Search found 68 matches

by mccord42
Sun Jun 20, 2010 12:03 pm
Forum: D&D 4e Frameworks
Topic: Rumble's 4th Edition D&D Framework, Version 5.0
Replies: 767
Views: 39920

Re: Rumble's D&D Framework, Version 5.0

Rumble, this looks incredible! I may have found a small bug though. When I try to add a weapon using the new tabbed character interface, the weapon doesn't show up in the list until I close and reopen the window. It's not a huge issue, since it is actually added, but it was a bit confusing before I ...
by mccord42
Sun May 23, 2010 12:40 am
Forum: Feature Requests
Topic: [1.3b55] Clickabe links in object "Notes" popup
Replies: 5
Views: 764

Re: [1.3b55] Clickabe links in object "Notes" popup

I just wanted to bump this up to keep people thinking about it. I've recently run into a few more instances where it would really be useful.
by mccord42
Wed May 12, 2010 12:36 am
Forum: Macros
Topic: Moving tokens around a hex map
Replies: 1
Views: 295

Moving tokens around a hex map

Here are a few macros I've been working on to move tokens around a hex map. The "Move Forward" macro figures out which orientation the hexes are and moves the token accordingly. You need to make sure that tokens have facing set to one of the hex faces before running the macros. I'm kind of...
by mccord42
Mon Feb 08, 2010 3:21 pm
Forum: User Creations
Topic: Token Database using Rumble's D&D 4th Framework
Replies: 29
Views: 8749

Re: Token Database using Rumble's D&D 4th Framework

I love where this is going, have joined the group and am looking forward to spending some time helping to grow the list of available tokens. However while I was looking at the tokens that have already been done I thought wouldn't it be great if instead of having tokens for each creature type AND lev...
by mccord42
Wed Sep 16, 2009 8:56 pm
Forum: Feature Requests
Topic: [1.3b56] Database features
Replies: 13
Views: 663

Re: [1.3b56] Database features

Can't this type of thing already be done with a JSON Object? Have you looked at the JSON Functions?
by mccord42
Sat Sep 12, 2009 10:35 am
Forum: Feature Requests
Topic: [1.3b55] Clickabe links in object "Notes" popup
Replies: 5
Views: 764

Re: [1.3b55] Clickabe links in object "Notes" popup

I just had a player ask me about something that would be easily done with this feature so I thought I would bump this back up.
by mccord42
Fri Sep 11, 2009 7:59 pm
Forum: D&D 4e Frameworks
Topic: [D&D 4E] Rumble's D&D Combat Framework - Version 4
Replies: 1698
Views: 124140

Re: [D&D 4E] Rumble's D&D Combat Framework

Weapons are now part of power design - you can enter power damage as, for example, 1W + StrBonus and it will calculate properly. It will likewise handle Critical damage, bonus crit dice, and high crit dice - you will no longer have to enter both regular and critical damage. This sounds great. Thank...
by mccord42
Wed Sep 09, 2009 8:32 am
Forum: D&D 4e Frameworks
Topic: [D&D 4E] Rumble's D&D Combat Framework - Version 4
Replies: 1698
Views: 124140

Re: [D&D 4E] Rumble's D&D Combat Framework

I seem to have found a possible bug. (I am using version 4.1.2) It seems that with Statistics Collection turned on I get the following error in the chat window when I use any of the characters powers/attacks.  Invalid condition in IF(json.contains(attStats, powerName)==0 pt != "personal" &...
by mccord42
Tue Jun 23, 2009 4:04 pm
Forum: Macros
Topic: Output of Success() vs. explodingSuccess()
Replies: 3
Views: 336

Re: Output of Success() vs. explodingSuccess()

It's for macros that need to work with the number of successes provided. If you put all the english text in as well, then the macro author has to parse the text and drag the successes back out again. It would be highly counter productive. As I said "I can understand from an ease of macro codin...
by mccord42
Tue Jun 23, 2009 3:18 pm
Forum: MapTool
Topic: World of Darkness (WoD) Dice Macro
Replies: 33
Views: 6979

Re: World of Darkness (WoD) Dice Macro

Thank you, I have been planning on trying my hand at writing a WOD dice macro but keep getting distracted. I know that for some rolls the "again" number can be as low as 8 so I edited your macro to allow for that. here is my edit: [h: inputString="numDice| 1 | How many dice to roll? |...
by mccord42
Tue Jun 23, 2009 2:26 pm
Forum: Macros
Topic: Output of Success() vs. explodingSuccess()
Replies: 3
Views: 336

Output of Success() vs. explodingSuccess()

I was wondering why the output of these functions was so different? I would think that it would be better to have both output the same way, preferrably like explodingSuccess() so it would be possible to see what was rolled, not just the number of successes.I can understand from an ease of macro codi...
by mccord42
Fri Jun 05, 2009 11:29 pm
Forum: General Discussion
Topic: The Majestic XII
Replies: 4
Views: 327

Re: The Majestic XII

http://www.majestic12.co.uk/projects/ds ... j12bot.php

Some info about the bot and the fakes that are out there as well.
by mccord42
Sat May 23, 2009 8:00 am
Forum: Macros
Topic: getTokenNames() with offsets is very s..l..o..w
Replies: 20
Views: 1692

Re: getTokenNames() with offsets is very s..l..o..w

I have been able to accomplish what I wanted to by using multiple setSightType() calls. But I also needed to use execLink() to force a screen refresh. See this thread for more info. Thanks Craig.
by mccord42
Sat May 23, 2009 12:57 am
Forum: Bug Reports
Topic: [1.3b56] setSightType() not working as expected
Replies: 12
Views: 1209

Re: [1.3b56] setSightType() not working as expected

Thank you!! execLink() seems to work. Here are my working macro examples: On the Player Token: [h: setSightType("Front")] [h: link = macroLinkText('execlink_targets@Lib:Token', 'all', '', currentToken())] [h: execLink(link, 1)] On the Lib:Token: [h: cond = json.set("{}", "vi...
by mccord42
Thu May 21, 2009 11:16 pm
Forum: Bug Reports
Topic: [1.3b56] setSightType() not working as expected
Replies: 12
Views: 1209

Re: [1.3b56] setSightType() not working as expected

So is there some way to force a screen redraw? via macro code hopefully?

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