Search found 118 matches

by JoeDuncan
Mon Feb 21, 2022 12:00 am
Forum: Drop-In Macro Resources
Topic: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]
Replies: 77
Views: 34572

Re: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]

(bump - update video links, see top post)
by JoeDuncan
Tue Feb 15, 2022 2:39 pm
Forum: MapTool
Topic: Macro i18n methods/best practices
Replies: 1
Views: 1409

Macro i18n methods/best practices

Hey, I'm looking into how to provide internationalisation of macros/macro libraries within Maptool, and I'm looking for some tips or "best practices" on how to do it. How do I find out the client locale? Are there any i18n specific macro functions I should be aware of? (haven't found any o...
by JoeDuncan
Fri Jan 28, 2022 1:09 pm
Forum: Macros
Topic: Reading a text as json array
Replies: 14
Views: 11056

Re: Reading a text as json array

aliasmask wrote:
Fri Jan 28, 2022 12:26 pm
I'll let you work out the detail on how to apply to your code.
Fast work dude, nice!
by JoeDuncan
Fri Jan 21, 2022 3:36 pm
Forum: Macros
Topic: Selected token in Global Macro
Replies: 4
Views: 4525

Re: Selected token in Global Macro

Now I thougt this would be straightforward - i.e. click to select a token then run a macro called Set Visible containing: [h: setVisible(1)] [h: setState(PlayerVis,0)] But the error back is: Error executing "setVisible": there is no impersonated token. Error trace : Set Visible@campaign W...
by JoeDuncan
Thu Jan 06, 2022 11:58 am
Forum: MapTool
Topic: Click point on screen...possible?
Replies: 12
Views: 10202

Re: Click point on screen...possible?

JoeDuncan wrote:
Thu Apr 22, 2021 3:19 pm
Anyways, the bug is fixed now, and I'm just building demos and tidying up docs, so it will be out either this evening or tomorrow night (at the latest).
He said, and then died for months.

JUHa2 is out now, working on alpha 3
by JoeDuncan
Thu Jan 06, 2022 11:49 am
Forum: Macros
Topic: Frame update from a change of state on a Token?
Replies: 3
Views: 3955

Re: Frame update from a change of state on a Token?

I am tinkering with a character sheet that displays the active states on the token. Is there a way to update the frame that is triggered by a state being added or removed. Obviously I can create a macro to adjust the states AND trigger a frame update, but what about if someone were to right-click t...
by JoeDuncan
Thu Jan 06, 2022 11:44 am
Forum: MapTool
Topic: Token animations question
Replies: 7
Views: 6659

Re: Token animations question

Simple question. Are tokens able to be set as animations I.e gifs? New to the website just spent a week making a nice campaign wondering if I could have done better for my PCs. Five years, might be too much necro, but if you're still around and using Maptool: JUH Intro https://www.youtube.com/watch...
by JoeDuncan
Thu Jan 06, 2022 11:39 am
Forum: Feature Requests
Topic: sound
Replies: 3
Views: 5636

Re: sound

I have searched, but the newest post I can find is from 2017... Has anything come about in terms of adding sounds directly from MapTool? Whether from macro, or token, or otherwise? Not too keen on fiddling with my sound studio during a game for one-off sound effects... If you are still looking, may...
by JoeDuncan
Thu Jan 06, 2022 11:36 am
Forum: MapTool
Topic: Sound spacing.
Replies: 6
Views: 5730

Re: Sound spacing.

So as I implement sounds I'm running into some timing issues. For example, to have an attack chain go something like this: Dice roll sound > hit/miss sound > result sound they all trigger one after the other and it seems like I'll need to edit the audio files to add padding or play an empty audio f...
by JoeDuncan
Thu Jan 06, 2022 11:32 am
Forum: Macros
Topic: Audio Streaming Capabilties
Replies: 15
Views: 19059

Re: Audio Streaming Capabilties

I have not tried it but it seems fairly easy. There are two critical things to know: 1) No sound is saved or transmitted in the campaign file(and likely never will be due to copyright concerns). If you want someone on a remote machine(typically when playing with people on the internet), then you mu...
by JoeDuncan
Thu Jan 06, 2022 11:30 am
Forum: MapTool
Topic: play sound and music
Replies: 5
Views: 7183

Re: play sound and music

Hello, It's possible to play sound and music in maptool 1.7 ? Thanks :) Won't work in 1.7, but if you have upgraded to the newest Maptool, check this out: JUH Intro https://www.youtube.com/watch?v=Hjv6eXpKZU8 Local Audio https://www.youtube.com/watch?v=RDqZEqb-xqQ Ambient Sounds https://www.youtube...
by JoeDuncan
Thu Jan 06, 2022 11:29 am
Forum: MapTool
Topic: play sound and music
Replies: 5
Views: 7183

Re: play sound and music

mickeyyoyo wrote:
Sun Oct 11, 2020 11:24 am
Hello,
It's possible to play sound and music in maptool 1.7 ?

Thanks :)
Won't work for 1.7, but if you have upgraded your Maptool since then, check these out:
by JoeDuncan
Thu Jan 06, 2022 10:22 am
Forum: Feature Requests
Topic: Animated Maps and/or Objects Integration
Replies: 4
Views: 6603

Re: Animated Maps and/or Objects Integration

That said, if we still can't get animated gifs or videos to work within the system as a map or object, perhaps we could get a new map type that simply turns the map area transparent, instead? That way, we could still use the grid, tokens, etc., as an overlay, and simply have the animated elements r...
by JoeDuncan
Tue Jan 04, 2022 4:13 pm
Forum: Drop-In Macro Resources
Topic: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]
Replies: 77
Views: 34572

Re: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]

For a few map specific assets, I agree. For an entire catalog of possible animations and sounds, I'm not sure I do. At the moment though - (as far as I have been able to tell - baring some breakthrough) - it's pretty much the only way to achieve usable performance in game. People can choose not to ...

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