Search found 24 matches

by wyrmwood_lives
Thu Oct 07, 2021 11:20 pm
Forum: Macros
Topic: Macros for 5e
Replies: 1
Views: 55

Macros for 5e

I use this "framework" regularly with two groups, both 5e Adventures in Middle-earth, one with all AiME characters and the other with 5e characters Tolkien re-skinned. We've been playing 100% online for over a year, but are eager to get back to face-to-face. In F2F games, I use a projector and monit...
by wyrmwood_lives
Sun Jun 13, 2021 1:28 pm
Forum: MapTool
Topic: How do I independently control preferences?
Replies: 1
Views: 1587

How do I independently control preferences?

I added some audio clips; music, sound effects and such, but when I fire up a player instance to test, I get the sounds from both instances. I can go into the "player" instance and go to Edit->Preferences-Sounds and uncheck "Play clips and streams", and this works for the currently playing audio (I ...
by wyrmwood_lives
Mon Mar 01, 2021 5:53 pm
Forum: Macros
Topic: Recurse limit hit while finding token
Replies: 12
Views: 1893

Re: Recurse limit hit while finding token

I named the function findToken . I have no idea what happens when you name a UDF with an actual built-in function name, but it seems like that might not be the best idea. https://wiki.rptools.info/index.php/findToken You have to use "oldFunction". If it's a macro, and you don't use UDF, then it doe...
by wyrmwood_lives
Mon Mar 01, 2021 5:48 pm
Forum: Macros
Topic: No audio from playStream
Replies: 5
Views: 1795

Re: No audio from playStream

aliasmask wrote:
Thu Jan 28, 2021 7:25 pm
Yeah, I opened a new campaign in 1.7.0 and pasted your code in to chat and it ran fine. Of course, can't stop it without another macro or closing MT.

Code: Select all

{stopSound()}
by wyrmwood_lives
Mon Mar 01, 2021 5:42 pm
Forum: Macros
Topic: Audio Streaming Capabilties
Replies: 13
Views: 9779

Re: Audio Streaming Capabilties

This feature is very cool. I setup a node js server on a Virtual Box debian virtual machine and poked a hole in my router for a virtual server, which I keep off/local unless I'm hosting. I am having trouble getting it to work with https, because java wants a signed certificate, which I generated, bu...
by wyrmwood_lives
Thu Jan 21, 2021 5:46 pm
Forum: MapTool
Topic: [1.7.0] canSeeToken wrong with snap to grid vbl
Replies: 6
Views: 216

Re: [1.7.0] canSeeToken wrong with snap to grid vbl

Thanks! This was just the "example" version. I will publish what I have soon, but it's very much "alpha" at this point, but because of how many of the built-ins work, I have overrides for most of them. I think in an effort to be system agnostic, Maptool really requires customization. However, that c...
by wyrmwood_lives
Thu Jan 21, 2021 4:19 pm
Forum: MapTool
Topic: [1.7.0] canSeeToken wrong with snap to grid vbl
Replies: 6
Views: 216

Re: [1.7.0] canSeeToken wrong with snap to grid vbl

Well, it can be done with a macro... [h: target = getSelected()] [h: x = getTokenX(1, target)] [h: y = getTokenY(1, target)] [h: mapInfo = getInfo("map")] [h: cellSize = json.path.read(mapInfo, "grid.['cell width']")] [h: points = "{}"] [h: points = json.set(points, "TOP_LEFT", json.set("{}", "x", x...
by wyrmwood_lives
Tue Jan 19, 2021 5:57 pm
Forum: Bug Reports
Topic: [Maptool 1.7.0] getMoveCount returns -1
Replies: 1
Views: 1576

Re: [Maptool 1.7.0] getMoveCount returns -1

After extensive testing, I have found that AI Pathfinding works very well with MBL/VBL. However, the results are indeterminate for tokens with BLOCK set. For my purposes, block is not correct for all situations anyway, so simply leaving it off and handling blocking in onTokenMove works well. However...
by wyrmwood_lives
Sun Jan 17, 2021 9:55 am
Forum: Bug Reports
Topic: [Maptool 1.7.0] getMoveCount returns -1
Replies: 1
Views: 1576

[Maptool 1.7.0] getMoveCount returns -1

If you have AI Path-finding enabled, and a token moves through another token with it's Terrain Modifier set to BLOCK, to a space at least one cell away from the other token, the move count on the token displays 0 but when you drop the token, the move count in onTokenMove returned from getMoveCount i...
by wyrmwood_lives
Wed Jan 13, 2021 6:17 pm
Forum: MapTool
Topic: [1.7.0] canSeeToken wrong with snap to grid vbl
Replies: 6
Views: 216

Re: [1.7.0] canSeeToken wrong with snap to grid vbl

Can't the canSeeToken logic be written to ignore the cell boundary? This is especially important for vbl between two adjacent squares with a wall in between. VBL beside a token shouldn't "block" that token.
by wyrmwood_lives
Wed Jan 13, 2021 3:15 pm
Forum: MapTool
Topic: [1.7.0] canSeeToken wrong with snap to grid vbl
Replies: 6
Views: 216

[1.7.0] canSeeToken wrong with snap to grid vbl

This isn't a "bug" per se, but more of a usability problem. If two tokens are visible, and you impersonate the first and select the second, then type into the chat [canSeeToken(getSelected())] The output to the chat is ["TOP_LEFT", "BOTTOM_LEFT", "TOP_RIGHT", "BOTTOM_RIGHT", "CENTER"] without_vbl.jp...
by wyrmwood_lives
Thu Dec 24, 2020 4:02 pm
Forum: MapTool
Topic: Hover Stat Block issue
Replies: 3
Views: 524

Re: Hover Stat Block issue

Just fair warning. I tried the "fix" as detailed here, https://www.rptools.net/2019/03/windows-10-dpi-scaling-strikes-again/ But one, it doesn't look any better and two, if I move a maptool window from one monitor to another, it crashes my computer with a blue screen. Something about an unknown kern...
by wyrmwood_lives
Fri Dec 18, 2020 9:14 pm
Forum: Macros
Topic: Problem with macro
Replies: 2
Views: 1648

Re: Problem with macro

Works perfect, thanks! I'm still scratching my head about how it worked with the extra broadcast statement, but cheers for sorting me out! So 2 is OK, but 3 is too many?
by wyrmwood_lives
Fri Dec 18, 2020 7:24 pm
Forum: RPTools Sightings
Topic: Back in the Saddle
Replies: 11
Views: 9574

Re: Back in the Saddle

So, COVID and all, I've only used this setup a couple of times! But maybe later this summer! I built a table (don't laugh at my skills man), and cut out a 47x24 section and dropped it about 4" and added some felt. I made it 12" around the "mat" so you have enough room for a book/dice and can still r...
by wyrmwood_lives
Fri Dec 18, 2020 7:06 pm
Forum: Macros
Topic: Problem with macro
Replies: 2
Views: 1648

Problem with macro

Hi all, Been playing with this for a couple of hours now, and it is working as intended. When I switched from an encounter map to a larger dungeon map, simply adding all the tokens wasn't good enough. I wanted to be able to selectively add tokens, and have it retain the original initiative for all c...

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