Search found 186 matches

by Vry
Fri Apr 17, 2015 6:28 pm
Forum: Requests for HELLLLP!
Topic: Top down elemental tokens
Replies: 4
Views: 1175

Re: Top down elemental tokens

When you get images from my gallery, make sure you click all the way through to the final version. The preview image (though full size for most tokens) is not the final transparent .png. For example, the one you want is already transparent at: http://dream-logic.net/gallery/albums/Overhead/Tokens/Ma...
by Vry
Thu Apr 02, 2015 7:36 pm
Forum: Requests for HELLLLP!
Topic: Where are all the maps and tokens
Replies: 15
Views: 2479

Re: Where are all the maps and tokens

I think it's fixed now.

There was an option set to process the images before displaying full-size ones but nothing set for it to actually do on the processing.
Turned that off so it would give the raw image and it's working for me now.
by Vry
Thu Apr 02, 2015 6:42 pm
Forum: Requests for HELLLLP!
Topic: Where are all the maps and tokens
Replies: 15
Views: 2479

Re: Where are all the maps and tokens

http://dream-logic.net/gallery/

I think there's still some isometric stuff I never put up there, but all the top-down maps and tokens I made should be there.
by Vry
Sat Oct 20, 2012 6:08 pm
Forum: MapTool
Topic: Asking the veterans: Minimap
Replies: 4
Views: 543

Re: Asking the veterans: Minimap

From what I remember, the minimap was removed some time in either late 1.2 or early 1.3 because MapTool had transitioned more towards infinite canvas maps at that point and the minimap was made mainly for single-image "bounded" maps. It worked well for the single-image maps, but for "...
by Vry
Sat Jun 23, 2012 5:56 pm
Forum: User Creations
Topic: New, looking for maps etc.
Replies: 2
Views: 1052

Re: New, looking for maps etc.

http://dream-logic.net/gallery/
Not exactly friendly to sort through, but just about all of it should be there.
by Vry
Sun Dec 13, 2009 2:56 pm
Forum: MapTool
Topic: [1.3b60+] Network/Boot Bug Discussion
Replies: 87
Views: 6837

Re: [1.3b60+] Network/Boot Bug Discussion

It was just the host/GM, that other person who came in but likely wasn't really there anymore (don't remember his name, Dark something), and then the second client on the same machine with the GM that tried to connect.

This wasn't an actual game, just a test.
by Vry
Sun Dec 13, 2009 2:29 pm
Forum: MapTool
Topic: [1.3b60+] Network/Boot Bug Discussion
Replies: 87
Views: 6837

Re: [1.3b60+] Network/Boot Bug Discussion

The second client that failed to connect was on the same PC as the host. It was able to connect fine earlier in the day. But after that other person connected (not sure if he clicked the wrong server or was just looking around at open servers) I wasn't able to connect even from the same computer. No...
by Vry
Sun Dec 13, 2009 1:59 pm
Forum: MapTool
Topic: [1.3b60+] Network/Boot Bug Discussion
Replies: 87
Views: 6837

Re: [1.3b60+] Network/Boot Bug Discussion

- Maptool Build Number 1.3b62 - OS Vista Home Premium 64 Bit SP2 - MTStartup Memory Settings 1024 Meg - Networking Card Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.0) - Router Linksys WRT54G - Video Card NVIDIA Geforce 9800 GT - Java version 1.6.0_07-b11 - Make/Model of P...
by Vry
Sat Nov 28, 2009 1:41 pm
Forum: General Discussion
Topic: Media Center Obnoxiousness
Replies: 2
Views: 360

Re: Media Center Obnoxiousness

Take the -mce off of the shortcut for Guild Wars.
by Vry
Sat Jul 25, 2009 4:07 pm
Forum: General Discussion
Topic: How MT should roll dice
Replies: 86
Views: 4748

Re: How MT should roll dice

Sure, go ahead.
by Vry
Sat Jul 25, 2009 2:46 pm
Forum: General Discussion
Topic: How MT should roll dice
Replies: 86
Views: 4748

Re: How MT should roll dice

What if instead of a button for the pop-ups, when you click on the text field to type, it auto-expands to a larger box and then shrinks back when you click somewhere else?

It seems like there's some program that does this, but I can't think of it right now.
by Vry
Sat Jul 25, 2009 9:48 am
Forum: General Discussion
Topic: How MT should roll dice
Replies: 86
Views: 4748

Re: How MT should roll dice

http://www.magist.com/vry/d/12323-1/MT+DicePanel+6b.jpg Another take on a revised Dice Panel using a lot of Snikle's ideas. The Conditions section should be called "Conditions & Modifiers" but it was too long for the space. In addition to things like Success Thresholds and Exploding D...
by Vry
Wed Mar 11, 2009 7:20 pm
Forum: MapTool
Topic: Bug or a feature? Snap to grid for rotated objects
Replies: 5
Views: 476

Re: Bug or a feature? Snap to grid for rotated objects

I've wrestled with this problem a lot back when I was making tilesets. Generally, the easiest workaround is to add empty space to your tiles to make each one square or at least have the center point in the center of a square rather than along an edge. So for your wall section, add an extra 50 blank ...
by Vry
Sat Jul 12, 2008 11:53 am
Forum: MapTool
Topic: Maptools Banners
Replies: 77
Views: 4854

I wasn’t actually given any guidelines for this UI stuff when I was originally asked other than “make it pretty” so I went with what I’d like to see… for some definition of “pretty.” As far as I can tell from looking through some old posts, MapTool is not getting a Custom Skins feature (unless someo...
by Vry
Fri Jul 11, 2008 2:18 pm
Forum: MapTool
Topic: Maptools Banners
Replies: 77
Views: 4854

http://magist.com/vry/RPBanner4b.jpg Well, how about comic book style instead? http://magist.com/vry/RPCardBackLogo.png That logo wasn't intended as a replacement for the existing one(s). It's just something I threw together when working on a card back image for an MT mockup. I tossed it on these b...

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