evaluating Expressions
Replies: 1
Views: 543

Evaluating Expressions

I have a framework which stores a numbers of framework attributes. In a lot of cases instead of storing totals I store expressions which help identify where the total came from. For example, instead of "16" the attribute contents may be "10+4+2". As such when I am viewing these attributes I run them...
by Lord_Ashes
Sun Jun 23, 2019 7:58 pm
Forum: MapTool 1.4
Topic: Impersonating A Token
Replies: 8
Views: 997

Re: Impersonating A Token

You do realize that you can set macros to not be editable by players? It also keeps them from viewing them in the session. Yes. I move away from having the game information on the player tokens because if a player owns a token they can always look at the properties (unless they are hidden). So I mo...
by Lord_Ashes
Sun Jun 23, 2019 7:43 pm
Forum: MapTool 1.4
Topic: Library Tokens
Replies: 7
Views: 1335

Re: Library Tokens

Okay I retested using multiple maps but only a single copy of the lib token on one map. Here was my setup: Two maps: one called "(Library)" and the other called "Grasslands". The "(Library)" map has a token called "lib:D20" which has all my actual macros. On both maps, I have a copy of a player toke...
by Lord_Ashes
Sun Jun 23, 2019 7:28 pm
Forum: MapTool 1.4
Topic: Library Tokens
Replies: 7
Views: 1335

Re: Library Tokens

lib token should be treated as a library of macros but you shouldn't need to click them directly. Usually you call the macro from another location like the campaign window. the lib tokens should be on the token layer and visible, but the map that they are on doesn't need to be visible to players. I...
by Lord_Ashes
Sun Jun 23, 2019 7:20 pm
Forum: MapTool 1.4
Topic: Library Tokens
Replies: 7
Views: 1335

Re: Library Tokens

You only need one instance of your lib:token. They can be accessed from any map. I will try this again but last time I tried to access macros on the lib token when the lib token was on another map, it said it can't find the lib token. Maybe I hadn't set the "Visible To Players" and that was the pro...
by Lord_Ashes
Sun Jun 23, 2019 11:47 am
Forum: MapTool 1.4
Topic: Library Tokens
Replies: 7
Views: 1335

Re: Library Tokens

The other oddity with lib tokens is that they need to be visible to players. Why? If you are using Strict Ownership then this is not an issue because the players won't have ownership and thus won't be able to launch the lib macros but in cases where a game is not using Strict Ownership it would seem...
by Lord_Ashes
Sun Jun 23, 2019 11:31 am
Forum: MapTool 1.4
Topic: Library Tokens
Replies: 7
Views: 1335

Library Tokens

I have a MapTool campaign which consists of multiple maps. Each map is prepared in advance to run the different encounters in the adventure. For performing most of the common actions (including attacks, damage, skill uses, etc) I have created by own framework which simplifies most of the work for me...
by Lord_Ashes
Sun Jun 23, 2019 11:22 am
Forum: MapTool 1.4
Topic: Impersonating A Token
Replies: 8
Views: 997

Re: Impersonating A Token

Once again, thanks for the suggestion. I resolved the impersonation issue by creating myself a GM token. This means players use their own tokens and the GM has a GM token so none of the library responses come back using the library name. This seems to work well except for the fast that I now need to...
by Lord_Ashes
Thu Jun 20, 2019 5:18 pm
Forum: MapTool 1.4
Topic: Impersonating A Token
Replies: 8
Views: 997

Re: Impersonating A Token

In my case I don't want to put it on the player tokens and/or campaign because I don't want the players to have access to the macro. The intention of the macro is for the GM to trigger it. Thus the macro is executed by GM from lib:GM but I would prefer for the corresponding chat entry to say "GM" as...
by Lord_Ashes
Thu Jun 20, 2019 7:26 am
Forum: MapTool 1.4
Topic: Impersonating A Token
Replies: 8
Views: 997

Impersonating A Token

I have a framework which uses a lib token for storing game properties and which has the macros for a lot of the background stuff. Typically player tokens just have macros which call macros on the lib token. In order for this to work, the token needs to be a lib token (as far as I can tell) because p...
by Lord_Ashes
Wed Jun 19, 2019 5:10 pm
Forum: MapTool 1.4
Topic: Player Token Properties Visibility
Replies: 5
Views: 658

Re: Player Token Properties Visibility

Thanks everyone for the quick responses and suggestions.
by Lord_Ashes
Wed Jun 19, 2019 7:24 am
Forum: MapTool 1.4
Topic: Is there a way to force client to the NPC view selected by the GM?
Replies: 9
Views: 1014

Re: Is there a way to force client to the NPC view selected by the GM?

Maybe I am missing your intention but could you not run a GM session and client session on your computer? Have your GM session on one monitor and configure the HDMI TV as a second monitor where you have your client session. If your players only see the HDMI TV then this should work. You get the bene...
by Lord_Ashes
Wed Jun 19, 2019 7:17 am
Forum: MapTool 1.4
Topic: Working On Another Token
Replies: 0
Views: 1223

Working On Another Token

I am trying to create a fairly simple macro but I am running into problems acting on a selected token. I have a token (currently not a lib token) which has a bunch of GM related macros. One of these macros creates an input which provides a drop down list of all PCs and NPCs and provides a text box f...
by Lord_Ashes
Wed Jun 19, 2019 6:51 am
Forum: MapTool 1.4
Topic: Player Token Properties Visibility
Replies: 5
Views: 658

Re: Player Token Properties Visibility

Thank you for the information. Doesn't this make Token Properties somewhat less useful? If a player can edit them at any time, using any of these properties in a framework/macro (or even for just reference) is not safe (if players cannot be trusted). While your information about setting token proper...
by Lord_Ashes
Tue Jun 18, 2019 7:50 pm
Forum: MapTool 1.4
Topic: Player Token Properties Visibility
Replies: 5
Views: 658

Player Token Properties Visibility

I have created a Basic token type which includes a number of properties for a D&D framework. Some of these I have set for owner visibility and others I have set for GM only visibility. Here is a short example: #HP @maxHP @AC @AC_Flatfooted @AC_Touch @Attack_Magic @Attack_Melee @Attack_Range @Init @S...

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