Doh! You're right. Not sure how I got that turned around. Thanks!
-j
Search found 11 matches
- Tue Mar 18, 2014 9:32 am
- Forum: Campaign Frameworks
- Topic: Fate Core/Accelerated
- Replies: 12
- Views: 15202
- Mon Mar 17, 2014 10:13 pm
- Forum: Campaign Frameworks
- Topic: Fate Core/Accelerated
- Replies: 12
- Views: 15202
Re: Fate Core/Accelerated
So, I've downloaded the version you linked, but I'm having some problems. The campaign macro window has only the character sheet macro button on it. The Library token as a bunch of macros on it, but there isn't one that will let me call up the library window. I've tried it in b87, which we normally ...
- Mon Mar 17, 2014 5:25 pm
- Forum: Campaign Frameworks
- Topic: Fate Core/Accelerated
- Replies: 12
- Views: 15202
Re: Fate Core/Accelerated
This is awesome -- I needed it very badly. Thank you for your work!
- Tue Jun 11, 2013 10:44 pm
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 123977
Re: [Savage Worlds] RPTroll's Campaign File Framework
It's very odd -- I closed the campaign (trying to figure something else out) and at the time, I had those panes docked -- when I restarted the campaign they're defaulting to docked now. So, I guess I'm okay now. On that one. For some reason the "dice box" macro isn't working -- it can't fi...
- Tue Jun 11, 2013 8:41 pm
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 123977
Re: [Savage Worlds] RPTroll's Campaign File Framework
I'm brand new to your SW framework -- starting up a Necessary Evil game after a few practice sessions of other SW settings. Maptools and your framework are going to be critical to the game's success -- I have a player who's mobility and manual dexterity are not up to handling minis and dice and card...
- Wed Oct 14, 2009 10:14 pm
- Forum: D&D 4e Frameworks
- Topic: Veggiesama's Framework (D&D 4e) -- Old Discussion
- Replies: 712
- Views: 43037
Re: Veggiesama's Framework (D&D 4e)
That was the problem, just those check boxes. Thanks!
- Wed Oct 14, 2009 9:42 am
- Forum: D&D 4e Frameworks
- Topic: Veggiesama's Framework (D&D 4e) -- Old Discussion
- Replies: 712
- Views: 43037
Re: Veggiesama's Framework (D&D 4e)
Total Noob question -- I've been using MT for a little while, trying to ramp it up for online use with macros and Veggie's framework, and I'm having some sort of problem. Using .b59 and the framework 2.1. I've created an NPC token, then created a PC token. Input all values by hand. Then I try to mak...
- Mon Apr 13, 2009 1:38 pm
- Forum: MapTool
- Topic: Don't Scream if it's an old question . . . How do I point?
- Replies: 27
- Views: 1078
Re: Don't Scream if it's an old question . . . How do I point?
Well, if you do that, how will you create waypoints while moving? For my own games (4e) players don't switch off the token layer -- the measurement tool is handy, but not a big deal, and what they've taken to doing is just picking up their token as if they were going to move to the target to check t...
- Mon Apr 13, 2009 1:23 pm
- Forum: MapTool
- Topic: Don't Scream if it's an old question . . . How do I point?
- Replies: 27
- Views: 1078
Re: Don't Scream if it's an old question . . . How do I point?
darn! I knew it would be far too easy.
Thanks a million!
Thanks a million!
- Mon Apr 13, 2009 1:07 pm
- Forum: MapTool
- Topic: Don't Scream if it's an old question . . . How do I point?
- Replies: 27
- Views: 1078
Don't Scream if it's an old question . . . How do I point?
I've now run three game sessions using RPtools. We're actually playing face-to-face at the moment, but we're basically playing as if we were not in the same room. I have a laptop for every 1-2 players, and one for myself, and then a projector shooting a player view (from my own computer, running a s...
- Mon Mar 16, 2009 9:20 am
- Forum: General Discussion
- Topic: Nice to meet you ...
- Replies: 646
- Views: 196071
Re: Nice to meet you ...
I'm a 4e DM and player . . . we place face to face, but have been using computer projectors for maps on the game table for quite a while now. It has been a pretty good tool, but I just ran a session with the Maptool for the first time, and I think I'm in love. I'm going to experiment, eventually, wi...