Search found 118 matches
- Mon Feb 21, 2022 12:00 am
- Forum: Drop-In Macro Resources
- Topic: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]
- Replies: 77
- Views: 34572
Re: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]
(bump - update video links, see top post)
- Tue Feb 15, 2022 2:39 pm
- Forum: MapTool
- Topic: Macro i18n methods/best practices
- Replies: 1
- Views: 1409
Macro i18n methods/best practices
Hey, I'm looking into how to provide internationalisation of macros/macro libraries within Maptool, and I'm looking for some tips or "best practices" on how to do it. How do I find out the client locale? Are there any i18n specific macro functions I should be aware of? (haven't found any o...
- Tue Feb 15, 2022 1:29 pm
- Forum: Drop-In Macro Resources
- Topic: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]
- Replies: 77
- Views: 34572
Re: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]
(bump - updated top post)
- Fri Jan 28, 2022 1:09 pm
- Forum: Macros
- Topic: Reading a text as json array
- Replies: 14
- Views: 11056
- Fri Jan 21, 2022 3:36 pm
- Forum: Macros
- Topic: Selected token in Global Macro
- Replies: 4
- Views: 4525
Re: Selected token in Global Macro
Now I thougt this would be straightforward - i.e. click to select a token then run a macro called Set Visible containing: [h: setVisible(1)] [h: setState(PlayerVis,0)] But the error back is: Error executing "setVisible": there is no impersonated token. Error trace : Set Visible@campaign W...
- Thu Jan 06, 2022 11:58 am
- Forum: MapTool
- Topic: Click point on screen...possible?
- Replies: 12
- Views: 10202
- Thu Jan 06, 2022 11:49 am
- Forum: Macros
- Topic: Frame update from a change of state on a Token?
- Replies: 3
- Views: 3955
Re: Frame update from a change of state on a Token?
I am tinkering with a character sheet that displays the active states on the token. Is there a way to update the frame that is triggered by a state being added or removed. Obviously I can create a macro to adjust the states AND trigger a frame update, but what about if someone were to right-click t...
- Thu Jan 06, 2022 11:44 am
- Forum: MapTool
- Topic: Token animations question
- Replies: 7
- Views: 6659
Re: Token animations question
Simple question. Are tokens able to be set as animations I.e gifs? New to the website just spent a week making a nice campaign wondering if I could have done better for my PCs. Five years, might be too much necro, but if you're still around and using Maptool: JUH Intro https://www.youtube.com/watch...
- Thu Jan 06, 2022 11:39 am
- Forum: Feature Requests
- Topic: sound
- Replies: 3
- Views: 5636
Re: sound
I have searched, but the newest post I can find is from 2017... Has anything come about in terms of adding sounds directly from MapTool? Whether from macro, or token, or otherwise? Not too keen on fiddling with my sound studio during a game for one-off sound effects... If you are still looking, may...
- Thu Jan 06, 2022 11:36 am
- Forum: MapTool
- Topic: Sound spacing.
- Replies: 6
- Views: 5730
Re: Sound spacing.
So as I implement sounds I'm running into some timing issues. For example, to have an attack chain go something like this: Dice roll sound > hit/miss sound > result sound they all trigger one after the other and it seems like I'll need to edit the audio files to add padding or play an empty audio f...
- Thu Jan 06, 2022 11:32 am
- Forum: Macros
- Topic: Audio Streaming Capabilties
- Replies: 15
- Views: 19059
Re: Audio Streaming Capabilties
I have not tried it but it seems fairly easy. There are two critical things to know: 1) No sound is saved or transmitted in the campaign file(and likely never will be due to copyright concerns). If you want someone on a remote machine(typically when playing with people on the internet), then you mu...
- Thu Jan 06, 2022 11:30 am
- Forum: MapTool
- Topic: play sound and music
- Replies: 5
- Views: 7183
Re: play sound and music
Hello, It's possible to play sound and music in maptool 1.7 ? Thanks :) Won't work in 1.7, but if you have upgraded to the newest Maptool, check this out: JUH Intro https://www.youtube.com/watch?v=Hjv6eXpKZU8 Local Audio https://www.youtube.com/watch?v=RDqZEqb-xqQ Ambient Sounds https://www.youtube...
- Thu Jan 06, 2022 11:29 am
- Forum: MapTool
- Topic: play sound and music
- Replies: 5
- Views: 7183
Re: play sound and music
Won't work for 1.7, but if you have upgraded your Maptool since then, check these out:mickeyyoyo wrote: ↑Sun Oct 11, 2020 11:24 amHello,
It's possible to play sound and music in maptool 1.7 ?
Thanks
- Thu Jan 06, 2022 10:22 am
- Forum: Feature Requests
- Topic: Animated Maps and/or Objects Integration
- Replies: 4
- Views: 6603
Re: Animated Maps and/or Objects Integration
That said, if we still can't get animated gifs or videos to work within the system as a map or object, perhaps we could get a new map type that simply turns the map area transparent, instead? That way, we could still use the grid, tokens, etc., as an overlay, and simply have the animated elements r...
- Tue Jan 04, 2022 4:13 pm
- Forum: Drop-In Macro Resources
- Topic: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]
- Replies: 77
- Views: 34572
Re: Joe's Ugly Hacks 'Drop-in' macro libraries - v0.2.5 [alpha]
For a few map specific assets, I agree. For an entire catalog of possible animations and sounds, I'm not sure I do. At the moment though - (as far as I have been able to tell - baring some breakthrough) - it's pretty much the only way to achieve usable performance in game. People can choose not to ...