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Anyway, does anyone know how the math works for hexagons? [head explodes] He just described it wrong. A hex is composed of 6 equilateral triangles radiating from a central point. So the distance from vertex to opposite vertex is equal to twice the length of a side. The distance from edge to edge is...
Fixed.dLANbandit wrote:Init tool, should send a message to the chat box that says X's turn, Y's on deck
Actually, players should also be allowed to fetch the whole list and GM controlled entries on the list should be "hide"-able or FOW-able.